Quest #29 “Raiders of the Lost Obelisk”

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Karaunios
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Re: Quest #29 “Raiders of the Lost Obelisk”

#581 Post by Karaunios »

Grimm

Not wanting to risk his neck, Grimm will fire at any slizard that he sees far enough from his comrades, to avoid a fatal mistake in case he misses.

Light Crosbow - To hit: [1d20+1] = 9+1 = 10 (DEX adj.); Dmg: S/M/L [1d4] = 2
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Re: Quest #29 “Raiders of the Lost Obelisk”

#582 Post by SirOwen »

Avaala the Grey

Realizing that he has let the Slizard get too close and demonstrated a bad attitude to boot, Avaala quickly reverses strategy. He adopts a completely submissive posture, head down and hands up and open, hissing only softly and in what he hopes is a contrite and dominated tone. He steps away, completely surrendering the immediate area to the Slizard. If it allows him to back away even a few steps, Avaala immediately hits him with his new Bolo spell.
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Re: Quest #29 “Raiders of the Lost Obelisk”

#583 Post by Jernau35 »

Wes

Seeing the odds against Bonnie, and aware that his Entangle spells will soon expire, Wes decides to try and help with the rescue. He hurries through the treeline, trying to get within range for a spell.
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Re: Quest #29 “Raiders of the Lost Obelisk”

#584 Post by OGRE MAGE »

With Bonnie in a bit of a pickle here, I will wait for MR to act before advancing.
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Re: Quest #29 “Raiders of the Lost Obelisk”

#585 Post by Monsieur Rose »

Bonnie

Bonnie stands her ground, placing a foot on Cealwyn. She faces the group of lizards, crouches low, and screams as loud as she can. "MINE!!"

She pulls out another dagger and then brings the bloody dagger to her face and licks the blood off. Bonnie growls and hisses at the lizards, doing her damnedest to try and intimidate them.

IF they still charge and engage, she will attack, throwing the two daggers at the nearest slizard who attacks.
Thrown Dagger [1d20+3] = 1+3 = 4 Damage(sm): [1d4] = 2
Thrown Dagger [1d20+3] = 20+3 = 23 Damage(sm): [1d4] = 1

The dice taketh, the dice giveth. :lol:
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Re: Quest #29 “Raiders of the Lost Obelisk”

#586 Post by OGRE MAGE »

Here’s Bonnie!
Sunday, 21st of Goodmonth
Late Afternoon, Hot, Humid, Buggy


Grimm shoots a bolt across the open clearing that whizzes past one of the slizards approaching Bonnie. Wes and Luther begin taking the long way around to help their desperate scout, the druid quickly doubling the pace of the badly injured ranger.

The disguised Avaala lets the slizard closest to him continue yelling as it moves over to pick up the dead boar, motioning for the mage to help him drag it over to the pit area. Instead of complying, Avaala plucks out some small beads and a length of string, casting a magic spell at the creature that seems to pin its scaly arms to its sides temporarily.

After eliminating the first slizard with one slash of her deadly blade, Bonnie continues her aggression, trying to intimidate the others into backing down. Her tactic is ignored as the remaining trio charge in to attack. She throws two daggers with opposite effect, taking two blows from their stone axes in the process. 6 dam

While the lone outnumbered elf woman is slowly beaten to death, the other two slizards looking for Wes at the western edge of the clearing notice the interaction and begin rushing in that direction as well.

Actions!

position map:
CA3BB3F4-F940-486E-9495-218AE0615187.jpeg
CA3BB3F4-F940-486E-9495-218AE0615187.jpeg (90.53 KiB) Viewed 603 times
Bonnie AC5 2/17
Cealwyn AC3 -3/19 (Unconscious)
Paul AC6 -6/7 (Dead Food)
Luther AC3 3/30
Chauncey AC8 0/26 CL, DM, RM first 0/3 second 0/2 (Unconscious)
Mr. Wrenly AC7 4/4 (Frantic)
Wes AC7 18/34 first 1/6 second 2/4 third 1/3 Snare:350 Entangle1:3 Entangle2:4
Avaala AC8 12/12 CL, DM, RM first 1/2 second 0/1 Bolo:3 (Disguised)
Treasure AC2 6/12 35%MR (Missing)
Grimm AC5 6/10

overall map: viewtopic.php?p=366477#p366477
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Re: Quest #29 “Raiders of the Lost Obelisk”

#587 Post by Karaunios »

Grimm tries his luck again, thinking that a desperate situation requires action and not just standing there.

