Barrowmaze: Repatriating the Red Lion of Aerik
Re: Barrowmaze: Repatriating the Red Lion of Aerik
Fydmar
Mini-'goyles room it is. Let me have a look see. Bhelnus, another set of eyes is wise if ya have an inkling to appraise as well.
Dwarf stonework traps check [1d100]=25
Thief find traps [1d100]=77
Mini-'goyles room it is. Let me have a look see. Bhelnus, another set of eyes is wise if ya have an inkling to appraise as well.
Dwarf stonework traps check [1d100]=25
Thief find traps [1d100]=77
Re: Barrowmaze: Repatriating the Red Lion of Aerik
Exploring beyond the Harpy Shaft.
The group look in on the two opened crypts. One has less promise and looks full of insidious dangers; amoebas, oozes, moulds. The other is quiet, perhaps too quiet, the bodies resting undisturbed on their slabs.
Durgo, Fydmar & Bhelnus enter, each taking to a stone coffer and its impish gargoyle statue at the base.
After you move into the room, the three gargoyles lift up their heads, the reed pipes in their mouths and each blows a volley of flechette darts towards an intruder.
Imps blow-darts: vs Durgo [1d20]=6 [1d20]=9 vs Fydmar [1d20]=12 [1d20]=7 vs Bhelnus [1d20]=6 [1d20]=11
Fydmar gets pinged by the first dart aimed towards him, shouting out in pain as the slim needle pierced him in the neck. -1hp Everyone dives for cover to dodge the other puffed out darts.
The wound in the dwarf is a minor injury however the hollow flechettes carry some type of venom and the dwarf feels his body spasm and go stiff as he fights off the effects. Save vs poison please.
The Impish statues do not move from their base position and return to a head bowed stance if characters retreat from the room. If you stay in the room, you can see the Imps train the Blow-dart reeds in your direction to get a bead upon you and attempt further targeting.
Actions please
The group look in on the two opened crypts. One has less promise and looks full of insidious dangers; amoebas, oozes, moulds. The other is quiet, perhaps too quiet, the bodies resting undisturbed on their slabs.
Durgo, Fydmar & Bhelnus enter, each taking to a stone coffer and its impish gargoyle statue at the base.
After you move into the room, the three gargoyles lift up their heads, the reed pipes in their mouths and each blows a volley of flechette darts towards an intruder.
Imps blow-darts: vs Durgo [1d20]=6 [1d20]=9 vs Fydmar [1d20]=12 [1d20]=7 vs Bhelnus [1d20]=6 [1d20]=11
Fydmar gets pinged by the first dart aimed towards him, shouting out in pain as the slim needle pierced him in the neck. -1hp Everyone dives for cover to dodge the other puffed out darts.
The wound in the dwarf is a minor injury however the hollow flechettes carry some type of venom and the dwarf feels his body spasm and go stiff as he fights off the effects. Save vs poison please.
The Impish statues do not move from their base position and return to a head bowed stance if characters retreat from the room. If you stay in the room, you can see the Imps train the Blow-dart reeds in your direction to get a bead upon you and attempt further targeting.
Actions please
Re: Barrowmaze: Repatriating the Red Lion of Aerik
Wrathbone
"Curses ...."
Wrathbone: Halberd [1d20]=3 damage [1d10]=8
His instinct is to charge in and whack an Imp upin its head but I seem a little wayward.
"Curses ...."
Wrathbone: Halberd [1d20]=3 damage [1d10]=8
His instinct is to charge in and whack an Imp upin its head but I seem a little wayward.
-
- Ranger Knight
- Posts: 1056
- Joined: Tue Sep 12, 2023 12:18 pm
- Location: Eastern Shore of Maryland
Re: Barrowmaze: Repatriating the Red Lion of Aerik
Bhelnus
Not sure if gargoyles can be hit with the assegai so I am going to use my hammer.
Recovering his wits and seeing Wrathbone charging into the room swinging his halberd at one of the garden gnome gargolyes, he raises his shield and swings his hammer awkwardly at gargoyle which targeted him.
O hrounvor, bleth fydmar joth veforgjaerjaal borfra etta eykad! (O smith, Grant Fydmar your protection from this poison)
Not sure if gargoyles can be hit with the assegai so I am going to use my hammer.
Recovering his wits and seeing Wrathbone charging into the room swinging his halberd at one of the garden gnome gargolyes, he raises his shield and swings his hammer awkwardly at gargoyle which targeted him.
O hrounvor, bleth fydmar joth veforgjaerjaal borfra etta eykad! (O smith, Grant Fydmar your protection from this poison)
Re: Barrowmaze: Repatriating the Red Lion of Aerik
Durgo
Durgo curses under his breath, "Dang it. There must be a pressure plate or something. Take em out boys. Find cover too. Looks like poison darts."
