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Re: 006: Welcome to Yamaguchi Starport
Posted: Mon Sep 30, 2024 1:33 am
by terrymixon
Thumper wrote: ↑Mon Sep 30, 2024 12:58 am
Clairsentience: [2d6+5]=10+5=15
(See and Hear)
Walt asks for a moment’s delay from everyone. He sets one of his Creeping Spy Bots on a Grav Spy Bot and sends it to the bottom of the corner of the roller door, and send the creeping on through the gap in the rubber pad on the bottom. Once in motion, he activated Clairsemtients just inside the middle of the door and repositions it so he can view all faces and hear effectively. Once the creeper enters to provide redundant eyes and ears, he’ll maneuver his vantage to look inside each crate.
All transmitted on the link.
[1d6x10]=4x10=40 seconds
Remote ops: [2d6+5]=12+5=17
Wearing Medallion
21 psi pts remaining
Edited
”No long guns for me. Stunner and a grav pistol here. as he wags his right hand and ring on his pinkie.
Let me get a look inside once all of us are in place on ewch side. That’ll give us info with which to make a final make a final plan.”
The seal is good, so no access unless you lift the door a little, which will make noise.
Your clairsentience--which you can share with your psionic friends--shows the killers arguing with a woman in a very sleek suit. She seems super pissed. One of the crates is open and you can see a lot of smaller boxes. They look old and weathered. A few are on a handy table, opened for inspection. A disruptor rod is within arm's reach of Jack-o. The rest are closed and the other contents that are not are scraps.
Re: 006: Welcome to Yamaguchi Starport
Posted: Mon Sep 30, 2024 1:58 am
by Thumper
Growler-
”Oh, this one’s easy! We position near the doors, one of us simply teleports in behind the other unopened crate, drops a couple stun grenades, and stuns the crowd. If the teleporter is a telekinetic, he or she pulls that Disruptor Rod away on the wildly off chance they know how to activate it.
Once it goes off, we storm the room and secure the area.
If you prefer, another angle is for someone teleport in, drop a gas grenade, telekinesis the Disintegrator Rod, and teleport out.
Either way, they never know what hit ‘em.
Thoughts?”
Re: 006: Welcome to Yamaguchi Starport
Posted: Mon Sep 30, 2024 2:25 am
by ateno
"I can do that, i even brought my own original grenades. I need to look inside real quick, make sure theres a spot i can hide from the stun."
Psi [2d6+5]=7+5=12
wait for gm approval
Arkar
Re: 006: Welcome to Yamaguchi Starport
Posted: Mon Sep 30, 2024 3:00 am
by helvorn
ateno wrote: ↑Mon Sep 30, 2024 2:25 am
"I can do that, i even brought my own original grenades. I need to look inside real quick, make sure theres a spot i can hide from the stun."
Psi [2d6+5]=7+5=12
wait for gm approval
Arkar
William looks around at the others.
"That's a go then Arkar. You teleport in, drop grenades and nick the rod. Position yourself out of the direct line of fire. I will open the door. Walt you and Roscoe have Jack, Garvin and Aster take the other one and Jaelah takes down the suit. Ciencia, are you armed?"
Re: 006: Welcome to Yamaguchi Starport
Posted: Mon Sep 30, 2024 3:05 am
by joertexas
helvorn wrote: ↑Mon Sep 30, 2024 3:00 am
ateno wrote: ↑Mon Sep 30, 2024 2:25 am
"I can do that, i even brought my own original grenades. I need to look inside real quick, make sure theres a spot i can hide from the stun."
Psi [2d6+5]=7+5=12
wait for gm approval
Arkar
William looks around at the others.
"That's a go then Arkar. You teleport in, drop grenades and nick the rod. Position yourself out of the direct line of fire. I will open the door. Walt you and Roscoe have Jack, Garvin and Aster take the other one and Jaelah takes down the suit. Ciencia, are you armed?"
Jaelah wheels on Ciencia.
"You stay here. We will all be flayed on the city gates if something happens to you." She turns to William.
"I'm ready."
