Queen Regeina's Ethical Philosophers Depart.

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GreyWolfVT
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Re: Queen Regeina's Ethical Philosophers Depart.

#441 Post by GreyWolfVT »

I offered them to take the horses and weapons/armor themselves to the camp I don't wish to go to their camp.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

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Re: Queen Regeina's Ethical Philosophers Depart.

#442 Post by OGRE MAGE »

Im fine with not going to the camp. I was just going on the DM's hint about getting more information. The less people that see or hear about us the better I think.
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Re: Queen Regeina's Ethical Philosophers Depart.

#443 Post by MonkeyWrench »

I'm for letting them take any extra gear and horses and bringing it back to the camp themselves.
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Re: Queen Regeina's Ethical Philosophers Depart.

#444 Post by Dizlexus »

Taz and Banu

The party arranges to leave their spare equipment behind so the loyalists can come pick it up.

Taz says, You gentlemen have made a great contribution to the effort. I only wish there was something the loyalists could do to help YOUR mission.

The party donates
14 draft horses -- party has 1 spare horse.
4 light cross bow 44 bolts
16 leather armor
7 suits of chain mail
8 spears
4 long sword
4 short sword
4 flail
3 two handed swords
7 battle axes
9 daggers
EACH PARTY MEMBER GETS 300 XP BONUS, RIGHT NOW, FOR UNSELFISHLY HELPING THE LOYALISTS -- was the party's 1st unanimous decision.
Other XP awards will come every 2 weeks of game time -- party is in day 9 -- so soon.
Taz tells the party members about a Gnome who can help keep them safe. Taz tells the party that a Gnome named Dedalus lives in the hills to the west (GRID 24 R).

Dedalus is a loyalist, a genius, and an inventor. Tell him Taz sent you. HE will put you up for rest and perhaps give information about the Sparagmos Plain to the west, assuming you folks are headed that way, Taz says.

Fredricus the magician chooses to leave the party and join the loyalist camp.
Nicer than killing him. No show.
The RIPs are back on the move headed _____(see pm) -- their original plan. Montego keeps the party off of the road.

ACTIONS?!!!
next GM visit will be for over night or random encounter
All GMs are evil.
What foulness goads your laughter? (Pulpatoon, 03/26/14)
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Re: Queen Regeina's Ethical Philosophers Depart.

#445 Post by GreyWolfVT »

Svent "This gnome could be of great aid to our mission. I vote we go see him."

Garrett "While I'd have liked to gone and seen if any of my fellow Westmarch men were at the camp I do think that would have been an unnecessary distraction. The gnome however I think might be of great aid to our mission."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Queen Regeina's Ethical Philosophers Depart.

#446 Post by OGRE MAGE »

Montego

Let's go south for a bit, find this gnome, and then head due east to the mountains. We are out of my neck of the woods now and I'm not sure where we will be able to cross this next river.
I also think we should agree more often.... it seems to be good for XP's. :lol:
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Re: Queen Regeina's Ethical Philosophers Depart.

#447 Post by MonkeyWrench »

Calen calmly tilts his head in thought, weighing on something, before finally speaking up since before the two soldiers arrived at this camp, his voice full and confident, "Alright, let's meet the gnome then."
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Re: Queen Regeina's Ethical Philosophers Depart.

#448 Post by KingOfCowards »

D'oh. I thought we were discussing this via pm. Next time I should read the posts before my messages.
Titus shrugs. "Don't know many gnomes. But it puts us on our way at least."
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Re: Queen Regeina's Ethical Philosophers Depart.

#449 Post by Nordbo »

Fredricus the magician chooses to leave the party and join the loyalist camp.
Before he does, could he perhaps please identify the Mysterious Mallet of Magog Baruch was given ? T.i.a.
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Re: Queen Regeina's Ethical Philosophers Depart.

#450 Post by Dizlexus »

Nordbo wrote:
Fredricus the magician chooses to leave the party and join the loyalist camp.
Before he does, could he perhaps please identify the Mysterious Mallet of Magog Baruch was given ? T.i.a.
he can not. he never had an identify spell. If you choose to use it in combat I'll tell you what properties it has. Of course, this assumes some risk. Some weapons are cursed.
All GMs are evil.
What foulness goads your laughter? (Pulpatoon, 03/26/14)
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Re: Queen Regeina's Ethical Philosophers Depart.

#451 Post by Nordbo »

Baruch, discreetly to Calen: "Say, brother, could you sneak a peek through your helmet at this hammer I got off Magog back there; to find out if it is evil or not would help me avoid future possible moral/religious dilemmas - and, of course, further our joint cause"
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Re: Queen Regeina's Ethical Philosophers Depart.

