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IC II
- thirdkingdom
- Rider of Rohan
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Re: IC II
Fourthmonth, Twentythirdday
Hex 237.118
Thus advised, the adventurers leave Kimrid and head south, back into the woods. There's a period shortly around noon when the adventurers -- Notai and Newton, especially -- feel the hair on the back of their necks raise, as if being observed by someone they can't see, but the feeling soon passes.
The adventurers reach the ruins of the old guard tower towards the end of the day. They've got perhaps another hour of activity before it is time to establish a camp for the evening.
Hex 237.118
Thus advised, the adventurers leave Kimrid and head south, back into the woods. There's a period shortly around noon when the adventurers -- Notai and Newton, especially -- feel the hair on the back of their necks raise, as if being observed by someone they can't see, but the feeling soon passes.
The adventurers reach the ruins of the old guard tower towards the end of the day. They've got perhaps another hour of activity before it is time to establish a camp for the evening.
- beniliusbob
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Re: IC II
Zellar
Zellar leans over the pommel of Thunderhoof's saddle and strokes the beast's neck. She eyes the dark tower, frowning. "Have you scouted this place previously?" She looks to the falling sun. "If not, we could do it now, to better prepare our plans for tomorrow."
- beniliusbob
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Re: IC II
Zellar
"Very good, Newton. Take care. Be it known, Mnencir has blessed me with certain benisons that scry evil intent or magical dweomer; should you need my assistance as conduit for his wisdom, I wait ready."
"Very good, Newton. Take care. Be it known, Mnencir has blessed me with certain benisons that scry evil intent or magical dweomer; should you need my assistance as conduit for his wisdom, I wait ready."
- thirdkingdom
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Re: IC II
Fourthmonth, Twentythirdday
Hex 237.118
The Abandoned Watchtower
Newton does a quick circle of the tower's perimeter, about thirty yards from the base. He spies no immediate tracks, nor game trails. There was once a path that led from the tower's base to the road, but this is now barely discernable; saplings and trees grow up through the leaf mold that now covers it.
The tower itself seems to be in decent condition; if the Kimridians speak the truth, it was abandoned perhaps 30 years ago. The walls have moss on them, and ivy grows up around the perimeter.
The building is square, perhaps twenty feet to a side, and forty feet tall. A squat, rectangular structure, also of stone, projects to the north off the building. It looks from the outside to be a stable. No sign of life can be seen, nor do any lights burn in any of the windows or openings. Newton notes that the doors to both the stables and the tower itself have been wrenched from their hinges; he sees the stable doors leaning against a nearby tree, as if flung there, but cannot see the door to the tower proper. Both structures bear signs of fire damage, as well, stones blackened with soot around the windows and arrow-slits.
Hex 237.118
The Abandoned Watchtower
Newton does a quick circle of the tower's perimeter, about thirty yards from the base. He spies no immediate tracks, nor game trails. There was once a path that led from the tower's base to the road, but this is now barely discernable; saplings and trees grow up through the leaf mold that now covers it.
The tower itself seems to be in decent condition; if the Kimridians speak the truth, it was abandoned perhaps 30 years ago. The walls have moss on them, and ivy grows up around the perimeter.
The building is square, perhaps twenty feet to a side, and forty feet tall. A squat, rectangular structure, also of stone, projects to the north off the building. It looks from the outside to be a stable. No sign of life can be seen, nor do any lights burn in any of the windows or openings. Newton notes that the doors to both the stables and the tower itself have been wrenched from their hinges; he sees the stable doors leaning against a nearby tree, as if flung there, but cannot see the door to the tower proper. Both structures bear signs of fire damage, as well, stones blackened with soot around the windows and arrow-slits.
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Re: IC II
Feargus
"It's been a bit of a day already. Let's inspect the entryway and then camp outside. We can then conquer this place in the morning."
"It's been a bit of a day already. Let's inspect the entryway and then camp outside. We can then conquer this place in the morning."
- beniliusbob
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Re: IC II
Zellar
"Agreed. We should go in with the full light of day at our backs."
"Agreed. We should go in with the full light of day at our backs."
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- thirdkingdom
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- beniliusbob
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Re: IC II
Zellar
Zellar ponders the divinations of Mnencir...
Zellar ponders the divinations of Mnencir...
- thirdkingdom
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Re: IC II
beniliusbob wrote:Zellar
Zellar ponders the divinations of Mnencir...
- beniliusbob
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Re: IC II
thirdkingdom wrote:beniliusbob wrote:Zellar
Zellar ponders the divinations of Mnencir...
- thirdkingdom
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Re: IC II
beniliusbob wrote:thirdkingdom wrote:beniliusbob wrote:Zellar
Zellar ponders the divinations of Mnencir...