Durgo uses his shield to bash one of the buggers and tries to destroy it with his sword.
"Back out if we need to and pull Fydmar with ya if you do."
Durgo curses under his breath, "Dang it. There must be a pressure plate or something. Take em out boys. Find cover too. Looks like poison darts."
Durgo uses his shield to bash one of the buggers and tries to destroy it with his sword.
"Back out if we need to and pull Fydmar with ya if you do."
Re: Barrowmaze: Repatriating the Red Lion of Aerik
Without taking the time to think further, Genaromes concentrates and shoots a bolt of arcane magic at the nearest gargoyle as soon as he has a clear view.
Magic missile damage [1d4+1]=3+1=4
Magic missile damage [1d4+1]=3+1=4
Re: Barrowmaze: Repatriating the Red Lion of Aerik
Fydmar
save vs poison [1d20]=4
Not knowing what kind of poison it is, he will still take out the antidote he has and drink it, hoping it will work.
save vs poison [1d20]=4
Not knowing what kind of poison it is, he will still take out the antidote he has and drink it, hoping it will work.
Re: Barrowmaze: Repatriating the Red Lion of Aerik
Exploring the east corridor crypts.
Fydmar staggers momentarily under the effects of the strange, paralysing sensation. Grabbing a pouch and taking out a potion that he glugs as the blow-dart venom courses his veins. The potion seems to dilute and nullify the effects.
Imps blow-darts: vs Wrathbone [1d20]=18 [1d20]=17 vs Durgo [1d20]=13 [1d20]=7 vs Bhelnus [1d20]=3 [1d20]=1
Wrathbone, impetuous, pays for his lack of guile and accuracy, the gargoyle imp raises its head and blows a volley of darts that pierce the dwarf in his temple. -2hp and Save vs poison please.
Bhelnus swings wildly, Durgo advances, he tries to bash the Imp with his shield and strikes it, but the hard stony surface of the figure blunts his attack. As these are unmoving, I used the shield bash to penalise its first blow-dart attack.
Magic Missiles do strike, unerring and impacting,
Yngvarsen: Magic Missile damage [1d4+1]=3+1=4 spell retention vs 15 [4d6+2]=9+2=11
-8hp, one coffer guardian fractures a little under the arcane barrage.
Rickford & Duvall cannot make any headway.
"Back out if we need to and pull Fydmar with ya if you do." Folk can retreat into the corridor or carry on the assault.
Actions please.
Fydmar staggers momentarily under the effects of the strange, paralysing sensation. Grabbing a pouch and taking out a potion that he glugs as the blow-dart venom courses his veins. The potion seems to dilute and nullify the effects.
Imps blow-darts: vs Wrathbone [1d20]=18 [1d20]=17 vs Durgo [1d20]=13 [1d20]=7 vs Bhelnus [1d20]=3 [1d20]=1
Wrathbone, impetuous, pays for his lack of guile and accuracy, the gargoyle imp raises its head and blows a volley of darts that pierce the dwarf in his temple. -2hp and Save vs poison please.
Bhelnus swings wildly, Durgo advances, he tries to bash the Imp with his shield and strikes it, but the hard stony surface of the figure blunts his attack. As these are unmoving, I used the shield bash to penalise its first blow-dart attack.
Magic Missiles do strike, unerring and impacting,
Yngvarsen: Magic Missile damage [1d4+1]=3+1=4 spell retention vs 15 [4d6+2]=9+2=11
-8hp, one coffer guardian fractures a little under the arcane barrage.
Rickford & Duvall cannot make any headway.
"Back out if we need to and pull Fydmar with ya if you do." Folk can retreat into the corridor or carry on the assault.
Actions please.
Re: Barrowmaze: Repatriating the Red Lion of Aerik
Wrathbone
Takes the wounds but shrugs off the poison from the blow-darts with ease.
Wrathbone: poison save vs 14 [1d20+4]=19+4=23 Con check vs 16 [3d6]=8 [4d6]=6
I will press an attack, whacking the fractured Imp and then rolling across the coffer to get to the other side away from any further targeting.
Wrathbone: Halberd [1d20]=4 damage [1d10]=7
Well it seems I can't swipe and dive at the same time with any accuracy.
Takes the wounds but shrugs off the poison from the blow-darts with ease.
Wrathbone: poison save vs 14 [1d20+4]=19+4=23 Con check vs 16 [3d6]=8 [4d6]=6
I will press an attack, whacking the fractured Imp and then rolling across the coffer to get to the other side away from any further targeting.
