Turn Order / Player / Adventurer / Color / Treasure
#1 / Greywolf / Hero - Moes / Blue / 3,250 gp
#2 / Guru / Superhero - Beryl Ruby / Red / 0 (dropped the 250 gp)
#3 / Grog / Superhero - Erekose / Red knight mini / 5,000 gp
#4 / DadsAngry / Wizard - Evok / White / 4,500 gp
#5 / Rex / Hero / Blue - Rex / 2,750 gp
Moe and Evok explore the dungeon while Beryl Ruby recovers from the troll attack.
Rex enters a second-level room and triggers a cage trap! Roll 1d6 for number of turns. The hero does find the treasure, a sack of 1,000 gp.
Erekose braves another fifth-level room. The room is empty save a gold ring (3,000 gp.) As he cautiously picks it up, a trapdoor opens and the superhero is plunged down to a sixth-level chamber!
The board at end of Turn Seven:
Rex's counter is on its side while turn(s) are lost from trap. Erekose's 5L giant and face-down treasure card is positioned next to that room for future reference.
Monster and Treasure Cards
Whole Board Close Ups with Secret Doors and Level Banners
Arranged in clockwise order from northwest section, northeast, southeast, southwest. The banner levels and secret doors can be seen. Level colors: gold (1), green (2), orange (3), purple (4), red (5), blue (6)
Turn Eight
Declare movement and, if necessary, rolls! Beryl Ruby is now back in action. Rex is trapped for however many turns he rolls on 1d6.
Turn Order / Player / Adventurer / Color / Treasure
#1 / Greywolf / Hero - Moes / Blue / 3,250 gp
#2 / Guru / Superhero - Beryl Ruby / Red / 0 (dropped the 250 gp)
#3 / Grog / Superhero - Erekose / Red knight mini / 3,000 gp
#4 / DadsAngry / Wizard - Evok / White / 4,500 gp
#5 / Rex / Hero / Blue - Rex / 2,750 gp
Moes delves deeper into the dungeon and enters a third-level room. There he interupts the machinations of an evil superhero. Moes fights the evil knight and is bested. Dungeon! T8 evil superhero attack on Moes [2d6]=6 Moes retreats one space and drops one treasure. Grey let us know which treasure you want to drop. You can also add the magic sword's +1 to your attack macro.
Beryl Ruby engages the troll again; the terrible monster claws and bites and regenerates. Dungeon! T8 troll attack on Beryl Ruby [2d6]=5 The superhero retreats two spaces and loses a turn.
Erekose faces a blue dragon in the sixth level chamber. He is unable to penetrate its scaled might. The dragon rakes him. Grog Dungeon! T8 L6 Blue Dragon Attack [2d6]=8 The superhero retreats one space and drops one treasure (the 2,000 gp ring).
Evok the wizard studies from his spell book to gain a teleport spell. Rex files away at the bar of his cage trap (trapped for 5 turns, being free in Turn 13. Sorry.)
The board at end of Turn Eight:
Note that the rooms where a player has dropped treasure, or yet to win a treasure (which is face-down), have those cards next to the respective room.
Monster and Treasure Cards:
Whole Board Close Ups with Secret Doors and Level Banners:
Arranged in clockwise order from northwest section, northeast, southeast, southwest. The banner levels and secret doors can be seen. Level colors: gold (1), green (2), orange (3), purple (4), red (5), blue (6)
Turn Nine
Declare movement and, if necessary, rolls!
Beryl Ruby is recovering from the troll attack for Turn Nine. Rex is trapped in the cage for the Turn.
Turn Order / Player / Adventurer / Color / Treasure
#1 / Greywolf / Hero - Moes / Blue / 2,750 gp
#2 / Guru / Superhero - Beryl Ruby / Red / 0
#3 / Grog / Superhero - Erekose / Red knight mini / 0
#4 / DadsAngry / Wizard - Evok / White / 4,500 gp
#5 / Rex / Hero / Blue - Rex / 2,750 gp
Moes enters a third-level storeroom chamber to find a werewolf, which he easily dispatches with his magical sword. The chamber has no treasure.
Guru binds his wounds from the ongoing troll battle.
Hoping for something easier than the blue dragon he retreated from, Erekose enters another 6th level room to find a red dragon. It promptly breathes fire on the superhero. Grog Red Dragon attack [2d6]=5 Retreat two spaces, drop one treasure, lose next turn.
In the main gallery, Evok the wizard studies from his spell book to gain a fireball spell.
Rex files away at the bar of his cage trap (trapped for 4 more turns, being free in Turn 13.)
The board at end of Turn Eight:
Note that the rooms where a player has dropped treasure, or yet to win a treasure (which is face-down), have those cards next to the respective room.
Monster and Treasure Cards:
Whole Board Close Ups with Secret Doors and Level Banners:
Arranged in clockwise order from northwest section, northeast, southeast, southwest. The banner levels and secret doors can be seen. Level colors: gold (1), green (2), orange (3), purple (4), red (5), blue (6)
Turn Ten
Declare movement and, if necessary, rolls!
Beryl Ruby can take action. Erekose is recovering from the red dragon and lost Turn 10. Rex is trapped in the cage for Turn 10, being free in Turn 13.)
Treasure Count:
As of end of Turn Eight:
Greywolf - (L1 500 dropped in L3 evil superhero room), L1 750, L2 1,000, L2 magic sword (1,000) = 2,750 gp / 10,000gp
Guru - 0 (L1 250 dropped in L4 troll room) / 20,000
Grog - (dropped L4 2,000 in L6 dragon chamber), (dropped L5 3,000 in L6 red dragon room) 0 / 20,000
DadsAngry - L4 2,000, L4 2,500 = 4,500 / 30,000
Rex - L1 500, L1 Magic Sword (500), L1 750, L2 1,000 = 2,750, / 10,000
Moes kills the werewolf.
Re: Table #9: Dungeon! (TSR, 1981)
Posted: Wed Mar 02, 2022 6:05 pm
by GreyWolfVT
Moes takes two steps south and enters the room there. (the only room off the southwest corner of the storeroom.