Discussion (out of character thread)
Re: Discussion (out of character thread)
There's a lot to sort out for this and I am busy today. I'll work on it later and definitely have it up by tomorrow.
Re: Discussion (out of character thread)
Hopefully the stuff I'm adding is helpful and not dictatorial. Lemme know if I should do more, less, or maintain course.
Re: Discussion (out of character thread)
tibbius, maybe verify with scarik, but I think Dramm's armor should be "Heavy/Heavy". That's better than "Well" and we're gonna need it!
Re: Discussion (out of character thread)
Thanks for the reminder. I did say at some point that he would splash out on heavy armor and I think he's been moving as a heavy armored character.
Neil Gaiman: "I started imagining a world in which we replaced the phrase 'politically correct' wherever we could with 'treating other people with respect', and it made me smile."..."I know what you’re thinking now. You’re thinking 'Oh my god, that’s treating other people with respect gone mad!'"
Fail States RPG
Mythistorical Bundle
माया | Gratitude
Fail States RPG
Mythistorical Bundle
माया | Gratitude
Re: Discussion (out of character thread)
I have been treating him as such.
Dramm and Barnaby spread their wealth around and retain very little for themselves. They have the best mundane equipment money can buy and all the good will it can buy as well.
Re: Discussion (out of character thread)
I have updated the Current Combat for the end of Round 3, please let me know if corrections are needed. Especially if it removes wights or enemy skeletons...
Re: Discussion (out of character thread)
Updated Current Combat Status for Round 4, pending questions and corrections.
Re: Discussion (out of character thread)
I think it would be totally out of character for JJh to actually survive a fight...
Re: Discussion (out of character thread)
I hadn't thought of it that way, but yes. Dramm and JJh were totally outclassed by the Thane and Champion but they have a chance of winning because of everyone else.
Earnan and Hodlar worked on the traps and scouting.
Barnaby's Inspire Allies.
Macnav's Lightening javelin.
Morwen's Magic Missiles.
Hemia's gallons of Holy Water and people using it.
Darfilla's Potions of Flame Breath and the immolation it has wrought.
The barrels of firesand, Korev's strength to toss them, and the Flame Breath to set them off.
Earnan's Light (able to see), Morwen's Protection from Evil (-1 to be hit), and Hemia's Bless (+1 to hit).
Morwen's command of the Dawi skeletons and Borav's Ghost Dawi enhancement.
Borav and Hemia turning many of the enemy skeletons.
Erikir's dealing with the goblins and wolves.
Si-woo keeping the front line fighters from being flanked.
As well he should! Most of the fights the group have been in are against bad odds. Earnan adds a lot to the group but if the fight gets to him then it's really bad...
Re: Discussion (out of character thread)
Well, I had a bit of a reality check out of character. I'm a 5e kid! I had a little panic and Scarik, who is endlessly patient, had to explain some things about the philosophy of older editions and what this character class is and isn't supposed to be useful at.
Re: Discussion (out of character thread)
If I count correctly then there are 20 HP and 32 HD on the wights, 42 HP and 42 HD on our side. (Not counting Gurav or Borav)
So far Earnan, and my characters have rolled Round 4 and it's looking good. We can still have characters drop, but the Thane and Champion should go down in Round 4. That leaves the ordinary wights, most of whom are weakened, as well as responses from Morwen, Macnav, Hodlar, Korev, Dramm, and Barnaby, as well as the results of Hemia's Holy Water toss. From a rough guess on the attacks rolled so far, half or more of the enemy HP are gone.
So far Earnan, and my characters have rolled Round 4 and it's looking good. We can still have characters drop, but the Thane and Champion should go down in Round 4. That leaves the ordinary wights, most of whom are weakened, as well as responses from Morwen, Macnav, Hodlar, Korev, Dramm, and Barnaby, as well as the results of Hemia's Holy Water toss. From a rough guess on the attacks rolled so far, half or more of the enemy HP are gone.
Re: Discussion (out of character thread)
If I understand correctly the Thane is definitely out before the melee, because he’s on 1 and I’m pretty sure I do splash damage even if I hit a friendly next to them. So no need for anyone else to target him.
If I get lucky and hit the Champion directly then I believe they’re both out, because I think I scored 3 hits on whatever I hit, plus splash damage. But that’s only a chance.
If I get lucky and hit the Champion directly then I believe they’re both out, because I think I scored 3 hits on whatever I hit, plus splash damage. But that’s only a chance.
Re: Discussion (out of character thread)
I think/hope you're right, plus others have missiles to use as well. IIUC, if you drop the thane and the champion before melee then Dramm and JJh can't get attacked by them. Not sure though.CarrieVS wrote: ↑Fri Nov 15, 2024 7:13 pm If I understand correctly the Thane is definitely out before the melee, because he’s on 1 and I’m pretty sure I do splash damage even if I hit a friendly next to them. So no need for anyone else to target him.