Wrathbone: Halberd [1d20]=4 damage [1d10]=7
Well it seems I can't swipe and dive at the same time with any accuracy.
Re: Barrowmaze: Repatriating the Red Lion of Aerik
Durgo
Durgo continues to assault the stone Gargoyles. "Attack in earnest my friends give not quarter. Watch for the needles though and mind your risks."
Durgo will use his shield to negate the needles from being able to target himself and as many of the others as possible while attacking.
Durgo continues to assault the stone Gargoyles. "Attack in earnest my friends give not quarter. Watch for the needles though and mind your risks."
Durgo will use his shield to negate the needles from being able to target himself and as many of the others as possible while attacking.
-
- Ranger Knight
- Posts: 1056
- Joined: Tue Sep 12, 2023 12:18 pm
- Location: Eastern Shore of Maryland
Re: Barrowmaze: Repatriating the Red Lion of Aerik
Bhelnus
Continues his feebly assault on the spitting gargoyles:
Warhammer To hit: [1d20]=7, Damage: [1d8+1]=4+1=5 vs. s/m, [1d10+1]=10+1=11 vs. L
Continues his feebly assault on the spitting gargoyles:
Warhammer To hit: [1d20]=7, Damage: [1d8+1]=4+1=5 vs. s/m, [1d10+1]=10+1=11 vs. L
Re: Barrowmaze: Repatriating the Red Lion of Aerik
Genaromes attempts to fire an arcane missile again...
Spell retention vs 14 [4d6+2]=13+2=15
Magic missile damage [1d4+1]=3+1=4
Spell retention vs 14 [4d6+2]=13+2=15
Magic missile damage [1d4+1]=3+1=4
Re: Barrowmaze: Repatriating the Red Lion of Aerik
Fydmar
He will move to the side away from the stone gargoyle to get out of the way & hopefully have some cover. Once he is in position to do so, he will fire his X-bow at whatever unbroken gargoyle he has a clear shot at. If no shot presents itself, he will start looking at stealthily moving into a position where he can hit with his axe from behind.
x-bow [1d20+3]=20+3=23, damage [2d4]=4
He will move to the side away from the stone gargoyle to get out of the way & hopefully have some cover. Once he is in position to do so, he will fire his X-bow at whatever unbroken gargoyle he has a clear shot at. If no shot presents itself, he will start looking at stealthily moving into a position where he can hit with his axe from behind.
x-bow [1d20+3]=20+3=23, damage [2d4]=4
-
- Guide
- Posts: 215
- Joined: Wed Sep 21, 2022 9:05 pm
Re: Barrowmaze: Repatriating the Red Lion of Aerik
Exploring beyond the Harpy Shaft.
This crypt continues to frustrate. Wrathbone
dives over a coffer lid to avoid the blow-darts of the Impish guardians but he goes from frying pan into the fire, opening himself to further attacks by similar guardians who are set against the opposing ends of the coffers. One figure, this one sculptured as a winged gargoyle raises a hand out flat, palm open and blows upon it, sending a cone of frost towards the spread-eagled dwarf.
Frosty gargoyle: [1d20]=2 [1d4]=1
By sheer luck, Wrathbone is able to roll under the blast that wafts a freezing chill above his head.
Bhelnus & Durgo charge one imp but make no headway upon it. The Imps retaliate, but as ine lines itself up to pop a dart at Fydmar, it receives a head-splitting bolt, -12hp, shattering its hopes if defending the coffer behind it.
Imps blow-darts: vs Fydmar [1d20]=18 [1d20]=3 vs Durgo [1d20]=2 [1d20]=1 vs Bhelnus [1d20]=18 [1d20]=12
Bhelnus though is hit twice, -2hp and takes two magical flechettes to his exposed neck. Actions, save vs poison please.
Genaromes & Yngvar are try to summon more arcane missiles with mixed results, the former failed a retention check and his spell is erased until further study. The latter hits an Imp, -4hp but this second casting is his last until he too can study again.
Yngvarsen: spell retention vs 15 [4d6+3]=19+3=22
Rickford & Duvall guard your rear while the action continues.

Actions, attacks and saves please.
This crypt continues to frustrate. Wrathbone
dives over a coffer lid to avoid the blow-darts of the Impish guardians but he goes from frying pan into the fire, opening himself to further attacks by similar guardians who are set against the opposing ends of the coffers. One figure, this one sculptured as a winged gargoyle raises a hand out flat, palm open and blows upon it, sending a cone of frost towards the spread-eagled dwarf.
Frosty gargoyle: [1d20]=2 [1d4]=1
By sheer luck, Wrathbone is able to roll under the blast that wafts a freezing chill above his head.
