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SR 3 is very similar to S2. The changes were more refinements than major issues. I was running several SR 2 games when SR 3 came out, and we transitioned almost seamlessly. The biggest problem that I had with that was remembering which small details went with which edition.
I have posted the teaser for my game. I don't see the post up yet, though. I think it's waiting on approval.
Likely, there's a "your first two posts are moderated" policy here to keep out the spammers. I do see your teaser, though, and you have a few more posts. You should be good to go!Charybdis Richelle wrote: ↑Wed Aug 07, 2024 4:18 pmI have posted the teaser for my game. I don't see the post up yet, though. I think it's waiting on approval.
I would consider 3.5, but no way in hell would I go to 5e. I'm done with that edition.
BlueHolme!
You don't want a game with superhero PCs and cute cat-human rogues and dragon-human paladins?hedgeknight wrote: ↑Wed Sep 04, 2024 4:38 pm I would consider 3.5, but no way in hell would I go to 5e. I'm done with that edition.
This made me laugh out loud. Not sure why. Maybe because I'm still on my first cup of coffee.
Spells can be quite powerful in 5E. The Shield spells screwed me over more than once. My players knew I hated it.But I do like the way spells are in 5E. Spellcasters have many spells that aren't overtly powerful, but if used cleverly and creatively, can really turn the tables in a combat or a situation. In ways that Magic Missile, Fireball or Lightning Bolt don't.
Hadn't considered 1e...hmm