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Re: Adventure Section 1.0
Posted: Thu Dec 05, 2019 12:39 am
by MajorTom
Not sure if we are done with turn 1 but, if we are, Rick will continue to run forward on turn 2, reaching the rock pile.
Initiative [1d10+5] = 1+5 = 6
Re: Adventure Section 1.0
Posted: Thu Dec 05, 2019 1:03 am
by Jaakari
Hopefully, Lloyd's 'warning shot' at least caused some of them to react. Crap, the blob looked like it got hit.
He yells, "That was a warning! Drop your weapons, the next shot will drop you..." might as well try to bluff them, he continues headed to a point between the Mining Robot (and Miner #6) and the two miners close to Rick (M1 and M2) that were shooting. With Rick nearing the target area, it does limit the utility of a pistol - he did not want to hit the big farmer accidentally.
(OOC: When the grenade bounced behind and to the right of Rick, was that to the miner's right, or Rick's right? If to the Miner's right, it might have bounced toward Lloyd, based on your picture, but you have the better perspective)
Re: Adventure Section 1.0
Posted: Thu Dec 05, 2019 1:06 am
by Jaakari
(OOC: That last was assuming we were finished with Turn 1 - I just got back from a trip)
Re: Adventure Section 1.0
Posted: Thu Dec 05, 2019 1:15 am
by Jaakari
Assuming we can move again, here is Lloyd's path - my hand was shaky. He will move at top speed for a human toward that point and yell out at the top of his lungs like a banshee. There's something about Lloyd that isn't 'right'.
Re: Adventure Section 1.0
Posted: Thu Dec 05, 2019 4:50 am
by Teflon
T'prins move
Re: Adventure Section 1.0
Posted: Thu Dec 05, 2019 11:33 am
by Harpoonrgm84a
Re: Adventure Section 1.0
Posted: Sat Dec 07, 2019 1:44 am
by Harpoonrgm84a

- Minefight3b.jpg (1.14 MiB) Viewed 503 times
Okay, I went ahead and moved Vigg and Borble based on their last actions. Now, we start round two of the miners attack.
Miner 1 attacks T'prin [1d100-5] = 13-5 = 8
Damage to T'prin [1d10] = 10
Miner 2 melee strike on T'prin [1d100] = 4
Melee does 3 damage points
Laser rifle shot at Borble [1d100-5] = 81-5 = 76 Miss from Miner 4
Okay, Miner 5 continues to work on the robot and miner 3 runs to the robot and attaches the explosive to the chassis.
Re: Adventure Section 1.0
Posted: Sat Dec 07, 2019 2:18 am
by Teflon
T'prin returns the favor on miner 2 swinging my sword.
[1d100] = 22
damage =
[3d10] = 17
Re: Adventure Section 1.0
Posted: Sat Dec 07, 2019 2:44 am
by cryominer
Vigg is preparing another doze grenade and running to his right to close the gap... another 20 meters this turn.
Re: Adventure Section 1.0
Posted: Sat Dec 07, 2019 3:38 am
by MajorTom
On Turn 3, Rick will run around the rock pile and attack the miner 1.
Initiative [1d10+5]
He comes in and executes a whirling side kick followed by a jab.
Side kick chance is 46% [1d100] = 10. Damage is 5 points.
Jab chance is the same [1d100] = 7. Damage is 5 points.
OOC: I believe I get 2 attacks a turn using martial arts. I also seem to recall that I score a knockout blow on a 01, 02, 03, 10, 20, 30 or 40 so the side kick might be a knock out.
Re: Adventure Section 1.0
Posted: Sat Dec 07, 2019 10:52 pm
by Harpoonrgm84a
Your initiative roll didn't go through..
Re: Adventure Section 1.0
Posted: Sat Dec 07, 2019 11:01 pm
by MajorTom
Oops, here you go...
[1d10+5] = 4+5 = 9
Re: Adventure Section 1.0
Posted: Sat Dec 07, 2019 11:20 pm
by pdunwin
Borble brings its spear back up and continues running, angling itself toward the nearest unoccupied target.
Re: Adventure Section 1.0
Posted: Sun Dec 08, 2019 1:19 am
by Harpoonrgm84a
Miner's initiative [1d10+4] = 2+4 = 6
Okay, your group won initiative.
Miner 1 steps to right in front of Lloyd and will fire at him. However, Rick moves to attack him and knocks him unconscious!
Miner 2 will try to wrestle T'prin's sword from him.
Miner 3 will move to the top of the rock pile for a better shot at people.
Miner 3 Dexterity check [1d100] = 48
Miner 4 will shoot at Borble again
Miner 5 will finish his programming this round
Miner 6 grabs a sonic disruptor and will fire at Lloyd.
Re: Adventure Section 1.0
Posted: Sun Dec 08, 2019 1:28 am
by Teflon
T'prin stabs miner 2 as he tries to grab the sword.
attack roll =
[1d100] = 25
damage=
[3d10] = 18
Re: Adventure Section 1.0
Posted: Sun Dec 08, 2019 6:38 am
by cryominer
Vigg will throw his sleeper grenade at the miner cluster (M3, M5, M6).
[1d100] = 17
Re: Adventure Section 1.0
Posted: Sun Dec 08, 2019 6:55 pm
by Harpoonrgm84a
Re: Adventure Section 1.0
Posted: Sun Dec 08, 2019 7:12 pm
by Jaakari
((OOC Nice toss Vigg))
Re: Adventure Section 1.0
Posted: Sun Dec 08, 2019 8:29 pm
by Jaakari
Lloyd, will sprint to the nearer robot (10m) past where Tyrpin and M2 are fighting and use it for cover. If M3 shows himself on the rock pile, he will fire a burst at him from the auto pistol. Lloyd is wearing his gas mask dangling under his chin, from turn 0-1, but will push it onto his face to avoid being overcome.
Re: Adventure Section 1.0
Posted: Sun Dec 08, 2019 9:51 pm
by Jaakari
[1d10+6] = 5+6 = 11 Lloyd initiative
[1d10+6] = 5+6 = 11 Lloyd initiative
(Experimenting with the die roller)