A simple journey
Re: A simple journey
Arngeir
"Idril should rest. I have other ability, go soul walking, might see beyond the stone door, what is within."
"Idril should rest. I have other ability, go soul walking, might see beyond the stone door, what is within."
Re: A simple journey
Arngeir finds a comfortable spot and settles down. Before his tries soul walking he invokes a prayer to the Elkyri Ylina, to ask for her aid in his search for knowledge :
Percentage: [1d100]=44
A MS, so +20%
He then tries to lift his soul from his body:
Percentage: [1d100]=67
An MF.
Percentage: [1d100]=44
A MS, so +20%
He then tries to lift his soul from his body:
Percentage: [1d100]=67
An MF.
Re: A simple journey
Turnip
"Hey, watcha doing down there? Look, I think I found something! Algrim you said they would have sealed the chimneys, right? I think...I might have found something here. It all fits, looks like a deepening, possibly a hole, just straight over where the rooms would be inside the door down by you. There's a huge rock on top but with the four of us pushing together, I think we might be able to topple it. Do you want me to help you get up here? I have a rope which I can tie around a trunk or a large rock upp here."
Skill development roll awareness (vs ML 77): [1d100+11]=71+11=82 goes up by 1
"Hey, watcha doing down there? Look, I think I found something! Algrim you said they would have sealed the chimneys, right? I think...I might have found something here. It all fits, looks like a deepening, possibly a hole, just straight over where the rooms would be inside the door down by you. There's a huge rock on top but with the four of us pushing together, I think we might be able to topple it. Do you want me to help you get up here? I have a rope which I can tie around a trunk or a large rock upp here."
Skill development roll awareness (vs ML 77): [1d100+11]=71+11=82 goes up by 1
Re: A simple journey
Arngeir is now a little tired after attempting and failing to separate his spirit/soul from his body.
FL 2. OOC: The rules call for a shock roll, my house rule is that this applies for CF only. A MF just accumulates fatigue.
Idril to Turnip, which is loud enough for everyone to hear. "Sounds good, tie the rope off and toss it down. It doesn't look like we are having much luck down here and now 2 of us need to rest."
Algrim examines the door area where Idril indicated and thinks he can find its outline but it is very difficult to tell for sure, but a quick test on the door area tells him he can't even scratch the stone, much less chip it. Definitely not normal stone.
Actions?
Arngeir Orlygsson: Inj (none), FL 2, BL 0, PP 85, Uni Pen (-2/-10), Phy Pen (-6/-30), SMP 16, Move 3, Spc: carried backpack
Algrim Tirion: Inj (none), FL 0, BL 0, PP 19, Uni Pen (0), Phy Pen (-3/-15), SMP 16, Move 10, Spc: carried backpack
Idril Nagfly: Inj (none), FL 4, BL 0, PP 80, Uni Pen (-4/-20), Phy Pen (-6/-30), SMP 14, Move 8, Spc: carried backpack
Turnip: Inj (none), FL 0, BL 0, PP 21, Uni Pen (0), Phy Pen (0/0), SMP 17, Move 15, Spc: carried backpack
FL 2. OOC: The rules call for a shock roll, my house rule is that this applies for CF only. A MF just accumulates fatigue.
Idril to Turnip, which is loud enough for everyone to hear. "Sounds good, tie the rope off and toss it down. It doesn't look like we are having much luck down here and now 2 of us need to rest."
Algrim examines the door area where Idril indicated and thinks he can find its outline but it is very difficult to tell for sure, but a quick test on the door area tells him he can't even scratch the stone, much less chip it. Definitely not normal stone.
Actions?
Arngeir Orlygsson: Inj (none), FL 2, BL 0, PP 85, Uni Pen (-2/-10), Phy Pen (-6/-30), SMP 16, Move 3, Spc: carried backpack
Algrim Tirion: Inj (none), FL 0, BL 0, PP 19, Uni Pen (0), Phy Pen (-3/-15), SMP 16, Move 10, Spc: carried backpack
Idril Nagfly: Inj (none), FL 4, BL 0, PP 80, Uni Pen (-4/-20), Phy Pen (-6/-30), SMP 14, Move 8, Spc: carried backpack
Turnip: Inj (none), FL 0, BL 0, PP 21, Uni Pen (0), Phy Pen (0/0), SMP 17, Move 15, Spc: carried backpack
Re: A simple journey
Arngeir
"One of us strong ones climb up first to help others. Leave backpack and shields down here and lift up separately. Then final one goes up?"
