What would YOU like to play or run? (Interest Catch-all)

I can promise terror, glory, and riches...or a quick and brutal death.
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Re: What would YOU like to play or run? (Interest Catch-all)

#561 Post by rredmond »

hedgeknight wrote: Thu Sep 05, 2024 12:59 pm Hadn't considered 1e...hmm :geek:
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This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
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Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
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Rex: I can move to the wait list to let someone else into the game.
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Re: What would YOU like to play or run? (Interest Catch-all)

#562 Post by subaltari »

hedgeknight wrote: Thu Sep 05, 2024 12:59 pmHadn't considered 1e...hmm :geek:
1e is a good choice. Hyperborea even better. :D But... I'm not sure, uhh... WORMS are a good choice.
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Re: What would YOU like to play or run? (Interest Catch-all)

#563 Post by Edeldhur »

hedgeknight wrote: Wed Sep 04, 2024 1:42 pm Age of Worms.jpg


Since the beginning of history, humanity has measured time in ages. Ages of glory, of Dreams, and even of Great Sorrows mark the human tally of the years, giving a sense of order to the events of past centuries. But one age has yet to occur, an age of darkness, of decay, and of writhing doom. Witty bards and wrathful preachers know it as the Age of Worms, weaving it into the peripheries of their passion plays as a mythic era of destruction that could begin at any time. Astrologers, diviners, and servants of the fates know more. The canniest among them fear that the Age of Worms has already begun.


^^This...right here. I want to play/run this! :SAN:
I approve of this! :D
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Re: What would YOU like to play or run? (Interest Catch-all)

#564 Post by GreyWolfVT »

I don't even know what this is lol
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
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Re: What would YOU like to play or run? (Interest Catch-all)

#565 Post by Rex »

Neither do I but it sounds cool.
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Re: What would YOU like to play or run? (Interest Catch-all)

#566 Post by atpollard »

GreyWolfVT wrote: Mon Sep 09, 2024 11:30 pm I don't even know what this is lol
Rex wrote: Tue Sep 10, 2024 12:24 am Neither do I but it sounds cool.
... ancient cult or evil artifact is threatening to destroy the world, unless a band of heroes unlock the mystery and defeat the "ancient evil". (a series of adventures from levels 1 thru 20)

Classic Old School D&D Serial Adventure Modules ... with undead (If I am not mistaken).
[That should not be too much of a spoiler for a Level 1 to 20 adventure series! I mean, did anyone think you were going to get to Level 20 and NOT encounter undead?]
"welcoming humbly His light and proudly His darkness" - e.e. cummings
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Re: What would YOU like to play or run? (Interest Catch-all)

#567 Post by GreyWolfVT »

atpollard wrote: Tue Sep 10, 2024 12:09 pm
GreyWolfVT wrote: Mon Sep 09, 2024 11:30 pm I don't even know what this is lol
Rex wrote: Tue Sep 10, 2024 12:24 am Neither do I but it sounds cool.
... ancient cult or evil artifact is threatening to destroy the world, unless a band of heroes unlock the mystery and defeat the "ancient evil". (a series of adventures from levels 1 thru 20)

Classic Old School D&D Serial Adventure Modules ... with undead (If I am not mistaken).
[That should not be too much of a spoiler for a Level 1 to 20 adventure series! I mean, did anyone think you were going to get to Level 20 and NOT encounter undead?]
I'm just a kid born in 82 I dunno much before 2e with some 1e understanding and exposure. I'll take your word for it. :)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: What would YOU like to play or run? (Interest Catch-all)

#568 Post by Rex »

There must be something out there with no undead, but that said. Why?
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Re: What would YOU like to play or run? (Interest Catch-all)

#569 Post by atpollard »

GreyWolfVT wrote: Tue Sep 10, 2024 10:21 pm
atpollard wrote: Tue Sep 10, 2024 12:09 pm
GreyWolfVT wrote: Mon Sep 09, 2024 11:30 pm I don't even know what this is lol
Rex wrote: Tue Sep 10, 2024 12:24 am Neither do I but it sounds cool.
... ancient cult or evil artifact is threatening to destroy the world, unless a band of heroes unlock the mystery and defeat the "ancient evil". (a series of adventures from levels 1 thru 20)

Classic Old School D&D Serial Adventure Modules ... with undead (If I am not mistaken).
[That should not be too much of a spoiler for a Level 1 to 20 adventure series! I mean, did anyone think you were going to get to Level 20 and NOT encounter undead?]
I'm just a kid born in 82 I dunno much before 2e with some 1e understanding and exposure. I'll take your word for it. :)
This was created in the 3.5 era, so you are in luck.