If I get lucky and hit the Champion directly then I believe they’re both out, because I think I scored 3 hits on whatever I hit, plus splash damage. But that’s only a chance.
Re: Discussion (out of character thread)
I'm waiting to find out the results of Dramm's pretty terrible save.
Neil Gaiman: "I started imagining a world in which we replaced the phrase 'politically correct' wherever we could with 'treating other people with respect', and it made me smile."..."I know what you’re thinking now. You’re thinking 'Oh my god, that’s treating other people with respect gone mad!'"
Fail States RPG
Mythistorical Bundle
माया | Gratitude
Fail States RPG
Mythistorical Bundle
माया | Gratitude
Re: Discussion (out of character thread)
And unless I am much mistaken, Hemia saves Borav’s life.
Assuming Morwen does as Scarik advises, there’s only 2 wights with 8HD between them left to attack what’s left of our melee line. And a lot of skeletons.
Assuming Morwen does as Scarik advises, there’s only 2 wights with 8HD between them left to attack what’s left of our melee line. And a lot of skeletons.
Re: Discussion (out of character thread)
JJh can take the skeletons, they can't touch him. Regular wights need 6's to hit the heavily armored (and Hemia), or 7's if the heavily armored target is within 10' of Morwen.
Re: Discussion (out of character thread)
Hey all, raising a treasure discussion here. The adventure company has a standing concept that unusable magic items are sold and the value shared as per normal coin percentages. The agreement with Gurav is that any treasure we find belongs to the company, he is only interested in clearing the path to and then cleaning out Kraka Grak. Normally we give Gurav first choice about buying things since we've found a few Dawi relics along the way. Some of the characters have expenses to cover, so the extra income helps.
The issue is that we're likely to find more Dawi treasure than Gurav can afford and it would cause a rift if we sold it on the open market. scarik allows creative solutions, what do you think we should do?
The issue is that we're likely to find more Dawi treasure than Gurav can afford and it would cause a rift if we sold it on the open market. scarik allows creative solutions, what do you think we should do?
Re: Discussion (out of character thread)
Also, I'm not sure what arcs you have planned for your characters, but there is a growing political aspect to the game if you want to get into it. With this battle the political scene changes at least a little, maybe a lot. My below thoughts are as true of an understanding as I know.
The Margrave (Sir Kelemer) is the lord of the pass where Borderton is and a decently ranked noble in the kingdom. However, he and the Duke of Westfold (on the other side of the pass) get into it now and again. When the game began the king spent money to bring the western lands into the kingdom. What really happened is that many of those "paid-pilgrims" became bandits, allied with orcs and an evil mage, and then slaughtered innocent people at a logging fort. JJh suspects the Duke put a lot of criminals into the list of "pilgrims" and JJh is intent on claiming the western lands himself. He will also support the Margrave and is in the process of courting his daughter.
This is where the fun begins. The Margrave had a treaty to provide someone to aid Gurav in the quest to Kraka Grak and JJh was contacted and asked to do so. At that time the Margrave was the border lord of a domain not at full strength and Gurav was a Dawi related to the absent Thane. Now that the re-death of the Thane has been established Gurav's claim becomes solidified. His status goes up, and the Margrave's status goes up because he has a growing lordling (JJh) supporting him as well as an established Dawi Thane. There are lots of Dawi throughout the kingdom and Gurav's elevation will be of significant interest to them.
So the Margrave is on an upswing and successful adventurers can join in that and ride the wave if they wish. There are also elves in elvish levels of abundance and other cultures out and about the forest and the plains. I really depends on what you want to do with your character.
The Margrave (Sir Kelemer) is the lord of the pass where Borderton is and a decently ranked noble in the kingdom. However, he and the Duke of Westfold (on the other side of the pass) get into it now and again. When the game began the king spent money to bring the western lands into the kingdom. What really happened is that many of those "paid-pilgrims" became bandits, allied with orcs and an evil mage, and then slaughtered innocent people at a logging fort. JJh suspects the Duke put a lot of criminals into the list of "pilgrims" and JJh is intent on claiming the western lands himself. He will also support the Margrave and is in the process of courting his daughter.
This is where the fun begins. The Margrave had a treaty to provide someone to aid Gurav in the quest to Kraka Grak and JJh was contacted and asked to do so. At that time the Margrave was the border lord of a domain not at full strength and Gurav was a Dawi related to the absent Thane. Now that the re-death of the Thane has been established Gurav's claim becomes solidified. His status goes up, and the Margrave's status goes up because he has a growing lordling (JJh) supporting him as well as an established Dawi Thane. There are lots of Dawi throughout the kingdom and Gurav's elevation will be of significant interest to them.
So the Margrave is on an upswing and successful adventurers can join in that and ride the wave if they wish. There are also elves in elvish levels of abundance and other cultures out and about the forest and the plains. I really depends on what you want to do with your character.