Light Crosbow - To hit: [1d20+1] = 19+1 = 20 (DEX adj.); Dmg: S/M/L [1d4] = 4
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Re: Quest #29 “Raiders of the Lost Obelisk”

#588 Post by OGRE MAGE »

New position map is up. Sorry for the delay.
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Re: Quest #29 “Raiders of the Lost Obelisk”

#589 Post by Urson »

Luther
Luther circles to the West side of the Hut. He weighs the risks of hitting Bonnie, and decides to roll the bones. DOWN IN FRONT! he shouts, then takes two shots at the southernmost of the Scalies attacking Bonnie.

Longbow [1d20+1] = 5+1 = 6

Longbow [1d20+1] = 6+1 = 7

I don't think I would have hit if I could have added the two rolls together!
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Re: Quest #29 “Raiders of the Lost Obelisk”

#590 Post by Monsieur Rose »

Bonnie

The two blows from the primitive axes shock her. Those slizards didn't look like they knew how to hit anything, she thought for sure they would back down.

Now facing three and spotting another couple moving her way, she decides to cut and run. She lowers her shoulder and rams the north slizard, on her way to the treeline, and hopefully a chance to blend into the jungle.
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Re: Quest #29 “Raiders of the Lost Obelisk”

#591 Post by SirOwen »

Avaala the Grey

Seeing Chauncey down and surrounded by Slizards and knowing that he needs to rescue Treasure, Avaala realizes he has come to desperate measures. He closes on the Slizard held by his Bolo spell and attempts to stave in its head with his staff.

I'm not sure what bonuses apply to attacking a partially restrained target, but here are the base rolls:

Attack with Staff [1d20] = 9
Damage from Staff, Any Size Creature [1d6] = 2
"There is no spoon."
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Re: Quest #29 “Raiders of the Lost Obelisk”

#592 Post by Jernau35 »

Wes

When Wes reaches the treeline, he stops and begins to cast one of The Shalm's blessings. With few left to choose from, he calls upon one of his most powerful and terrifying: Summon Insects. This should make them think twice... he thinks.
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Re: Quest #29 “Raiders of the Lost Obelisk”

#593 Post by OGRE MAGE »

Mop Up Duty?
Sunday, 21st of Goodmonth
Late Afternoon, Hot, Humid, Buggy


Wes stays hidden just inside the tree line, calling upon the Shalm to bring forth a swarm of flying insects he can use against the slizards. The intense buzz he begins to hear coming mostly from the northwest is only slightly alarming now that he has cast this spell before in these over-ripe conditions. Luther moves around the huge hut and takes a bow shot towards Bonnie, firing one of his arrows off into the jungle harmlessly. (I am only allowing one shot after moving, not that it matters much in this instance) Grimm also fires again, plunking one of the trailing creatures across the clearing, soliciting a cry of pain as it now diverts its attention towards the dwarf instead.

Bonnie takes off for the trees, body checking one of the monsters as she flees, throwing it off balance and disrupting its counter attack on her. The others take futile swings at the thief as well, unable to connect this time. She hears Wes nearby starting his incantation as she slips into the jungle. The 3 slizards stop before entering the trees, while 2 more of them take off towards Luther and Grimm.

Avaala attacks the partially held slizard on the stone platform, missing with his staff, but causing the creature to reel backwards, tripping over the edge of the last step and falling on its ass in the dirt, making it even easier to hit next time.

Actions!

position map:
DFD4A21A-40A9-4442-A68F-152151A52749.jpeg
DFD4A21A-40A9-4442-A68F-152151A52749.jpeg (84.36 KiB) Viewed 565 times
Bonnie AC5 2/17
Cealwyn AC3 -3/19 (Unconscious)
Paul AC6 -6/7 (Dead Food)
Luther AC3 3/30
Chauncey AC8 0/26 CL, DM, RM first 0/3 second 0/2 (Unconscious)
Mr. Wrenly AC7 4/4 (Frantic)
Wes AC7 18/34 first 1/6 second 2/4 third 0/3 Snare:349 Entangle1:2 Entangle2:3 SI:5
Avaala AC8 12/12 CL, DM, RM first 1/2 second 0/1 Bolo:2 (Disguised)
Treasure AC2 6/12 35%MR (Missing)
Grimm AC5 6/10

overall map: viewtopic.php?p=366477#p366477
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Re: Quest #29 “Raiders of the Lost Obelisk”

#594 Post by Karaunios »

Grimm shoots again at the same slizard, hoping to bring him down with a second bolt.

