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Re: OOC
Posted: Wed Jun 30, 2021 3:57 pm
by Tiglath
Grand news!

Re: OOC
Posted: Thu Jul 01, 2021 10:44 am
by Legion Lee
Hey Chris,
I hope Sarah is all well and on the mend.
Leon is still hanging out in the wings ready for anything that may come his way.
Re: OOC
Posted: Thu Jul 01, 2021 11:00 am
by The Bindoner
Thanks Lee.
Sarah is much better, but she will have a different diet from now on - more pills for a start.
We're still getting settled, but I'll bring everyone back to the ship soon.
Re: OOC
Posted: Thu Jul 01, 2021 10:22 pm
by The Bindoner
Well, my list of Skeaping loot was on my dead computer and not backed up. So I'm reading through the game and reconstructing it, between other tasks.
Re: OOC
Posted: Fri Jul 23, 2021 2:39 pm
by Gorethirster
Why would you put an underbarrel flamer on a squad automatic weapon? I mean, Oghma, but still. If your SAW gunner is in a position to use a flamer something has gone terribly wrong.
Re: OOC
Posted: Fri Jul 23, 2021 2:53 pm
by Tiglath
I think you've answered your own question there - because (warriors not soldiers) Oghma!
This weapon is an individual's "pimped out ride" and not part of a greater tactical whole.
But some might say that if the SAW gunner is using a flamer then the party's just getting started!
And there's the "tactical doctrine/mindset" of the operator to consider...

Re: OOC
Posted: Tue Jul 27, 2021 10:53 pm
by The Bindoner
The issue of comm protocol came up, so:
Default of Oghman comms is open channel, especially for slaves. You can also specify Warband Channel/Ship Comm. Warband members can specify a sub-unit comm. The APC has its own channel too.
It is possible to use the comm as a 'phone, but again one specifies private channel when speaking to an individual. A slave comm requires permission to direct comm anyone, or use a Warband channel. No slave can use a private channel to contact another slave.
I'll assume, unless otherwise stated, all comm posts to be open channel. If you want to limit the recipients, specify who hears.
Re: OOC
Posted: Sun Aug 01, 2021 1:17 pm
by hardrocks
Sorry for not posting guys. Hella busy right now. Will try to be a better captain from now on! Loving the character dialogue everyone

Re: OOC
Posted: Sun Aug 01, 2021 6:42 pm
by Tiglath
Don't worry chip in when you can!