"One of us strong ones climb up first to help others. Leave backpack and shields down here and lift up separately. Then final one goes up?"
Re: A simple journey
Idril,
"It sounds like a good plan to me. I could try using Feat of Albarra to make someone stronger if we are having a hard time moving the rock."
"It sounds like a good plan to me. I could try using Feat of Albarra to make someone stronger if we are having a hard time moving the rock."
- GreyWolfVT
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Re: A simple journey
Algrim "Not normal stone, doubt we can move it er break it. We're best off lookin fer that back door." he suggests.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: A simple journey
"What's that Algrim?!" Turnip shouts from above.
"No, not the front door, that one is surely indestructable. But if you all get up here I'm pretty sure that if you strongmen help me topple a big ol' rock here, there's a chimney hole beneath it. So? Any takers?"
She raises her eyebrows in a "well?" fashion and waves the rope from her backpack.
"No, not the front door, that one is surely indestructable. But if you all get up here I'm pretty sure that if you strongmen help me topple a big ol' rock here, there's a chimney hole beneath it. So? Any takers?"
She raises her eyebrows in a "well?" fashion and waves the rope from her backpack.
- GreyWolfVT
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Re: A simple journey
Algrim shrugs "Sure, I guess."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: A simple journey
Turnip
"Or, look for a back door while you're down there, if you want. I'm not going anywhere. The view from up here is actually quite incredible."
"Or, look for a back door while you're down there, if you want. I'm not going anywhere. The view from up here is actually quite incredible."
- GreyWolfVT
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Re: A simple journey
Algrim will join Turnip.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: A simple journey
Algrim, Arngeir, and Idril climb the goat path using the rope as a guide and safety net. Making it up without issue.
Algrim looks the boulders over as Arngeir and Idril rest. It looks like the one directly back from the front door is something for sure, the other 2 boulders close by might be something as well.
All FL recovered.
Algrim thinks they could move any of the boulders but it will take all of you, maybe just Algrim and Arngeir if they can rig a lever.
Arngeir Orlygsson: Inj (none), FL 0, BL 0, PP 85, Uni Pen (0/0), Phy Pen (-4/-20), SMP 16, Move 3, Spc: carried backpack
Algrim Tirion: Inj (none), FL 0, BL 0, PP 19, Uni Pen (0), Phy Pen (-3/-15), SMP 16, Move 10, Spc: carried backpack
Idril Nagfly: Inj (none), FL 0, BL 0, PP 80, Uni Pen (0/0), Phy Pen (-2/-10), SMP 14, Move 8, Spc: carried backpack
Turnip: Inj (none), FL 0, BL 0, PP 21, Uni Pen (0), Phy Pen (0/0), SMP 17, Move 15, Spc: carried backpack
Algrim looks the boulders over as Arngeir and Idril rest. It looks like the one directly back from the front door is something for sure, the other 2 boulders close by might be something as well.
All FL recovered.
Algrim thinks they could move any of the boulders but it will take all of you, maybe just Algrim and Arngeir if they can rig a lever.
Arngeir Orlygsson: Inj (none), FL 0, BL 0, PP 85, Uni Pen (0/0), Phy Pen (-4/-20), SMP 16, Move 3, Spc: carried backpack
Algrim Tirion: Inj (none), FL 0, BL 0, PP 19, Uni Pen (0), Phy Pen (-3/-15), SMP 16, Move 10, Spc: carried backpack
Idril Nagfly: Inj (none), FL 0, BL 0, PP 80, Uni Pen (0/0), Phy Pen (-2/-10), SMP 14, Move 8, Spc: carried backpack
Turnip: Inj (none), FL 0, BL 0, PP 21, Uni Pen (0), Phy Pen (0/0), SMP 17, Move 15, Spc: carried backpack
Re: A simple journey
Arngeir
"Algrim and I could try to move stone. Combine invocations to improve chances."
"Algrim and I could try to move stone. Combine invocations to improve chances."
- GreyWolfVT
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Re: A simple journey
Algrim nods his head "Yup, we just gonna need somethin' ta lever this thing and get er movin."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: A simple journey
Turnip
"Lever, okay, okay. Just let me know if I can help. Do you think this is the place?"
She walks impatiently in wide circles around the two as they struggle with the rock.
"Lever, okay, okay. Just let me know if I can help. Do you think this is the place?"
