Re: Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street
Posted: Wed Jun 09, 2021 4:42 pm
Play by Post RGPs and a nifty dice roller
https://www.unseenservant.us/forum/
Joker's Field Device Timer: 16/18
Julia eyes the cigar but makes no comment as he hands her the phone and she looks at it perplexed for a moment but then nods. I'll do what I can...
Joker is feeling surer of himself but is still unfamiliar with the Jeep it seems, or at least backing out of the basement. He gets nervous at the narrow entrance and steep ramp and hits the concrete foundations of the building on the way out +5Joker: moves v20 backing out the basement garage.
Suspension roll v20
Re-Roll your cool to get your head together, v10 to get rid of the -5 penalty.Urson wrote: ↑Sat Jun 12, 2021 4:20 pm Moves: 2 Cool: 3
Cool roll [2d6]=9 ghost [1d6]=3 Success!!!
EE- Ecto engine ES-Ecto suspensionUrson wrote: ↑Sat Jun 12, 2021 4:20 pm Leg 1
[3d6]=9 ghost [1d6]=1 +2 BP Fail!
ES [5d6]=15 ghost [1d6]=6 Success!
Joker guides the Ecto onto the street and is able to get pointed back down Towson Ave, but with the wobbly suspension, he has to readjust a little too much and there seems to be a hesitation in how quickly he can get the engine up to speed because of this due to the unsteadiness on the wheels. +5ES v20-5[5d6]=17 G: [1d6]=2 Fail!Joker: moves v20 Leg 2 down Towson.
Suspension roll v20
Engine roll v20
Urson wrote: ↑Sat Jun 12, 2021 4:20 pmLeg 2
[5d6]=15 ghost [1d6]=6 +3BP Success!
ES [5d6]=14 ghost [1d6]=3 Fail
EE[5d6]=14 ghost [1d6]=5 Fail
EE v20[5d6]=18 G: [1d6]=2 Success!
EE v20[5d6]=14 G: [1d6]=5The Turkish Traffic Terror finds himself moving quickly and efficiently down the Ave! Straight lines are goo but it only gets him so far before he is weaving in and out of the major intersections again to get down Garrison Ave.Urson wrote: ↑Sat Jun 12, 2021 4:20 pmLeg 3
[4d6]=18 ghost [1d6]=6+ 3BP Success!
ES [5d6]=22 ghost [1d6]=3 Success!
EE[4d6]=13 ghost [1d6]=2 Fail!
Julia surprisingly enough seems to have nerves of steel during the high-speed weaving, at least until the engine seems to hesitate, this time seemingly unrelated to the maneuvering...
Julia hears and sees the phone go cazy and seems to panic a little trying to read what the alien technology is indicating. Uh... There is a green thing making waves that keeps switching directions, and a red dot that looks like a Pong game bouncing all over.... There are a lot of lights, blue, yellow, and red... flashing a lot... and it is screaming at me... I swear I didn't touch anything! I was just.... WATCH OUT!!! she points ahead of them.Joker hears the PKE go insane all of a sudden. Even if he can get a glance at it, he will understand something is VERY wrong at 601 North E Street!
Joker: Cool v20 to keep calm. Fail = -5
Joker: moves v20 Leg 4 to 6th Street.
Suspension roll v20
Engine roll v20
Urson wrote: ↑Sat Jun 12, 2021 4:20 pmLeg 4
Cool [6d6]=13 Ghost [1d6]=6 +4BP Fail
[4d6]=13 ghost [1d6]=4 +3 BP Success
ES [5d6]=15 ghost [1d6]=2 Fail
EE [5d6]=16 ghost [1d6]=2 Fail
Julia quickly recovered from the automotive gymnastics and gives Joker another look before looking back at his phone just in time to see it go neutral and giving no readings at all. Um.... it quit now... just a blank screen... well... mostly blank... no noise or waves or flashing things... Did I break it?Then the PKE goes 100% quiet. Literally nothing. Cool v20. Success = remove -5 (Regardless of the previous roll, potential bonus!) Fail = -5 (Stackable)
Joker: moves v20 Leg 5 to North E Street.
Suspension roll v20
Engine roll v20
Urson wrote: ↑Sat Jun 12, 2021 4:20 pmLeg 5
Cool [4d6]=18 ghost [1d6]=6 +3 Success!!!
[1d6]=3 ghost [1d6]=5 Fail
ES [5d6]=19 ghost [1d6]=5 Success!!!
EE [5d6]=20 ghost [1d6]=5 Success!!!
Joker gets the Ecto parked next to the house on the corner of 6th Street and North E Street. Julia is looking back over her shoulder at the car behind them that they side-swiped, wide-eyed. Well that could have been worse...
Burt is the ideal, what more could a man want than a bunker full of guns and 1990 Reba?Bluehorse wrote: ↑Sun Jun 13, 2021 5:53 am I cannot help but picture it something like this:
https://www.youtube.com/watch?v=0AMDiTkdaqY&t=540s
You did more than enough damage without the extra dice so I will just let you have it for the 3bps. No worries.Rex wrote: ↑Mon Jun 14, 2021 3:15 am Mac
Bust into wall.
Muscle/Break Things [7d6]=24 +3BP [10d6]=30 Ghost [1d6]=2
messed the macro up, maybe just use the 10d6 roll, I think that's his break things+BP.If not let me know and I can re-roll
Joker laments the conversations coming about the state of the Ecto as well as the car he sideswiped.Joker's Field Device Timer: 17/18