Light Crosbow - To hit: [1d20+1] = 14+1 = 15 (DEX adj.); Dmg: S/M/L [1d4] = 3
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Re: Quest #29 “Raiders of the Lost Obelisk”

#595 Post by SirOwen »

Avaala the Grey

Avaala swings at the Slizard again as the creature falls off the bottom step, causing the mage's attack to go wild.

Attack with Staff [1d20] = 1
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Re: Quest #29 “Raiders of the Lost Obelisk”

#596 Post by Monsieur Rose »

Bonnie

She hears the slizards stop short of the tree line, and slows her escape. Turning around, she sees the unusual behavior and calls out: "Why are they stopping? Is it the noise? And...oh crap. The bugs again!"

Unwilling to look a gift horse in the mouth, she decides to mix metaphors and shoot some fish in a barrel.

Two shots at the nearest slizard.
Bow attack(20) = [1d20+4] = 11+4 = 15, damage = [1d6] = 2
Bow attack(20) = [1d20+4] = 20+4 = 24, damage = [1d6] = 3
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Re: Quest #29 “Raiders of the Lost Obelisk”

#597 Post by Jernau35 »

Wes

Wes chooses one of the slizards between himself and Cealwyn as the first target for his spell.
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Re: Quest #29 “Raiders of the Lost Obelisk”

#598 Post by OGRE MAGE »

Lets see if this works again......

Luther?
:D
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Re: Quest #29 “Raiders of the Lost Obelisk”

#599 Post by Urson »

Luther Sorry- a couple of days when I actually had stuff to do in the mornings.
Luther grins a hard, humorless grin. Come and get it, you ruttin' Scaly!
He takes two shots at the Scaly charging him.
Longbow [1d20+1] = 17+1 = 18 longbow damage: [2d4+1] = 5+1 = 6

Longbow [1d20+1] = 3+1 = 4
The second shot is rushed, and misses.
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Re: Quest #29 “Raiders of the Lost Obelisk”

#600 Post by OGRE MAGE »

Mop Up Duty
Sunday, 21st of Goodmonth
Late Afternoon, Hot, Humid, Buggy


Bonnie puts two arrows into one of the gawking slizards, dropping it where it stands and causing the one next to it to flee towards the south where Avaala is having trouble connecting with the creature he has ensorcelled.

Grimm moves to the south slightly as well, seeing one of the oncoming slizards heading straight for him. The dwarf releases a bolt into the thing, which staggers it slightly but doesn't bring it down. It stops at the edge of the clearing and rears back its stone ax, hesitating to follow the thief any further into the bush.

Luther fires a sizzling arrow from his magic bowstring into the injured slizard coming for him, eliminating it from the fight with one shot.

The noise from Wes's accumulating insects is easily heard above the normal din of the jungle, and the cloud of bugs is thick enough to blot out the sky above them. The swarm he calls forth is impressive and frightening at the same time, the wind created by their millions of tiny wings actually blowing the half-elf's hair back slightly. The druid points his finger at the closest slizard and it is immediately swarmed by their mass. The druid can hear the creature crying out under the blanket of bugs as it is basically eaten alive by his conjuration.

Actions!

position map:
0411170C-C4B0-4D51-B0E0-642F5ED3114C.jpeg
0411170C-C4B0-4D51-B0E0-642F5ED3114C.jpeg (92.85 KiB) Viewed 501 times
Bonnie AC5 2/17
Cealwyn AC3 -3/19 (Unconscious)
Paul AC6 -6/7 (Dead Food)
Luther AC3 3/30
Chauncey AC8 0/26 CL, DM, RM first 0/3 second 0/2 (Unconscious)
Mr. Wrenly AC7 4/4 (Frantic)
Wes AC7 18/34 first 1/6 second 2/4 third 0/3 Snare:348 Entangle1:1 Entangle2:2 SI:4
Avaala AC8 12/12 CL, DM, RM first 1/2 second 0/1 Bolo:1 (Disguised)
Treasure AC2 6/12 35%MR (Missing)
Grimm AC5 6/10

overall map: viewtopic.php?p=366477#p366477
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