Corbin and Clay come out and sound the all-clear while Fingers picks the lock. Everyone is able to enter and begin finding a way to bag up the piles of loose coins that have fallen from the centuries of garments.
Everyone is in the scene; wrap it up.
With anxiously-held breath, you round the bend. It continues, curving about another 40' then opens up into a chamber, roughly oval, also hand-dug, and about 30-40' diameter. You see no other exits. It is filled with clothing wadded into nests and other random items, but less of the filth and bones of the other chambers. A ghoul lies dead at the chamber entryway, an arrow buried deep between its shoulder blades, the shaft snapped off, and its left arm torn off and missing.
You find roughly 12 large sacks of copper coins, a sack and a half of silver coins, and a sack and a half of electrum coins. You also find a fine longsword which is pushed into a corner by itself, given wide berth. You find a bronze dwarven warhorn with finely-detailed engraving work on it showing a succession of crowned dwarves. You find an iron-banded wooden chest with sturdy locks upon it (which are locked).