Re: [003] Into the War Camp
Posted: Mon Jan 03, 2022 2:19 am
It may be Monday evening before I can post
Play by Post RGPs and a nifty dice roller
https://www.unseenservant.us/forum/
Hit Points | Power | Turn Order |
---|---|---|
Ha 20 / 41 (-1, -6) Toshizo 24 / 24 Souta 15 / 19 (-2) Taka 0 / 9 (subdual, unconscious) Eiji 11 / 11 Jīva 10 / 10 |
Taka 0 / 38 Eiji 0 / 28 |
Toshizo and Souta both strike at the still-standing axe-wielder - he dodges Souta's blade but opens himself to Toshizo's strike (-7), a grievous wound.Then the Bake are upon you! There is a moment of trepidation at the sheer number of foes pouring into the circle of light cast by your propped paper lanterns, the mishappen, but thankfully unarmored, creatures of the night filling the cavern.
The two in the vanguard, both carrying masakari axes, are close enough already to reach you. By virtue of the line you've chosen, Ha stands within easiest reach and they both rush to swing at him, concentrating their attacks on the thickly-muscled bushi. The first trips on a protrusion on the cavern floor and hits the ground, hard! He is dazed as his companion rushes onward to Ha, swinging his axe but missing in his frustration at arriving alone. Eiji swings his shovel between the shoulders of his friends due to its length, but misses the bake.
Toshizo fire damage [1d3]=31119.0 FIRE
* For each application of fire, roll 1d10+1. If the result is higher than their AC, then clothing/armor is ignited. It does 1d3 lethal damage.
& On each turn the armor is burning it reduces AC by 1d3 and does 1d6 lethal damage. It burns until AC is 0.
"A character whose clothing or armor has caught fire may attempt to extinguish it by falling to the ground and rolling about for a full Detailed Turn. A Deftness Saving Throw will extinguish the flames. Help from friends will increase the Saving Throw by 1 per helper, up to 3. Use of a cloak, sand, or a gallon or water will add 5 to the Deftness Saving Throw."
Don't forget that choosing to be prone gives a +5 BCS to all strikes at you...
Souta fire damage [1d3]=3Samwell Turleton wrote: ↑Mon Jan 03, 2022 9:33 pm Will ST (4) [1d20]=7
Will ST (4) [1d20]=7
Damage [1d10]=10+1
Sounds good, did you account for the spell shield has medium range (5 yard radius) and thus should protect the others?Marullus wrote: ↑Tue Jan 04, 2022 2:30 pm I think you spent that in this post.
None of that expenditure worked, and starting the adventure with 0 Power impedes our goal of learning the system and seeing what Eiji can really do. I am fine retconning all those failures.
That leaves you with 15, -1 for the current round of Spell Shield, now 14.
Good, I guess I had read that the first time yesterday and then didn't read close this morning...
This tickles me immensely! I'm glad I waited for you to post.
Honestly, I am terrified to write this post because I don't want to find out if you all are still alive at the end of it!