Re: OOC
Posted: Mon Aug 02, 2021 7:50 pm
by The Bindoner
My current list of prisoners is as follows:
Apilsha male age 21 UPP:585957 apprentice Gunsmith Frozen
Mut-kabid male age 34 UPP:886585 Wagon-Driver
Shalanum male age 30 UPP:A89738 Stevedore
Uselli male age 32 UPP:688978, Baker Frozen
Etirum male age 30 UPP:A89452 Farmer
Ilu-asu male age 26 UPP:8977868 Farmer Frozen
Ibnatum male age 24 UPP:5AB364 Builder Frozen
Nidnatum male age 25 UPP:A79758 Boat Builder
Ku-enlila male age 35 UPP:799684 Jeweller Frozen
Udish Male age 36 287A8A Merchant speaks Trade Marduk and Galanglic ( Imperial)
Abi-simti female age 32 UPP:839688 Householder Frozen
Daqqartum female age 28 UPP:7A7925, Stallholder. Speaks Galanglic ( Imperial) Frozen
Bikku-lum female age 26 UPP:7A8967 Fishing-boat crew Frozen
Ahatiwaqrat female age 21 UPP:73697A council-member (ko) Released
Imgua male age 17 UPP:A3B639 Seafarer
Yahdun-lim male age 19 UPP:AB8776 Tailor
Pushu-ken male age 18 UPP:6C766B Council Member, head of family
Mutu-bisir male age 52 M UPP:C7A655 ( Merchant's assistant ) Tied/Released?
Palusum male age 47 UPP:976778 Farmer Tied/Released?
Inim-shara male age53 UPP:597845 Stall-holder Tied/Released?
Habannatum female age 49 876537, Carter Tied/Released?
Ku-aya female age 50 UPP:567835 Smith ( metalworker ) Eshargamelat’s 2nd choice for release
Ali-ahhusha female age 42 UPP:6A7948 Farmer, speaks Trade-Marduk
Eshargamelat female age 51 UPP:477A98 One of Zinat's crafts-people Held
Lipit-enlil age 66 UPP:558726 Ship Owner ( retired Captain ) Released?
Radio Op: Hunzuu Freed
Sailor: Nebo Freed
Ama-sin Militiaman: UPP:B86639 age 46 Householder Released
Ilulu Militiaman UPP:A9C797 age 35 Ship-owner gut wound, low priority Released
Officer: Naditabirus Held?
Re: OOC
Posted: Mon Aug 02, 2021 8:09 pm
by Tiglath
That seems about right.
I believe we'll end up releasing all of the "overcatch" for want of having anything better to do with them.
Re: OOC
Posted: Mon Aug 02, 2021 8:25 pm
by The Bindoner
There are four more low berths, and the slave staterooms can "hotbed" for up to 8 more (9 if Remington shares his off-duty occupation of the room).
Re: OOC
Posted: Mon Aug 02, 2021 8:27 pm
by Gorethirster
What's that? An excuse for Remington to be outraged about something beyond his control and set up a bunk in engineering in protest?
Re: OOC
Posted: Tue Aug 03, 2021 12:50 pm
by Tiglath
Looks like the remaining un-annoted folk make up the eight then - less Pushu-ken who, being noble, is less of a commodity.
Re: OOC
Posted: Tue Aug 03, 2021 2:28 pm
by Legion Lee
[2d6]=4
We are back in business / got the dice roller sorted now. Can you confirm our ID, I got Leon up. I think it's my stats
Re: OOC
Posted: Tue Aug 03, 2021 2:32 pm
by Legion Lee
TIME TO BLAST SOMETHING!! [2d6+3]=7+3=10 practice
Yeaaaaa where is Remington!!!
Re: OOC
Posted: Tue Aug 03, 2021 3:07 pm
by hardrocks
Steady on old chap. It's considered an ill omen to break the Drive Shaman.
Re: OOC
Posted: Tue Aug 03, 2021 3:09 pm
by hardrocks
Tiglath wrote: ↑Tue Aug 03, 2021 12:50 pm
Looks like the remaining un-annoted folk make up the eight then - less Pushu-ken who, being noble, is less of a commodity.
I'm good with that, we can dump the excess cargo when we pick you up. Or drop them on the Krakens head for fun

Re: OOC
Posted: Tue Aug 03, 2021 3:13 pm
by Tiglath
Legion Lee wrote: ↑Tue Aug 03, 2021 2:28 pm
[2d6]=4
We are back in business / got the dice roller sorted now. Can you confirm our ID, I got Leon up. I think it's my stats
Having but recently demonstrated my incompetence in attempting to master the Dice Roller (although so far so good!)
I happen to know the Campaign ID is 855.
I believe can you attach this by going to your "Character" in the dice roller.
Re: OOC
Posted: Tue Aug 03, 2021 3:27 pm
by Tiglath
hardrocks wrote: ↑Tue Aug 03, 2021 3:09 pm
Tiglath wrote: ↑Tue Aug 03, 2021 12:50 pm
Looks like the remaining un-annoted folk make up the eight then - less Pushu-ken who, being noble, is less of a commodity.
I'm good with that, we can dump the excess cargo when we pick you up. Or drop them on the Krakens head for fun

Would feeding the Kraken kidnapped people who have in turn been fed 'orrible bio weapons from a bygone age be something we'd get reported to HR for? I suppose the Marduk fisheries agency might also be a bit put out... we might have to consult "the guidelines" here...
Crikey, this raiding business is a moral maze!
