Page 24 of 24

Re: Chapter 3: Taverns and New Adventures

Posted: Mon Jun 01, 2020 4:17 pm
by Rex
Egon

"OK, we didn't find any traps, lets search it. But be careful, we could have missed something."

Re: Chapter 3: Taverns and New Adventures

Posted: Mon Jun 01, 2020 4:25 pm
by tarlyn
Delsenora

"I was thinking that the liquor in that cabinet back there. Well we might be able to use it for attacking something foul down here. I'll go grab a bottle or two and keep them just in case."

Re: Chapter 3: Taverns and New Adventures

Posted: Mon Jun 01, 2020 11:28 pm
by PyroArrow
Therick Ulrazor: Sylvan Elf - Magic-User - Evoker - AC 10 - Hit Points: 7 / 8

Once the trap checking in the two rooms is done Therick will help search for anything hidden:

Lounge Search: [1d6] = 2 Dining Room: [1d6] = 3

He would look under things and behind things as well.

Re: Chapter 3: Taverns and New Adventures

Posted: Mon Jun 01, 2020 11:36 pm
by GreyWolfVT
No secret or hidden anything even behind the painting however the painting shows a man in his seventies, wearing blue and cream robes. He is thin, almost 6' tall, with graying brown hair and brown eyes-very different from Kaerin . The painting is too heavy to take off the wall but you can see there is nothing hidden behind it. You wager a guess that this is a painting of the former master of the home the wizard Kavorquian.

Re: Chapter 3: Taverns and New Adventures

Posted: Tue Jun 02, 2020 1:27 am
by PyroArrow
Therick Ulrazor: Sylvan Elf - Magic-User - Evoker - AC 10 - Hit Points: 7 / 8

Therick says, "Nice painting. Would be nice if we can find out whom Kavorquian's master is, if indeed that is whom the paint depicts. Hell, If we can find out whom the artist was, I's sure would like him or her to paint me now!"

Therick does look to see if there is an artist signature on the front but won't risk moving the heavy frame if it's on the back.

Re: Chapter 3: Taverns and New Adventures

Posted: Tue Jun 02, 2020 4:35 am
by Dram
Xlore - Helps Egon search the room.

Re: Chapter 3: Taverns and New Adventures

Posted: Tue Jun 02, 2020 9:52 am
by GreyWolfVT
Searching the lounge then the dining room. In the lounge you find that the fireplace has a fire going. The fire is magical and burns apparently without wood. The mantel holds two valuable ornaments along with a bunch of worthless junk (broken pipes, small pottery
dwarves holding fishing rods, and so on): a crystal bird and a sandalwood box with mother-of-pearl inlay. The liquor cabinet contains a set of six silver goblets and a crystal decanter. The ornamental spears have blue, undetailed pennants, but are otherwise quite normal and of no combat value.

The dining room has the painting, the six place settings of china and silver. The chandelier glows brightly and a bright flash of light flashes in Egon's & Xlore's faces. save v spell The others can tell the the chandelier cast the light spell known to both wizards and priests. the door in the dining room northern wall opens after the flash of light. Three zombies begin to shamble into the dining room through the door in the northern wall.

Actions?

Re: Chapter 3: Taverns and New Adventures

Posted: Tue Jun 02, 2020 3:40 pm
by Rex

Re: Chapter 3: Taverns and New Adventures

Posted: Tue Jun 02, 2020 4:24 pm
by GreyWolfVT
Egon is good and is able to blink away the bright spots he is seeing, and eventually his eyes adjust and he is able to see normally.

Re: Chapter 3: Taverns and New Adventures

Posted: Tue Jun 02, 2020 4:51 pm
by PyroArrow
Therick Ulrazor: Sylvan Elf - Magic-User - Evoker - AC 10 - Hit Points: 7 / 8

Therick says, "Oh shit! Looks like Kavorquian dabbled with necromancy!" and gets ready to cast a Magic Missile!

Re: Chapter 3: Taverns and New Adventures

Posted: Tue Jun 02, 2020 5:58 pm
by tarlyn
Delsenora

Spying the Zombies Del blinks, then grasps her Holy Symbol.

Attempting to summon the favor of Eilistraee once more she brandishes her symbol in the direction of the

Zombies and speaks to them with determination. BE gone from here foul creatures, by the will of Eilistraee!"

Turn Undead attempt on Zombies [1d20+3] = 11+3 = 14

For Zombies she needs a 7. I always forget but I believe it is 2d6 she rolls for how many? If it is wrong I can reroll

Turn Undead [2d4] = 5

Re: Chapter 3: Taverns and New Adventures

Posted: Tue Jun 02, 2020 6:32 pm
by GreyWolfVT
2d4 creatures are turned not 2d6 per DMG chart.

Re: Chapter 3: Taverns and New Adventures

Posted: Tue Jun 02, 2020 6:38 pm
by tarlyn
Will edit that, just look in a minute

Re: Chapter 3: Taverns and New Adventures

Posted: Tue Jun 02, 2020 6:43 pm
by GreyWolfVT
Before anyone else can react the zombies see the holy symbol in Delsenora's hand and flee back into the room they came from.

Re: Chapter 3: Taverns and New Adventures

Posted: Tue Jun 02, 2020 7:05 pm
by PyroArrow
Therick Ulrazor: Sylvan Elf - Magic-User - Evoker - AC 10 - Hit Points: 7 / 8

Therick looks for a way to bar the door they came through.

Re: Chapter 3: Taverns and New Adventures

Posted: Tue Jun 02, 2020 7:17 pm
by GreyWolfVT
The door is opened from which the zombies entered through no more come through but you find you can shut the door and blocking with a chair as it appears to be a door that can be opened and closed normally it has no lock on it.

Re: Chapter 3: Taverns and New Adventures

Posted: Wed Jun 03, 2020 5:23 am
by Rex
Egon

"Thanks for dealing with them, I was disoriented there for a moment. Nasty trick that."

Re: Chapter 3: Taverns and New Adventures

Posted: Wed Jun 03, 2020 3:09 pm
by tarlyn
Delsenora

She smiles at Egon "That is what I am here for after all. Help."

Re: Chapter 3: Taverns and New Adventures

Posted: Wed Jun 03, 2020 3:12 pm
by shaidar
Weston

"Sneaky, but quite effective"

Re: Chapter 3: Taverns and New Adventures

Posted: Wed Jun 03, 2020 3:12 pm
by GreyWolfVT
locking and moving to a new topic seeing as we hit page 24. Part 4