#452 Post by MonkeyWrench »

Calen looks over the hammer and simply nods, "Tomorrow."
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Re: Queen Regeina's Ethical Philosophers Depart.

#453 Post by Dizlexus »

To Find a Gnome

The party leaves the loyalists Taz and Banu behind after having made a great contribution to the loyalist rebels. They make a solid 13 miles that day. As the party makes camp the sky becomes awash with light and color.
Image
The air feels electric. Images begin to appear and disappear in the air and on the land scape.

Overhead a great roar is heard and a strange sight seen:
Image
Strange men, apparitions, appear and disappear. It seems that they are of flesh -- real -- but for a moment, then the apparitions become ethereal and fade.
Visitors in camp, but for a moment:
Image
These men run past and disappear:
Image
More that 300 miles away a great beam of light emits from the heavens and down onto the mountain range.

Svent, the party's lone magician, feels he has just witnessed a disruption in the planes of reality. Perhaps space and time were somehow disrupted.

All the party members are shocked. It was as a vivid, mass hallucination.
____________________________________________________________________________________
Montego the ranger helps the party move another 12 miles the next day(day 10). No one has been encountered.

The party has come upon a river again. It too is deep and wide. The party will need to build their own ferry. But Sanu has just this skill.

Sanu proposes felling as many trees as possible before night fall. In the morning, he will make a great raft of them, swim the river and tie a toe rope.

There are 10 or more hours of labor to be done (70+ man hours).

It is currently about 6 PM (SEE PMS for Grid location) and Sanu is felling trees.

Tomorrow the party can begin to look for Dedalus the Gnome.

Will the party make camp near the river?

ACTIONS!!!
All GMs are evil.
What foulness goads your laughter? (Pulpatoon, 03/26/14)
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Re: Queen Regeina's Ethical Philosophers Depart.

#454 Post by Nordbo »

Baruch, to Calen: "Sorry to bug you again, but - as we discussed yesterday - I would be very grateful if your helmet could show if any evil vibes emanate from this hammer. Hope this is an OK moment ? Thanks, in faith."
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Re: Queen Regeina's Ethical Philosophers Depart.

#455 Post by GreyWolfVT »

Garrett "There can be time for that once we decide if we wish to make camp or not. I'm fine making camp near the river as it would be close to a source of water for cooking and drink as well as for the horses. But I am also fine if we wish to search for a better concealed camp location."

Svent "I still can't believe you all pass off what we saw as a hallucination. That was a ripple or disruption of the very fabric of space and time"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Queen Regeina's Ethical Philosophers Depart.

#456 Post by OGRE MAGE »

Montego is silenced by his visions. He rides with his mouth open for a while not showing any concern at the moment about where to camp. What the...... is all he can say. Clearly he is shaken by this mass hallucination, more so than others it seems. It is all he has thought about.
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Re: Queen Regeina's Ethical Philosophers Depart.

#457 Post by Nordbo »

All the party members are shocked. It was as a vivid, mass hallucination.
Baruch wobbles, topples backwards and lands square on his bum: "By Guth! By Aruman! By St. Cuthbert....and maybe even by Gruumsh! Did you see that...that anomalous apparition, Te Kang ? Surely the omen to top all omens. An omentuous omenity by the great omeneister!!!"

Te Kang: "pt-ewei-weep-tweek"startled notes in b flat, mixolydian transposition
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Re: Queen Regeina's Ethical Philosophers Depart.

#458 Post by KingOfCowards »

Titus stares at disbelief at the "vision". When its over he asks, "Are these woods known to be enchanted? Perhaps this gnome will have some answers to our questions, but if the fables be true, this sounds like the stories told about Horace Woo whose fortress we are seeking out."
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Re: Queen Regeina's Ethical Philosophers Depart.

#459 Post by MonkeyWrench »

Calen simply shrugs his shoulders as a response to the mass hallucinations that everyone is freaking out about.
Nordbo wrote:Baruch, to Calen: "Sorry to bug you again, but - as we discussed yesterday - I would be very grateful if your helmet could show if any evil vibes emanate from this hammer. Hope this is an OK moment ? Thanks, in faith."
He looks down at the hammer before looking back at Nordbo, "Not evil." He then helps Sanu with any lumbering needing done. He is content with camping on the river bank or with finding a more secure location, he leaves that choice to the others.
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
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Re: Queen Regeina's Ethical Philosophers Depart.

#460 Post by GreyWolfVT »

Garrett "Alright let's just figure this out camp here or keep moving?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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