Bhelnus & Durgo charge one imp but make no headway upon it. The Imps retaliate, but as ine lines itself up to pop a dart at Fydmar, it receives a head-splitting bolt, -12hp, shattering its hopes if defending the coffer behind it.
Imps blow-darts: vs Fydmar [1d20]=18 [1d20]=3 vs Durgo [1d20]=2 [1d20]=1 vs Bhelnus [1d20]=18 [1d20]=12
Bhelnus though is hit twice, -2hp and takes two magical flechettes to his exposed neck. Actions, save vs poison please.
Genaromes & Yngvar are try to summon more arcane missiles with mixed results, the former failed a retention check and his spell is erased until further study. The latter hits an Imp, -4hp but this second casting is his last until he too can study again.
Yngvarsen: spell retention vs 15 [4d6+3]=19+3=22
Rickford & Duvall guard your rear while the action continues.

Actions, attacks and saves please.
- Attachments
-
- Coffer guardian
- il_300x300.4764598955_md5z.jpg (8.49 KiB) Viewed 3213 times
Re: Barrowmaze: Repatriating the Red Lion of Aerik

- Attachments
-
- Crypt positions
- Screenshot_2024-01-03-18-07-02-254~2.jpg (160.32 KiB) Viewed 3210 times
-
- Ranger Knight
- Posts: 1056
- Joined: Tue Sep 12, 2023 12:18 pm
- Location: Eastern Shore of Maryland
Re: Barrowmaze: Repatriating the Red Lion of Aerik
Bhelnus
Realizes that the stinging on his neck is more than just a nuisance...
Realizes that the stinging on his neck is more than just a nuisance...
Re: Barrowmaze: Repatriating the Red Lion of Aerik
Wrathbone
You know what, I am going to try something different. If these creatures/constructs are fixed to these coffers and don't move, excepting just puffing darts or blowing frosty cones of cold, then instead if trying to shatter a granite hard thing, I reach into my pouch and pull out ... a large drawstring sack!
Not an obvious weapon of choice but I figure if I can reach the gargoyle (I will go around the back of the coffer. Nice visual map, it really helps) and place the sack over its head so that it cannot see me, tying it up.
Wrathbone: Dexterity 12 vs skill check: [4d6]=13
How does thst work! Dwarven ingenuity or foolishness?
You know what, I am going to try something different. If these creatures/constructs are fixed to these coffers and don't move, excepting just puffing darts or blowing frosty cones of cold, then instead if trying to shatter a granite hard thing, I reach into my pouch and pull out ... a large drawstring sack!
Not an obvious weapon of choice but I figure if I can reach the gargoyle (I will go around the back of the coffer. Nice visual map, it really helps) and place the sack over its head so that it cannot see me, tying it up.
Wrathbone: Dexterity 12 vs skill check: [4d6]=13
How does thst work! Dwarven ingenuity or foolishness?
Re: Barrowmaze: Repatriating the Red Lion of Aerik
Fydmar
These things are full of surprises. Friends, if Wrathbone's idea doesn't work, we ought to think about a retreat.
He will lay down covering fire with his X-bow on whatever one he has a clear shot at.
x-bow [1d20+3]=18+3=21, damage [2d4]=6
Dead eye!
These things are full of surprises. Friends, if Wrathbone's idea doesn't work, we ought to think about a retreat.
He will lay down covering fire with his X-bow on whatever one he has a clear shot at.
x-bow [1d20+3]=18+3=21, damage [2d4]=6
Dead eye!
-
- Ranger Knight
- Posts: 1056
- Joined: Tue Sep 12, 2023 12:18 pm
- Location: Eastern Shore of Maryland
Re: Barrowmaze: Repatriating the Red Lion of Aerik
Bhelnus
Bhelnus calls out to Moradin in slurred speech: O vjold hrounvorrrr mikkkkk borfra etta hjodlikkkk djov oz darthrrrr eykadddd (O mighty smith save me from this rock devil and its poison)
He takes another swing at the spitting garagoyle hoping he can end it before its poison ends him.
Warhammer To hit: [1d20]=16, Damage: [1d8+1]=5+1=6 vs. s/m, [1d10+1]=2+1=3 vs. L
Bhelnus calls out to Moradin in slurred speech: O vjold hrounvorrrr mikkkkk borfra etta hjodlikkkk djov oz darthrrrr eykadddd (O mighty smith save me from this rock devil and its poison)
He takes another swing at the spitting garagoyle hoping he can end it before its poison ends him.
Warhammer To hit: [1d20]=16, Damage: [1d8+1]=5+1=6 vs. s/m, [1d10+1]=2+1=3 vs. L