In the true 1e days you had endless dungeons where you entered a sealed crypt and were attacked by a pack of wolves and nobody was supposed to ask why there were wolves locked in an underground crypt for a hundred years? At least by 2e and 3e, the creativity standards had risen (even if the rules became too complex to actually play). ;)
"welcoming humbly His light and proudly His darkness" - e.e. cummings
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Re: What would YOU like to play or run? (Interest Catch-all)

#570 Post by atpollard »

Rex wrote: Tue Sep 10, 2024 10:34 pm There must be something out there with no undead, but that said. Why?
What about the GDQ series? That started out with Giants and ended with Drow (I don’t remember if there were undead in that series of adventures … just lots of chances to get killed).
"welcoming humbly His light and proudly His darkness" - e.e. cummings
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Re: What would YOU like to play or run? (Interest Catch-all)

#571 Post by GreyWolfVT »

How about a simple one that used to be included with the DM screen terrible trouble at tragidore. I ran that once and it was weird to me that the end boss or big baddie in charge was a drow.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: What would YOU like to play or run? (Interest Catch-all)

#572 Post by Rex »

It has been so long I can't remember if the G/D series had any undead in it. The drow were a stable big baddie for a long time.
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Re: What would YOU like to play or run? (Interest Catch-all)

#573 Post by Edeldhur »

atpollard wrote: Tue Sep 10, 2024 11:04 pmIn the true 1e days you had endless dungeons where you entered a sealed crypt and were attacked by a pack of wolves and nobody was supposed to ask why there were wolves locked in an underground crypt for a hundred years? At least by 2e and 3e, the creativity standards had risen (even if the rules became too complex to actually play). ;)
Aaaah, the good old days.
Wolves are there - that is enough.
These youngsters today ask too many questions! :D

And yeah, Age of Worms is 2005-2006.
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Re: What would YOU like to play or run? (Interest Catch-all)

#574 Post by Computer +1 »

In the true 1e days you had endless dungeons where you entered a sealed crypt and were attacked by a pack of wolves and nobody was supposed to ask why there were wolves locked in an underground crypt for a hundred years?
This is a perfect statement that I feel very deeply.
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Re: What would YOU like to play or run? (Interest Catch-all)

#575 Post by rredmond »

Ha ha ha, t'was good times! When you walked into the 20'x20' room and were beset by the 6 hill giants that lived there, good times!
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.
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Re: What would YOU like to play or run? (Interest Catch-all)

#576 Post by dmw71 »

Genuine question:

A lot has changed since the 1e heydays... is that still a/the preferred style of play? Or is there now an expectation for a bit more realism, or logical explanation?

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Re: What would YOU like to play or run? (Interest Catch-all)

#577 Post by kalstone »

I don't know that it was the preferred style even in 1e days. Gary wrote about the need for a realistic ecology right in the DMG.
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Re: What would YOU like to play or run? (Interest Catch-all)

#578 Post by Norjax »

hedgeknight wrote: Wed Sep 04, 2024 1:42 pm Age of Worms.jpg


Since the beginning of history, humanity has measured time in ages. Ages of glory, of Dreams, and even of Great Sorrows mark the human tally of the years, giving a sense of order to the events of past centuries. But one age has yet to occur, an age of darkness, of decay, and of writhing doom. Witty bards and wrathful preachers know it as the Age of Worms, weaving it into the peripheries of their passion plays as a mythic era of destruction that could begin at any time. Astrologers, diviners, and servants of the fates know more. The canniest among them fear that the Age of Worms has already begun.


^^This...right here. I want to play/run this! :SAN:
NSFW album thumbnail:

Worms of the Earth
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Re: What would YOU like to play or run? (Interest Catch-all)

#579 Post by dmw71 »

kalstone wrote: Wed Sep 11, 2024 5:24 pm I don't know that it was the preferred style even in 1e days. Gary wrote about the need for a realistic ecology right in the DMG.
True.

Maybe accepted instead of preferred.

Or, do players expect more?

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Re: What would YOU like to play or run? (Interest Catch-all)

#580 Post by Leitz »

dmw71 wrote: Wed Sep 11, 2024 6:56 pm
kalstone wrote: Wed Sep 11, 2024 5:24 pm I don't know that it was the preferred style even in 1e days. Gary wrote about the need for a realistic ecology right in the DMG.
True.

Maybe accepted instead of preferred.

Or, do players expect more?
While dice give good randomness, I really enjoy figuring out how that got into my dungeon. When we think of ecologies our minds often follow expected paths. By rolling first and then figuring out the ecology I've wandered into stories significantly more interesting than what I had planned.

Some players appreciate it, some don't. I usually make the appreciation take a little effort and give a decent reward.
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