Adventure Section 1.0
Re: Adventure Section 1.0
Not sure if we are done with turn 1 but, if we are, Rick will continue to run forward on turn 2, reaching the rock pile.
Initiative [1d10+5] = 1+5 = 6
Initiative [1d10+5] = 1+5 = 6
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Re: Adventure Section 1.0
Hopefully, Lloyd's 'warning shot' at least caused some of them to react. Crap, the blob looked like it got hit.
He yells, "That was a warning! Drop your weapons, the next shot will drop you..." might as well try to bluff them, he continues headed to a point between the Mining Robot (and Miner #6) and the two miners close to Rick (M1 and M2) that were shooting. With Rick nearing the target area, it does limit the utility of a pistol - he did not want to hit the big farmer accidentally.
(OOC: When the grenade bounced behind and to the right of Rick, was that to the miner's right, or Rick's right? If to the Miner's right, it might have bounced toward Lloyd, based on your picture, but you have the better perspective)
He yells, "That was a warning! Drop your weapons, the next shot will drop you..." might as well try to bluff them, he continues headed to a point between the Mining Robot (and Miner #6) and the two miners close to Rick (M1 and M2) that were shooting. With Rick nearing the target area, it does limit the utility of a pistol - he did not want to hit the big farmer accidentally.
(OOC: When the grenade bounced behind and to the right of Rick, was that to the miner's right, or Rick's right? If to the Miner's right, it might have bounced toward Lloyd, based on your picture, but you have the better perspective)
Re: Adventure Section 1.0
(OOC: That last was assuming we were finished with Turn 1 - I just got back from a trip)
Re: Adventure Section 1.0
Assuming we can move again, here is Lloyd's path - my hand was shaky. He will move at top speed for a human toward that point and yell out at the top of his lungs like a banshee. There's something about Lloyd that isn't 'right'.
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- Ranger Knight
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- Ranger Knight
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- Joined: Sat Oct 05, 2019 4:19 am
Re: Adventure Section 1.0
Miner 1 attacks T'prin [1d100-5] = 13-5 = 8
Damage to T'prin [1d10] = 10
Miner 2 melee strike on T'prin [1d100] = 4
Melee does 3 damage points
Laser rifle shot at Borble [1d100-5] = 81-5 = 76 Miss from Miner 4
Okay, Miner 5 continues to work on the robot and miner 3 runs to the robot and attaches the explosive to the chassis.
Re: Adventure Section 1.0
Last edited by Teflon on Sat Dec 07, 2019 7:52 pm, edited 2 times in total.
Re: Adventure Section 1.0
Vigg is preparing another doze grenade and running to his right to close the gap... another 20 meters this turn.Harpoonrgm84a wrote:Okay, I went ahead and moved Vigg and Borble based on their last actions. Now, we start round two of the miners attack.
Miner 1 attacks T'prin [1d100-5] = 13-5 = 8
Damage to T'prin [1d10] = 10
Miner 2 melee strike on T'prin [1d100] = 4
Melee does 3 damage points
Laser rifle shot at Borble [1d100-5] = 81-5 = 76 Miss from Miner 4
Okay, Miner 5 continues to work on the robot and miner 3 runs to the robot and attaches the explosive to the chassis.
Re: Adventure Section 1.0
On Turn 3, Rick will run around the rock pile and attack the miner 1.
Initiative [1d10+5]
He comes in and executes a whirling side kick followed by a jab.
Side kick chance is 46% [1d100] = 10. Damage is 5 points.
Jab chance is the same [1d100] = 7. Damage is 5 points.
OOC: I believe I get 2 attacks a turn using martial arts. I also seem to recall that I score a knockout blow on a 01, 02, 03, 10, 20, 30 or 40 so the side kick might be a knock out.
Initiative [1d10+5]
He comes in and executes a whirling side kick followed by a jab.
Side kick chance is 46% [1d100] = 10. Damage is 5 points.
Jab chance is the same [1d100] = 7. Damage is 5 points.
OOC: I believe I get 2 attacks a turn using martial arts. I also seem to recall that I score a knockout blow on a 01, 02, 03, 10, 20, 30 or 40 so the side kick might be a knock out.
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Re: Adventure Section 1.0
Your initiative roll didn't go through..
Re: Adventure Section 1.0
Oops, here you go...
[1d10+5] = 4+5 = 9
[1d10+5] = 4+5 = 9
Re: Adventure Section 1.0
Borble brings its spear back up and continues running, angling itself toward the nearest unoccupied target.
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- Ranger Knight
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Re: Adventure Section 1.0
Miner's initiative [1d10+4] = 2+4 = 6
Okay, your group won initiative.
Miner 1 steps to right in front of Lloyd and will fire at him. However, Rick moves to attack him and knocks him unconscious!
Miner 2 will try to wrestle T'prin's sword from him.
Miner 3 will move to the top of the rock pile for a better shot at people.Miner 3 Dexterity check [1d100] = 48
Miner 4 will shoot at Borble again
Miner 5 will finish his programming this round
Miner 6 grabs a sonic disruptor and will fire at Lloyd.
Okay, your group won initiative.
Miner 1 steps to right in front of Lloyd and will fire at him. However, Rick moves to attack him and knocks him unconscious!
Miner 2 will try to wrestle T'prin's sword from him.
Miner 3 will move to the top of the rock pile for a better shot at people.Miner 3 Dexterity check [1d100] = 48
Miner 4 will shoot at Borble again
Miner 5 will finish his programming this round
Miner 6 grabs a sonic disruptor and will fire at Lloyd.
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Re: Adventure Section 1.0
Stamina roll Miner 5 [1d100] = 69 Failed and asleep.
Miner 6 stamina check [1d100] = 67 Failed and asleep.
Miner 6 stamina check [1d100] = 67 Failed and asleep.
Re: Adventure Section 1.0
((OOC Nice toss Vigg))
Re: Adventure Section 1.0
Lloyd, will sprint to the nearer robot (10m) past where Tyrpin and M2 are fighting and use it for cover. If M3 shows himself on the rock pile, he will fire a burst at him from the auto pistol. Lloyd is wearing his gas mask dangling under his chin, from turn 0-1, but will push it onto his face to avoid being overcome.
Re: Adventure Section 1.0
[1d10+6] = 5+6 = 11 Lloyd initiative
[1d10+6] = 5+6 = 11 Lloyd initiative
(Experimenting with the die roller)
[1d10+6] = 5+6 = 11 Lloyd initiative
(Experimenting with the die roller)