OOC Thread

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max_vale
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Re: OOC Thread

#521 Post by max_vale »

Sorry for the delay people.....I felt like absolute crap last night.....next update coming later today.
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Re: OOC Thread

#522 Post by angelicdoctor »

No hay problema, amigo!
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Re: OOC Thread

#523 Post by Jedi Skyler »

It's all good. We'll be ready when you post.
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Re: OOC Thread

#524 Post by max_vale »

Okay; so the last (battle-wise anyway) post is up and everyone made it....HOORAY!

I rolled one terrible and one fantastic shot for Jackson (a 4 and a 17) and the rest in the typical 8-13 range or so and I rolled TERRIBLE (for me, the evil GM) on the damage shot for the Out Runner; which works out well for the story, so yay!

Okay; for anyone who wants to continue with the next adventure (and I sincerely hope ALL of you do; but if you'd rather bow out, I understand and no hard feelings; thanks for playing!); your PC has 20 skill points to spend on improving skills. Basic rule is any skill can be improved or purchased (if you don't have any points in a skill you'd like to put points in) a maximum of +1D.....and each pip of improvement costs a number of points equal to the number in front of the D......in other words; if you have Blaster 4D+1; you could improve it to a maximum of 5D+1 and to improve it first to 4D+2 would cost 4 skill points; to improve it to 5D would cost 4 more skill points (or 8 total); and to improve it to 5D+1 would cost 5 more skill points (or 13 total).

The next adventure will be a bit darker and have a bit of a more Jedi focus for La'Reth (but don't worry; Everyone will still VERY much be involved) and I will have a slight 'Intermission' post to set up Borsk a bit and outline the situation as the adventure will start with everyone in a stolen ship, trading shots with a group of Bounty Hunters in a pursuing ship; in the skies over a planet at the very fringes of the Outer Rim Territories.

Everybody still interested? :)

In all seriousness, thanks to all of you for being outstanding players and making these adventures a lot of fun for me!
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Re: OOC Thread

#525 Post by GreyWolfVT »

Hmm you mean Gavin can learn gunnery :D
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: OOC Thread

#526 Post by max_vale »

Yes indeed.....and Bane can try to figure out who "Spock" is. :)
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Re: OOC Thread

#527 Post by max_vale »

Jedi: I forgot to mention; basically Banshee had his innards shot out with a Blaster Bolt; he can be repaired and will function as a normal R2 unit again but he won't be along for the next adventure. The one after that though (if people are still wanting to do this, that is :) ); he'll have a purpose for a scene or two.
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Re: OOC Thread

#528 Post by angelicdoctor »

Cool. Having a great time. I am still in. Just need to consider how those skill points shall be invested...
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Re: OOC Thread

#529 Post by GreyWolfVT »

yeah i figured I would throw the imperials off a bit now they can go find spock in the star trek game on here :P
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: OOC Thread

#530 Post by crazy ski 1701 »

Im game. hope to relay flesh out my character :D
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Re: OOC Thread

#531 Post by Jedi Skyler »

max_vale wrote:Jedi: I forgot to mention; basically Banshee had his innards shot out with a Blaster Bolt; he can be repaired and will function as a normal R2 unit again but he won't be along for the next adventure. The one after that though (if people are still wanting to do this, that is :) ); he'll have a purpose for a scene or two.
Yeah, you did mention that, just not in-game. So of course Zinn is going to still have Banshee in mind as being operable until he sees the damage.

And I'm definitely in to continue...
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Re: OOC Thread

#532 Post by angelicdoctor »

I've made some updates.

I went from 4D in Alter to 5D (12 points), 3D to 3D+2 in Sense (6), and 2D+2 to 3D in Hide/Sneak (2).

Did I get that correct? :?:
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Re: OOC Thread

#533 Post by max_vale »

Awesome; thanks everyone for being great players and continuing on!

Next up will be the little 'intermission' scene with La'Reth and then it will be on to: DOMAIN OF EVIL

Meanwhile....everyone please let me know what skills they'd like to increase/improve; If anyone has any questions, please let me know. Please spend all or as many as you can of the points; having 1 or 2 left over is cool; but please don't hoard 5, 10, 15 pts, etc.

