Re: Action Thread #12: The Lower Valley
Posted: Fri Feb 27, 2015 3:22 am
Round 1
party Initiative: [1d6] = 6; Monster Initiative: [1d6] = 2 The party's string of winning initiative rolls continues!
With the now giant sorceress's declaration of hostile intent, Andrin grasps mistletoe and begins to cast a spell. Stonjuz and Thurinor also begin casting. The dwarf produces holy water and sprinkles it around on his friends while chanting a spell of blessing in Boccob's uncaring name (Bless spell; +1 to attack rolls goes into effect next round).
As if answering Stonjuz's calm blessing with something glitzier, from the elf Thurinor's fingertips, a bolt of magical energy streaks forth, striking the sorceress with a flash! (Damage: [1d4+1] = 3+1 = 4)
Meanwhile, Ogirdor fits arrow to bow but cannot get a shot off due to the crowd in front of him. Fairfax likewise lingers in the rear of the party. Ozborn freezes in place, still hiding by aid of the magical elvish cloak, hoping the sorceress will lose track of him in the commotion and frenzy of combat. (Readied action: wait to see if sorceress focuses on Oz's friends, then move.) Likewise, Malone holds back just outside the door, waiting cautiously for the right moment to join the action.
Swilbosh, the grim one-eyed lizardman, swiftly advances on the sorceress, and at this moment Andrin's spell takes effect, wreathing the party's foe in magical fire. With this aid, Swilbosh hacks with his axe and drives the sorceress back toward the tower's lone window! (3 damage) Thurinor's snake scepter has by now obtained its full serpentine form and also attacks but is not able to wrap around its foe with its tendrilous body. Python attack: [1d20+2] = 4+2 = 6
Taking the initiative, the sorceress raises her wand and points it at the snake. The wand emits a pale gray beam that falls on the snake and renders it once again nothing more than a golden scepter with a snake's head that now lies inert on the floor. The sorceress falls back further, with the window right at her back. Smiling, she taunts Swilbosh in a voice that, with her size enlarged, has grown uncharacteristically deep for a woman: "How did you lose the eye, lizard man? Surely you don't want to risk losing another. I can show you many worthy things..."
So Oz can't get right at the sorceress's back, but I never liked the idea of taking "backstab" too literally. The sorceress has lost track of Oz for the moment. If Oz can move silently and if the cloak maintains its effectiveness, Oz has a chance at a backstab next round. Just make rolls for moving silent and hiding, if you intend to do so, in addition to the attack roll. Of course, by attacking you then risk revealing your position.
If anyone wants to shout commands to NPCs Stonjuz or Ogirdor, you can do so and I will make a morale roll to see if they agree with your suggestion. Otherwise, they will remain helpful and will defend themselves but will not overtly place themselves in direct danger unless necessary.
Next actions?
party Initiative: [1d6] = 6; Monster Initiative: [1d6] = 2 The party's string of winning initiative rolls continues!
With the now giant sorceress's declaration of hostile intent, Andrin grasps mistletoe and begins to cast a spell. Stonjuz and Thurinor also begin casting. The dwarf produces holy water and sprinkles it around on his friends while chanting a spell of blessing in Boccob's uncaring name (Bless spell; +1 to attack rolls goes into effect next round).
As if answering Stonjuz's calm blessing with something glitzier, from the elf Thurinor's fingertips, a bolt of magical energy streaks forth, striking the sorceress with a flash! (Damage: [1d4+1] = 3+1 = 4)
Meanwhile, Ogirdor fits arrow to bow but cannot get a shot off due to the crowd in front of him. Fairfax likewise lingers in the rear of the party. Ozborn freezes in place, still hiding by aid of the magical elvish cloak, hoping the sorceress will lose track of him in the commotion and frenzy of combat. (Readied action: wait to see if sorceress focuses on Oz's friends, then move.) Likewise, Malone holds back just outside the door, waiting cautiously for the right moment to join the action.
Swilbosh, the grim one-eyed lizardman, swiftly advances on the sorceress, and at this moment Andrin's spell takes effect, wreathing the party's foe in magical fire. With this aid, Swilbosh hacks with his axe and drives the sorceress back toward the tower's lone window! (3 damage) Thurinor's snake scepter has by now obtained its full serpentine form and also attacks but is not able to wrap around its foe with its tendrilous body. Python attack: [1d20+2] = 4+2 = 6
Taking the initiative, the sorceress raises her wand and points it at the snake. The wand emits a pale gray beam that falls on the snake and renders it once again nothing more than a golden scepter with a snake's head that now lies inert on the floor. The sorceress falls back further, with the window right at her back. Smiling, she taunts Swilbosh in a voice that, with her size enlarged, has grown uncharacteristically deep for a woman: "How did you lose the eye, lizard man? Surely you don't want to risk losing another. I can show you many worthy things..."
So Oz can't get right at the sorceress's back, but I never liked the idea of taking "backstab" too literally. The sorceress has lost track of Oz for the moment. If Oz can move silently and if the cloak maintains its effectiveness, Oz has a chance at a backstab next round. Just make rolls for moving silent and hiding, if you intend to do so, in addition to the attack roll. Of course, by attacking you then risk revealing your position.
If anyone wants to shout commands to NPCs Stonjuz or Ogirdor, you can do so and I will make a morale roll to see if they agree with your suggestion. Otherwise, they will remain helpful and will defend themselves but will not overtly place themselves in direct danger unless necessary.
Next actions?