Re: 006: Welcome to Yamaguchi Starport
Posted: Mon Sep 30, 2024 3:19 am
by terrymixon
helvorn wrote: ↑Mon Sep 30, 2024 3:00 am
ateno wrote: ↑Mon Sep 30, 2024 2:25 am
"I can do that, i even brought my own original grenades. I need to look inside real quick, make sure theres a spot i can hide from the stun."
Psi [2d6+5]=7+5=12
wait for gm approval
Arkar
William looks around at the others.
"That's a go then Arkar. You teleport in, drop grenades and nick the rod. Position yourself out of the direct line of fire. I will open the door. Walt you and Roscoe have Jack, Garvin and Aster take the other one and Jaelah takes down the suit. Ciencia, are you armed?"
Arkar has no training in Clairvoyance, so that will attach a DM -2 as I'll allow Jack of All Trades to have some sway. A 10 will succeed, so you have eyes on and can teleport to a safe spot. His PSI use has dropped his stat DM to +4 but he has a +1 with teleport.
He even manages to bring his clothes along. He's safely tucked away and can hear the woman railing against them for being such idiots. They weren't supposed to kill anyone unless they had to and now they'd dragged Sternmetal Horizons into it. They were only supposed to steal the patent. Nothing more. Worse, they killed the bounty hunter for proscribed Ancients artefacts and had linked it back to her and her bosses. None of that was part of the deal. They'd best cut her in for a full damned shared or they'd quietly disappear.
And he can toss his stun grenade.
Hard to miss with an area of effect weapon, but you manage to drop it at their feet.
It rattles them all but takes none of them down. The woman is the worst off.
Actions? Everyone on the PC's side gets a freebie!
Re: 006: Welcome to Yamaguchi Starport
Posted: Mon Sep 30, 2024 3:33 am
by helvorn
William opens the door. He is careful to stay out of anyone's line of sight.
Re: 006: Welcome to Yamaguchi Starport
Posted: Mon Sep 30, 2024 3:48 am
by terrymixon
helvorn wrote: ↑Mon Sep 30, 2024 3:33 am
William opens the door. He is careful to stay out of anyone's line of sight.
Not possible. Huge door and they are right there. They are disoriented, so you have spent your free action, but everyone else can act, except Arkar.
Re: 006: Welcome to Yamaguchi Starport
Posted: Mon Sep 30, 2024 4:19 am
by Thumper
Growler, concerned about the Disintegrator Rod, reaches out. It vibrates for moment; then he is barely able to exert the pressure needed to pull the artifact across the room to his hand.
Telekinesis: [2d6+5]=3+5=8
20 psi pts remaining
Re: 006: Welcome to Yamaguchi Starport
Posted: Mon Sep 30, 2024 4:25 am
by joertexas
Thumper wrote: ↑Mon Sep 30, 2024 4:19 am
Growler, concerned about the Disintegrator Rod, reaches out. It vibrates for moment; then he is barely able to pull the artifact across the room to his hand.
Telekinesis: [2d6+5]=3+5=8
Jaelah rushes in and takes the woman down in a submission hold preparatory to cuffing her.
"Resist me, and I'll rip your arm off and shove it where the star doesn't shine."
Re: 006: Welcome to Yamaguchi Starport
Posted: Mon Sep 30, 2024 4:28 am
by terrymixon
joertexas wrote: ↑Mon Sep 30, 2024 4:25 am
Thumper wrote: ↑Mon Sep 30, 2024 4:19 am
Growler, concerned about the Disintegrator Rod, reaches out. It vibrates for moment; then he is barely able to pull the artifact across the room to his hand.
Telekinesis: [2d6+5]=3+5=8
Jaelah rushes in and takes the woman down in a submission hold preparatory to cuffing her.
"Resist me, and I'll rip your arm off and shove it where the star doesn't shine."
She is not a combatant, and you easily subdue her. She's screaming and totally not effectively defending herself.
Re: 006: Welcome to Yamaguchi Starport
Posted: Mon Sep 30, 2024 4:30 am
by terrymixon
Roscoe shoots Jack-o with his stunner.
Jack-o goes down twitching.
Re: 006: Welcome to Yamaguchi Starport
Posted: Mon Sep 30, 2024 4:33 am
by terrymixon
Even Metz will get in a stunner shot at Maston. Why not?
The second man goes down and isn't even twitching.
Combat is over. See what happens when you have overwhelming force and surprise?