She walks impatiently in wide circles around the two as they struggle with the rock.
Re: A simple journey
They find and cut a suitable tree and use it to lever the boulder off. They find rock beneath it. No hole. Looking at it you realize that it has to hand holds cut into the rock, the correct distance for a dwarf to get both their hands on the rock.
Idril leans over looking at the hand holds and suddenly seems to waver like she is about to fall, "It is pseudo stone, strong psychic energy here. Whoever built this place didn't want someone getting in easily."
Passive trigger for Sensitivity.
Looking at it no seams are seen but the hand holds seem to obviously be for lifting some sort of cover.
Arngeir Orlygsson: Inj (none), FL 0, BL 0, PP 85, Uni Pen (0/0), Phy Pen (-4/-20), SMP 16, Move 3, Spc: carried backpack
Algrim Tirion: Inj (none), FL 0, BL 0, PP 19, Uni Pen (0), Phy Pen (-3/-15), SMP 16, Move 10, Spc: carried backpack
Idril Nagfly: Inj (none), FL 0, BL 0, PP 80, Uni Pen (0/0), Phy Pen (-2/-10), SMP 14, Move 8, Spc: carried backpack
Turnip: Inj (none), FL 0, BL 0, PP 21, Uni Pen (0), Phy Pen (0/0), SMP 17, Move 15, Spc: carried backpack
Idril leans over looking at the hand holds and suddenly seems to waver like she is about to fall, "It is pseudo stone, strong psychic energy here. Whoever built this place didn't want someone getting in easily."
Passive trigger for Sensitivity.
Looking at it no seams are seen but the hand holds seem to obviously be for lifting some sort of cover.
Arngeir Orlygsson: Inj (none), FL 0, BL 0, PP 85, Uni Pen (0/0), Phy Pen (-4/-20), SMP 16, Move 3, Spc: carried backpack
Algrim Tirion: Inj (none), FL 0, BL 0, PP 19, Uni Pen (0), Phy Pen (-3/-15), SMP 16, Move 10, Spc: carried backpack
Idril Nagfly: Inj (none), FL 0, BL 0, PP 80, Uni Pen (0/0), Phy Pen (-2/-10), SMP 14, Move 8, Spc: carried backpack
Turnip: Inj (none), FL 0, BL 0, PP 21, Uni Pen (0), Phy Pen (0/0), SMP 17, Move 15, Spc: carried backpack
Re: A simple journey
Arngeir
"Can boost strength of whoever lifts stone. Maybe it needs to be dwarf?"
"Can boost strength of whoever lifts stone. Maybe it needs to be dwarf?"
Re: A simple journey
Turnip
"If I had a very fancy home and wanted to be absolutely sure people left it the **** alone, I sure would order a door from the Guild of Arcane Lore that would only let myself in. So I don't think we can pick this lock. I mean, not that I have any experience in lockpicking!"
After an awkward silence she continues.
"So yes, I think Alrgrim should try the handles. Who knows, right?"
"If I had a very fancy home and wanted to be absolutely sure people left it the **** alone, I sure would order a door from the Guild of Arcane Lore that would only let myself in. So I don't think we can pick this lock. I mean, not that I have any experience in lockpicking!"
After an awkward silence she continues.
"So yes, I think Alrgrim should try the handles. Who knows, right?"
- GreyWolfVT
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Re: A simple journey
Algrim shrugs and puts his hands where the hand holds are and tries to lift.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: A simple journey
Algrim lifts the lid. A stone hatch made of pseudo-stone. Tapered, the round hatch wedges tightly in the hole without hinges. There is a one-foot wide ledge around the shaft four feet below the hatch. A user stands astride the shaft on the
ledge and lifts the hatch with his back. The top of the hatch blends perfectly into the surrounding rock. When the dwarves sealed the site, they departed via this exit, so they were unable to extend the three bolts that normally
secure the hatch in place; instead they rolled a boulder over top of it.
Looking in the shaft is about 5 foot square with a very rusty looking iron ladder going down at least 20 feet, maybe more. The air is very musky and dank.
ledge and lifts the hatch with his back. The top of the hatch blends perfectly into the surrounding rock. When the dwarves sealed the site, they departed via this exit, so they were unable to extend the three bolts that normally
secure the hatch in place; instead they rolled a boulder over top of it.
Looking in the shaft is about 5 foot square with a very rusty looking iron ladder going down at least 20 feet, maybe more. The air is very musky and dank.