Delve #1 - The Adventure Begins

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Edeldhur
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Re: Delve #1 - The Adventure Begins

#441 Post by Edeldhur »

Thargus

Takes the front in exploring the cave when Niphon lights a torch - "Someone keep watch for those chasing us"
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Re: Delve #1 - The Adventure Begins

#442 Post by gurusql »

Gelli

"I got that." Gelli replies
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Re: Delve #1 - The Adventure Begins

#443 Post by BaltoBruiser »

Demmesday the 7th of Molivios 2993 AEP 5:10 PM

Thargus, Niphon, and Athena enter the chamber in cliff (mark off a torch from Niphon’s or Jarviss’ inventory). The group enters from the south into a chamber with an 8’ tall ceiling that is approximately 30’(east to west) by 20’ (south to north) of shaped rock without decoration or furnishings. All that is found inside is the remnants of a fire circle in the northwest corner with a small (less than 1’ in diameter) hole to vent smoke. The fire circle looks to have been used in the last week but not today. A stack of fire wood lines the western wall and can provide fuel for many fires. This appears to be a comfortable area to rest while transiting the Long Stair.
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Re: Delve #1 - The Adventure Begins

#444 Post by Doctor Crunch »

Niphon

Niphon sighs with relief and shucks off his backpack. He stretches his weary limbs as he sets Javess to building a fire and preparing supper.
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Re: Delve #1 - The Adventure Begins

#445 Post by Rex »

Athena

Athena will search the walls, starting by the fire area for secret doors.
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Re: Delve #1 - The Adventure Begins

#446 Post by ravenn4544 »

Octavios observes the fine shelter. “I can think of a lot worse places….”
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Re: Delve #1 - The Adventure Begins

#447 Post by gurusql »

Gelli

Gelli will help Athena search for search doors.

Secret Door 1-2: [1d6]=2
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Re: Delve #1 - The Adventure Begins

#448 Post by Rex »

Rex wrote: Fri Feb 07, 2025 12:06 am Athena

Athena will search the walls, starting by the fire area for secret doors.
Search [1d6]=5

I forgot we roll our own search in this game.
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Re: Delve #1 - The Adventure Begins

#449 Post by BaltoBruiser »

Demmesday the 7th of Molivios 2993 AEP 5:20 PM

After a thorough search the party finds no secret doors. Gundren remarks, This appears to be quality ancient Archontean stone masonry. Not Dwarven in its quality but pretty good for human work. Nothing appears out of sorts to me.
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Re: Delve #1 - The Adventure Begins

#450 Post by Doctor Crunch »

Niphon

Niphon begins to make himself comfortable as Javess bustles around making camp. If there's light enough he'll spend some time reviewing the papers from the caravan camp for any details he missed the first time.

Should we set watch at the cave mouth?
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Re: Delve #1 - The Adventure Begins

#451 Post by Rex »

Athena

"Yes, and if we have 2 on at a time the other inside in case we missed a secret entrance."
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Re: Delve #1 - The Adventure Begins

#452 Post by Edeldhur »

Thargus

"Lets also make sure to check the ascent regularly while on watch - in case they decide to follow us in the dark" - Thargus added - "Feels reckless and we should probably see their light coming from afar, but who knows? Better not risk it"

Otherwise ready to camp.
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Re: Delve #1 - The Adventure Begins

#453 Post by gurusql »

Gelli

Ready to camp.

"I will volunteer for first watch."
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Re: Delve #1 - The Adventure Begins

#454 Post by BaltoBruiser »

Unless there is something else the party wants to do I want to try these rules out for sleeping rough:

1) What season is it? (In our case it is Winter which is +2 to the number to beat)
2) Does one of the party members make a fire? (Without a fire +2 to the number to beat)
3) Does the character have a bedroll or sleeping furs? (Without a bedroll or sleeping furs +2 to the number to beat)
4) Does one of the party members attempt to make a meal for the party? This will require a Wisdom Check (3d6 + WIS > 22 is successful) (success -1 to the number to beat)
5) Does anyone want to try build camaraderie by telling stories or singing songs over the camp fire (or in the dark if there is no fire)? This will require a Charisma check (3d6 + CHR > 22 is successful) (success -1 to the number to beat)
6) Roll 3d6 and add your Constitution Score.

Depending on 1-5 the number to beat in 6 can be anywhere between 20 and 28.

If the character does not beat the number, they will suffer a -1 penalty to attack/damage rolls and spellcasters will have a 1 in 6 chance of not being able to concentrate enough to memorize their spells the following day because they did not get a good night's rest. The penalty will accumulate up to -4 and 4 in 6 chance for spellcasters. If a character gets to this point, they will become "completely exhausted" and will not be able to partake in any adventuring activity until they successfully sleep.

Please let me know if these rules make sense ... I am flexible
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Re: Delve #1 - The Adventure Begins

#455 Post by Rex »

Athena

Athena will make dinner for everyone. "A good meal will help everyone feel better."

Meal [3d6+16]=9+16=25

Rest [3d6+14]=11+14=25

Sure, works for me.
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Re: Delve #1 - The Adventure Begins

#456 Post by ravenn4544 »

Octavios will lend a hand with building a fire for sure.

Camp check [3d6+10]=9+10=19

His check would include the fire benefit and he has a bedroll for sleeping.
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Re: Delve #1 - The Adventure Begins

#457 Post by Edeldhur »

Thargus

Could be an interesting mechanic - in this case it seems Thargus has a bedroll, we have a fire and a meal, correct?

Rest [1d20+8]=20+8=28
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Re: Delve #1 - The Adventure Begins

#458 Post by BaltoBruiser »

While I hate to take a 20 out of play, I was looking for a 3d6 to add to CON score.
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Re: Delve #1 - The Adventure Begins

#459 Post by gurusql »

Gelli

Whatever you want is fine, but for those of us with poor stats some of those rolls are rough. For a CON of 9 (low average), in the best situation it is less than 50% to have a good nights sleep (11+) and with some of the mods it is impossible (19+ needed).

Gelli will stay near the fire.

CON 9: [_3d6+9]=(6+5+3)=14+9=23
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Re: Delve #1 - The Adventure Begins

#460 Post by Doctor Crunch »

Niphon

I'm not sure if Javess would provide a bonus here. Niphon has a bedroll, there is a fire and a meal.

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