Re: 006: Welcome to Yamaguchi Starport
Posted: Mon Sep 30, 2024 4:36 am
by joertexas
terrymixon wrote: ↑Mon Sep 30, 2024 4:28 amShe is not a combatant, and you easily subdue her. She's screaming and totally not effectively defending herself.
"You're under arrest for conspiracy, trafficking in Ancients artifacts, and accessory to murder. You have the right to remain silent, so shut up." Jaelah takes out her cuffs and hooks up the woman.
"Get up," she snaps as she hauls her suspect to her feet.
Re: 006: Welcome to Yamaguchi Starport
Posted: Mon Sep 30, 2024 4:42 am
by terrymixon
joertexas wrote: ↑Mon Sep 30, 2024 4:36 am
terrymixon wrote: ↑Mon Sep 30, 2024 4:28 amShe is not a combatant, and you easily subdue her. She's screaming and totally not effectively defending herself.
"You're under arrest for conspiracy, trafficking in Ancients artifacts, and accessory to murder. You have the right to remain silent, so shut up." Jaelah takes out her cuffs and hooks up the woman.
"Get up," she snaps as she hauls her suspect to her feet.
She starts yelling that she's not with them. They kidnapped her. That kind of stuff.
Aster steps over.
"You can arrest her for accessory to murder and conspiracy, but the rest is my sphere. I'm Aster Slade, Roving Director with the Omicron Division. You're under arrest for trafficking, illegal possession of, and attempting to but Ancients artifacts on the black market. You wouldn't believe how many years in an Imperial prison that'll get you."
Needless to say, that just makes her scream louder and start making threats that Sternmetal Horizons won't stand for this, and you will all pay.
Re: 006: Welcome to Yamaguchi Starport
Posted: Mon Sep 30, 2024 4:45 am
by Thumper
Growler, holding the D. Rod, looks over at Metz and says:
”Whoa. Dude!”
Re: 006: Welcome to Yamaguchi Starport
Posted: Mon Sep 30, 2024 4:47 am
by terrymixon
Thumper wrote: ↑Mon Sep 30, 2024 4:45 am
Growler, holding the D. Rod, looks over at Metz and says:
”Whoa. Dude!”
"I'm a bounty hunter, baby." He blows on the muzzle of his stunner and almost drops it.
Re: 006: Welcome to Yamaguchi Starport
Posted: Mon Sep 30, 2024 4:53 am
by joertexas
terrymixon wrote: ↑Mon Sep 30, 2024 4:42 amNeedless to say, that just makes her scream louder and start making threats that Sternmetal Horizons won't stand for this, and you will all pay.
"Sternmetal? What do they have to do with this?"
Re: 006: Welcome to Yamaguchi Starport
Posted: Mon Sep 30, 2024 4:53 am
by Thumper
Growler wraps his arm around Metz’ shoulders in a one-armed hug.
Re: 006: Welcome to Yamaguchi Starport
Posted: Mon Sep 30, 2024 5:04 am
by terrymixon
joertexas wrote: ↑Mon Sep 30, 2024 4:53 am
terrymixon wrote: ↑Mon Sep 30, 2024 4:42 amNeedless to say, that just makes her scream louder and start making threats that Sternmetal Horizons won't stand for this, and you will all pay.
"Sternmetal? What do they have to do with this?"
"Release me at once or you'll find out."
"Threatening an Imperial officer," Aster tisked.
"That'll add some time. As you've now implicated an Imperial megacorporation, you will definitely have some questions to answer."
Her mobile comm goes off.
"The Omicron people are outside. I'll go lead them in. Put the weapons away, people. They'll confiscate all this and we can take the prisoners back to the ship in our vehicle. They don't get lawyers since it involves Ancients artefacts. Need to know and all that. So sad."
Baring more issues, you'll be back aboard your ship in fifteen minutes and can brig them after stripping them of clothes and everything else. The ship is jamming any attempts to call out, and she is making the attempts. More charges. Aster was jamming her on the way there. They've also been scanned for bugs and are clean.
Once they are in the equivalent of prison clothes, you may proceed. Roscoe will move the ship away from the station, engage stealth, and start back for Yamaguchi in case someone else wants to play.
In your court.