Here is a partial list of other games. I started with simple ones to see how the process went. As a GM it’s a logistics exercise that once you get down goes smoothly enough. Games with cards, tokens, etc. that form a hidden hand add complexity. Having private forums to handle such is the approach, but is too much of a hassle for me so I’d just spoiler them and trust you all not to look at each other’s stuff.
Some of these games are purely dice based. DadsAngry mentioned Calling Superman, here is some info on that:
Transogram Games, 1954. My oldest game.
From the box:
Calling SUPERMAN is a new exciting game for two to eight adventure minded "cub reporters." Based upon the famous character SUPERMAN, known to millions through TV, radio, and comic strips, it will keep girls and boys interested for hours. Players are assigned to cover sensational front page stories for the "Daily Planet." They travel by plane, train and car to report the bursting of a dam, a ship in distress and many other important events. When dangerous obstacles block their progress they may call and receive help from SUPERMAN. The first player to complete the assignments and report back to the "Daily Planet" is the winner.
If one is looking for a fantasy game, I’d recommend Sanctuary! For superheroes, The Shadow or Superman or Batman.
Calling Superman (Transogram Games, 1954), Sanctuary! (Mayfair, 1982, based on Thieves World anthologies), Batman and Robin (Hasbro, 1965), Flash Gordon (House of Games, 1977), Spiderman and the Fantastic Four (Milton Bradley, 1974), Star Lord (Gamma Two Games, 1977) Xanth (Mayfair Games, 1991, for fans of Piers Anthony), Sherlock Holmes (various editions), The Shadow (Milton Bradley, 1994) and many others.
Once decided, I’ll open it up to other players as well.
To help in the decision, some background on the Shadow. I had this mostly composed last night but didn't send.
Be the player to win the battle against Shiwan Khan. To go into battle, you must have a Margo Lane card, a Reinhardt Lane card, and the Phurba in your possession.
Players take turns moving The Shadow pawn and following the instructions on the space.
Collecting cards is very important throughout the game. When you collect a card, keep it secret it your hand. Some cards are needed for the final battle, some you play on your turn or another player's turn. No player may have more than four cards at a time.
If you have the necessary cards and the Phurba and it is your turn, you can battle Shiwan Khan by rolling the Phurba dice five times. If you get doubles in that time, you win. Otherwise, you surrender the Phurba and continue.
Of course, both of these could be played one after the other if there was interest.
Last edited by Grognardsw on Mon May 29, 2023 11:40 pm, edited 1 time in total.