Adventure Section 1.0

Harpoonrgm84a
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MajorTom
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Re: Adventure Section 1.0

#561 Post by MajorTom »

Not sure if we are done with turn 1 but, if we are, Rick will continue to run forward on turn 2, reaching the rock pile.

Initiative [1d10+5] = 1+5 = 6
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Jaakari
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Re: Adventure Section 1.0

#562 Post by Jaakari »

Hopefully, Lloyd's 'warning shot' at least caused some of them to react. Crap, the blob looked like it got hit.

He yells, "That was a warning! Drop your weapons, the next shot will drop you..." might as well try to bluff them, he continues headed to a point between the Mining Robot (and Miner #6) and the two miners close to Rick (M1 and M2) that were shooting. With Rick nearing the target area, it does limit the utility of a pistol - he did not want to hit the big farmer accidentally.

(OOC: When the grenade bounced behind and to the right of Rick, was that to the miner's right, or Rick's right? If to the Miner's right, it might have bounced toward Lloyd, based on your picture, but you have the better perspective)
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Re: Adventure Section 1.0

#563 Post by Jaakari »

(OOC: That last was assuming we were finished with Turn 1 - I just got back from a trip)
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Re: Adventure Section 1.0

#564 Post by Jaakari »

Assuming we can move again, here is Lloyd's path - my hand was shaky. He will move at top speed for a human toward that point and yell out at the top of his lungs like a banshee. There's something about Lloyd that isn't 'right'.
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Re: Adventure Section 1.0

#565 Post by Teflon »

T'prins move
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Harpoonrgm84a
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Re: Adventure Section 1.0

#566 Post by Harpoonrgm84a »

Harpoonrgm84a
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Re: Adventure Section 1.0

#567 Post by Harpoonrgm84a »

Minefight3b.jpg
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Okay, I went ahead and moved Vigg and Borble based on their last actions. Now, we start round two of the miners attack.
Miner 1 attacks T'prin [1d100-5] = 13-5 = 8
Damage to T'prin [1d10] = 10
Miner 2 melee strike on T'prin [1d100] = 4
Melee does 3 damage points
Laser rifle shot at Borble [1d100-5] = 81-5 = 76 Miss from Miner 4
Okay, Miner 5 continues to work on the robot and miner 3 runs to the robot and attaches the explosive to the chassis.
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Re: Adventure Section 1.0

#568 Post by Teflon »

T'prin returns the favor on miner 2 swinging my sword.
[1d100] = 22
damage = [3d10] = 17
Last edited by Teflon on Sat Dec 07, 2019 7:52 pm, edited 2 times in total.
cryominer
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Re: Adventure Section 1.0

#569 Post by cryominer »

Harpoonrgm84a wrote:
Minefight3b.jpg
Okay, I went ahead and moved Vigg and Borble based on their last actions. Now, we start round two of the miners attack.
Miner 1 attacks T'prin [1d100-5] = 13-5 = 8
Damage to T'prin [1d10] = 10
Miner 2 melee strike on T'prin [1d100] = 4
Melee does 3 damage points
Laser rifle shot at Borble [1d100-5] = 81-5 = 76 Miss from Miner 4
Okay, Miner 5 continues to work on the robot and miner 3 runs to the robot and attaches the explosive to the chassis.
Vigg is preparing another doze grenade and running to his right to close the gap... another 20 meters this turn.
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Re: Adventure Section 1.0

#570 Post by MajorTom »

On Turn 3, Rick will run around the rock pile and attack the miner 1.

Initiative [1d10+5]

He comes in and executes a whirling side kick followed by a jab.

Side kick chance is 46% [1d100] = 10. Damage is 5 points.
Jab chance is the same [1d100] = 7. Damage is 5 points.

OOC: I believe I get 2 attacks a turn using martial arts. I also seem to recall that I score a knockout blow on a 01, 02, 03, 10, 20, 30 or 40 so the side kick might be a knock out.
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Re: Adventure Section 1.0

#571 Post by Harpoonrgm84a »

Your initiative roll didn't go through..
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Re: Adventure Section 1.0

#572 Post by MajorTom »

Oops, here you go...

[1d10+5] = 4+5 = 9
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Re: Adventure Section 1.0

#573 Post by pdunwin »

Borble brings its spear back up and continues running, angling itself toward the nearest unoccupied target.
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Re: Adventure Section 1.0

#574 Post by Harpoonrgm84a »

Miner's initiative [1d10+4] = 2+4 = 6

Okay, your group won initiative.
Miner 1 steps to right in front of Lloyd and will fire at him. However, Rick moves to attack him and knocks him unconscious!
Miner 2 will try to wrestle T'prin's sword from him.
Miner 3 will move to the top of the rock pile for a better shot at people.Miner 3 Dexterity check [1d100] = 48
Miner 4 will shoot at Borble again
Miner 5 will finish his programming this round
Miner 6 grabs a sonic disruptor and will fire at Lloyd.
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Re: Adventure Section 1.0

#575 Post by Teflon »

T'prin stabs miner 2 as he tries to grab the sword.
attack roll = [1d100] = 25
damage= [3d10] = 18
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Re: Adventure Section 1.0

#576 Post by cryominer »

Vigg will throw his sleeper grenade at the miner cluster (M3, M5, M6).

[1d100] = 17
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Re: Adventure Section 1.0

#577 Post by Harpoonrgm84a »

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Re: Adventure Section 1.0

#578 Post by Jaakari »

((OOC Nice toss Vigg))
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Re: Adventure Section 1.0

#579 Post by Jaakari »

Lloyd, will sprint to the nearer robot (10m) past where Tyrpin and M2 are fighting and use it for cover. If M3 shows himself on the rock pile, he will fire a burst at him from the auto pistol. Lloyd is wearing his gas mask dangling under his chin, from turn 0-1, but will push it onto his face to avoid being overcome.
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Re: Adventure Section 1.0

#580 Post by Jaakari »

[1d10+6] = 5+6 = 11 Lloyd initiative

[1d10+6] = 5+6 = 11 Lloyd initiative

(Experimenting with the die roller)
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