Adventure Section 1.0
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- Ranger Knight
- Posts: 1066
- Joined: Sat Oct 05, 2019 4:19 am
Re: Adventure Section 1.0
T'prin, the ore and people use the same elevator. The mine itself is just over 100 meters below the surface. You press the call button and after about 3 minutes, the elevator door opens up. It is empty. You get back in and push the down button. The elevator begins it's slide into the depths, fortunately, there is no annoying music to listen to. When the door finally opens, everyone is tense and ready, but as you step out, you see nobody about. There are 5 mine cars just ahead of you.
Re: Adventure Section 1.0
Rick shrugs and replies, "I not be knowing their level of desperation to protect their secret." With Rick's inexperience in dealing with non-humans, it does even occur to him whether the dralasite can properly interpret a human shrug. "Maybe they not be fighting us but we be ready for anything."
Rick checks his gyrojet pistol but then replaces it in its holster. He doesn't plan to use it unless the titanium thieves start pulling guns on them.
Rick checks his gyrojet pistol but then replaces it in its holster. He doesn't plan to use it unless the titanium thieves start pulling guns on them.
Re: Adventure Section 1.0
T'prin checks the carts to make sure they haven't been tampered with
(ooc: the last time we were here, how many cars were there?)
(ooc: the last time we were here, how many cars were there?)
Re: Adventure Section 1.0
"Dodger-Roger Human Rick!" Vigg puts his needler back into one of the many pouches on his oddly shaped coveralls over skein suit. "Perhaps they will give themselves up honorably?"MajorTom wrote:Rick shrugs and replies, "I not be knowing their level of desperation to protect their secret." With Rick's inexperience in dealing with non-humans, it does even occur to him whether the dralasite can properly interpret a human shrug. "Maybe they not be fighting us but we be ready for anything."
Rick checks his gyrojet pistol but then replaces it in its holster. He doesn't plan to use it unless the titanium thieves start pulling guns on them.
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- Ranger Knight
- Posts: 1066
- Joined: Sat Oct 05, 2019 4:19 am
Re: Adventure Section 1.0
T'prin, the last time you were down here, you were not given the number of carts that were here, but the carts are numbered and number 4 is not in the bunch.
Re: Adventure Section 1.0
OOC: It sounds like we reached the mine successfully and have exited the elevator?
Assuming the distance isn't too great, Rick will start moving towards Mine Shaft 1 on foot so as not to alert anyone there who might hear a cart coming.
Assuming the distance isn't too great, Rick will start moving towards Mine Shaft 1 on foot so as not to alert anyone there who might hear a cart coming.
Re: Adventure Section 1.0
I'll follow Rick, He might need backup.
Re: Adventure Section 1.0
Borble, per its earlier stated intent, tries to stay in front of or even with Rick. This requires it to hustle a little.
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- Ranger Knight
- Posts: 1066
- Joined: Sat Oct 05, 2019 4:19 am
Re: Adventure Section 1.0
If the group wishes to hot foot it to the site, it is just over 400 meters to get to the edge of the cave in point. It would take approximately 3 minutes to get there that way.
Re: Adventure Section 1.0
Borble is only moving quickly in order to keep up. At just their walking speed the dralasites will be slower. It's difficult to grow long legs without a skeleton.Harpoonrgm84a wrote:If the group wishes to hot foot it to the site, it is just over 400 meters to get to the edge of the cave in point. It would take approximately 3 minutes to get there that way.
Re: Adventure Section 1.0
T'prin will walk beside Rick opposite the side Borble is on
Re: Adventure Section 1.0
Rick continues towards the site on foot, moving slowly both to allow the dralasites to keep pace and to minimize the sounds of their approach.
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- Ranger Knight
- Posts: 1066
- Joined: Sat Oct 05, 2019 4:19 am
Re: Adventure Section 1.0
Okay, everyone arrives at the cave in site without incident. You now stand before the immense blockade of rocks which obscure the tunnel entrance.
Re: Adventure Section 1.0
do we hear anything or did we happen to see car 4 along the way?
Re: Adventure Section 1.0
Rick will move cautiously up to the blockade and listen carefully to see if he hears any signs of life or movement beyond it.
Re: Adventure Section 1.0
H Lloyd’s path brought up the rear, however before he headed down the tunnel with the others he looked for some indicator of where the missing car had gone.
He did not notice during the tour if there was a map with some kind of indicator marker on it to show the locations of the cars.
If no such indicator exists, he will slip his gas mask around his neck to be deployed and chooses to have no weapon in hand, but the auto pistol is slung at his chest. He wraps his hand around its grip, slowly counting silently in binary to distract him from his unease over this.
He did not notice during the tour if there was a map with some kind of indicator marker on it to show the locations of the cars.
If no such indicator exists, he will slip his gas mask around his neck to be deployed and chooses to have no weapon in hand, but the auto pistol is slung at his chest. He wraps his hand around its grip, slowly counting silently in binary to distract him from his unease over this.
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- Ranger Knight
- Posts: 1066
- Joined: Sat Oct 05, 2019 4:19 am
Re: Adventure Section 1.0
Okay, everyone make Intuition checks for me, please.
Re: Adventure Section 1.0
Input: INT Check : [1d100] against INT of 45
Output: INT Check : [1d100] = 46 against INT of 45
It’s rolls like that that make you want to spend xp differently!
Output: INT Check : [1d100] = 46 against INT of 45
It’s rolls like that that make you want to spend xp differently!
Re: Adventure Section 1.0
Rick INT of 40. [1d100] = 16
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- Ranger Knight
- Posts: 1066
- Joined: Sat Oct 05, 2019 4:19 am
Re: Adventure Section 1.0
Rick, you are hearing sounds beyond the cave in, but very faintly.