Angelic: thanks for doing this and updating the character sheet!
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Re: OOC Thread

#534 Post by GreyWolfVT »

you may have to help me I'm not sure how to use the points
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: OOC Thread

#535 Post by max_vale »

Grey: No problemo amigo.

Okay, so if you go to the "House Rules/Modifications" thread; the second post will have a list of all the skills; each is linked to one of the 6 attributes.

Every character basically has EVERY skill. The default value for each skill is the same as the Attribute rating; so in your case; GAVIN has 3D in all six attributes; which means every skill starts at 3D as well. (Storm is quite well-rounded! :) )

When the characters were created; they had 7D to divide among skills; Gavin's original player put those Dice in Blaster (2D), Dodge (2D), Con (1D), Brawling (1D), and Computer Operation (1D); which are added to the base attribute score (in Gavin's case, 3D) for the scores you see on the sheet (i.e. Blaster 5D....3D for DEX 3D, +2D for what was put into it).

After character creation; at the end of each adventure a number of skill points are given out (like XP in D&D). These are used to increase skills as the player sees fit; with the only caveat being that any particular skill can only be increased a maximum of 1D (or 3 pips) at any one time. To increase a skill by one pip costs a number of skill points equal to the number in front of the D; so in Gavin's case for example; if you wanted to increase his Blaster skill 2 pips; to go from 5D to 5D+2; this would cost 10 skill points; 5 to increase it from 5D to 5D+1; and 5 more to increase it from 5D+1 to 5D+2.

Remember; any skill you don't have listed; you still have at your attribute rating....so if you wanted to put points in say...Gunnery (listed under MECH); you could spend 3 skill points and be able to write down the skill as Gunnery: 3D+1.

This all make sense?
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Re: OOC Thread

#536 Post by GreyWolfVT »

makes sense to me you gave me 20 to spend so spend I shall. :D But here is what I was thinking spend 10 in gunnery 5 in computer and 5 in blaster
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: OOC Thread

#537 Post by max_vale »

Well; I may have forgot to mention; but you can only increase any 1 skill by a maximum of 1D (3 pips) at a time; so your point expenditure to increase the 3 skills you listed would go like this;

Blaster: currently at 5D, so spending 5 skill points makes this 5D+1….no problems there

Gunnery; currently at default attribute rating of 3D; so spending 9 points will raise it to 3D+1 (3 pts); 3D+2 (3 more pts for a total of 6); to a final of 4D (3 more points for a total of 9 pts); which is a 3 pip/1D improvement, the maximum.

Computer Operation; currently at 4D; so spending 4 points will increase it to 4D+1.

This leaves you with 2 skill points; which in Gavin's case is not enough to improve anything else (since all of his skills are a minimum of 3D)….so you can save these 2 points.

This okay/make sense? If so; I'll go ahead and update Gavin Storm's post on the PCs thread to read: Blaster: 5D+1; Gunnery: 4D; and Computer Operation: 4D+1.

Final note: I just want to make sure you understand that Computer Operation relates to Computers as-in laptops, pocket computers, etc. If you were trying to improve Gavin's abilities to use Shields, Sensors and Communications on Star Fighters/Space ships/etc.; there's a skill called Systems Operation (under MECH) that covers these. I wasn't sure if this was clear…..if you're cool with the Computer Operation improvement; that's cool; but if you meant Systems Operation; you could improve that to 3D+2 and have no left over Skill Points (assuming the improvement to Blaster and Gunnery as above are still go.

Let me know amigo!
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Re: OOC Thread

#538 Post by GreyWolfVT »

That works fine for me. 2 skill points to save.

To Verify Current after spending skill points:
Gunnery 4D+1
Blaster 5D+1
Computer 4D+1
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: OOC Thread

#539 Post by max_vale »

Gunnery would be 4D; which is the maximum you can raise it to; as this is 1D (3 pips) better than its previous rating of 3D.

Otherwise; yes, good to go and character sheet updated!
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Re: OOC Thread

#540 Post by GreyWolfVT »

thanks I'd have edited it myself but it was not posted by me originally :P
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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