Clifftown Back In Settlement
Waterday, 3rd of Harvester
Afternoon, Humid, Hot, Buggy
Keeping with the idea that we aren't going to flesh this area out as much.....
Grimm asks around for information on when the next ship is scheduled to return, but nobody in the settlement has any idea how to answer the dwarf. Even those with connections to the good captain have no real assurances that he or anyone else will ever return for them again. Quark has not been around these waters for a while now.
Maag looks around for the new tavern, finding no such thing exists yet. With no new people coming in anymore, there was no great urgency to build such a place. Of course he sneaks around enough to find the well hidden moonshine still that the older farmers are keeping out of sight of Marge and any other teetotalers around town. The tipsy half-orc comes up with a great new name for the budding town, getting plenty of nods from his drunken companions. It turns out that this strange breadfruit they have been surviving on all these weeks makes for a great sour mash as well.
There is an impromptu meeting area in the center of the settlement, with plans of erecting a communal building eventually that could serve as a future drinking hall. This area is used to store extra fruits and other perishable foods that are now found in abundance in this area, giving even more prudence to the thugs choice of possible names.
Yrias reminds Wake of the dwarf killing rock monsters who've already sent out a warning that their gorge area should now be considered off limits to anyone other than their own kind. He remains loyal to the expedition team anyway, despite the possible danger.
There is a lot of talk from the sorcerers about trading magic spells, but so far none of those details have been ironed out or confirmed.
Actions?
I will continue populating these lists as PC's voice their choices.
Hoping to leave in 2ish days time:
Wake (hoping to find the next obelisk north of Nipple Gorge)
Feanol
Yrias
Maag
Daisy
Chauncey (going back to the fire obelisk)
Elnaerel
Wes
Amun
Darklin
Keg (looking at climbing back up the cliffs to search for obelisks etc. to the northeast)
Grimm
Liam AC:4 4/9
Daisy (C3) AC:6 22/23 0/3 1st / 1/2 2nd
Chauncey (MU4) AC:8 22/26 RM, CL, DM 1/3 1st 1/2 2nd
Feanol (MU3) AC:10 14/14 RM, CL, DM 4/4 1st 2/2 2nd
Keg (F4) AC:1 26/32
Wake (C2) AC:3 13/16 2/4 first
Darklin (F/MU3) AC:4 23/23 RM, CL, DM 1/2 1st 1/1 2nd
Amun (F2) AC:2 9/20
Yrias AC:5 4/8 1/3 1st RM, CL, DM 0/1 1st
Maag AC:4 16/20
Waesfaren (D6) AC:7 23/53 6/6 1st 0/5 2nd 2/3 3rd 0/1 4th
Grimm AC:5 20/20
Elnaerel AC:3 23/23 0/4 1st 1/3 2nd
Luther AC:3 ?/30 Dead