The Starport Dive
Re: The Starport Dive
I get that for the TL16 and above stuff. But the Grav Pistol and Rifles are TL13-15 and the write up/description you provided says they are common…just expensive and, therefore, seldom used. Ion Rifles are TL14, and Cartridge Lasers available at TL10…so how are our Mad Dog-found weapons of these specific lower TL weapon types attract that kind of attention … especially given Glisten is a TL16 world. Do they look cooler?
Just for clarification, do the few TL16 worlds in the Imperium not have our TL16 weapons? It sounds like that is the case you are making.
Just for clarification, do the few TL16 worlds in the Imperium not have our TL16 weapons? It sounds like that is the case you are making.
Re: The Starport Dive
I''m hopefully understanding the combat rules correctly but unless we're fighting folk in Battledress, milspec Robots or Vehicles (where we need uber penetration & damage) using the higher tech weapons just a) flags us up b) does excess/redundant damage to a target that we don't need.terrymixon wrote: ↑Thu Sep 19, 2024 2:52 pmExplainable? Yes. Draw every person in the sector that wants that tech at any cost? Also yes. Have the authorities impound the for public safety (and to reverse engineer)? Once again, yes.Thumper wrote: ↑Thu Sep 19, 2024 2:35 pm Sure, but credibly explainable…At least to high authorities.
Ion and fusion/plasma weapons are common at TL 14/15…same as Accelerator Weapons… so shouldn’t be too difficult Metz-slain, right? The Maser, Sunbeam, and Disintegrator…”Lucy? You got some ‘splaining to do!”
There's no need to use them when the laser equivalent is just as efficient/destructive. Using auto fire and high skill/stat bonuses Silencer and Walt can almost guarantee multiple hits.
In mundane situations using the "chrome" gear causes more trouble than its worth with both literal and actual fallout coming back on us. For example in this current situation surely the very last thing we want to do is irradiate bits of our brand new spaceport???
Last edited by Tiglath on Thu Sep 19, 2024 3:43 pm, edited 1 time in total.
- terrymixon
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Re: The Starport Dive
Are there other TL-16 worlds inside the Imperium other than Vincennes? Yes, the weapons that are TL-15 or lower won’t do more than cause a little envy. As you go up above that, each step makes them more attention grabbing.Thumper wrote: ↑Thu Sep 19, 2024 3:27 pm I get that for the TL16 and above stuff. But the Grav Pistol and Rifles are TL13-15 and the write up/description you provided says they are common…just expensive and, therefore, seldom used. Ion Rifles are TL14, and Cartridge Lasers available at TL10…so how are our Mad Dog-found weapons of these specific lower TL weapon types attract that kind of attention … especially given Glisten is a TL16 world. Do they look cooler?
Just for clarification, do the few TL16 worlds in the Imperium not have our TL16 weapons? It sounds like that is the case you are making.
Glisten is TL-15. The Starport you just received was finalized using tech from Vincennes. In Deneb and the Spinward Marches, TL-15 is scarce. TL-16 almost a myth.
I was too broad in my earlier comment. I’d forgotten that a lot of the weapons were lower tech level. Amend my statement to being about the high tech weapons.
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Re: The Starport Dive
This was the point I was making.Tiglath wrote: ↑Thu Sep 19, 2024 3:40 pmI''m hopefully understanding the combat rules correctly but unless we're fighting folk in Battledress, milspec Robots or Vehicles (where we need uber penetration & damage) using the higher tech weapons just a) flags us up b) does excess/redundant damage to a target that we don't need.terrymixon wrote: ↑Thu Sep 19, 2024 2:52 pmExplainable? Yes. Draw every person in the sector that wants that tech at any cost? Also yes. Have the authorities impound the for public safety (and to reverse engineer)? Once again, yes.Thumper wrote: ↑Thu Sep 19, 2024 2:35 pm Sure, but credibly explainable…At least to high authorities.
Ion and fusion/plasma weapons are common at TL 14/15…same as Accelerator Weapons… so shouldn’t be too difficult Metz-slain, right? The Maser, Sunbeam, and Disintegrator…”Lucy? You got some ‘splaining to do!”
There's no need to use them when the laser equivalent is just as efficient/destructive. Using auto fire and high skill/stat bonuses Silencer and Walt can almost guarantee multiple hits.
In mundane situations using the "chrome" gear causes more trouble than its worth with both literal and actual fallout coming back on us.
Re: The Starport Dive
My mistake about Glisten TL. Sorry.
So, the TL-15 and below weapons in this system…including Garvin’s TL14 arc-field gloves…would catch the kind of attention like: “Oh, wow, top shelf stuff. Wish I could afford that.” Or: “What allows them to possess that kind of weapon…oh, licensed bounty Hunter. Hey, lemme see that license”.
Certainly the Grand Princess’ Guard could have TL15 and 16 with no questions asked. Even the TL16 Vincennes stuff would be no more a problem than eye catching…correct? Otherwise, the local nobility and their guards would routinely carry higher TL weapons than the Grand Princess’ TL13 Gauss Pistols (though Gauss is very cool).
Now us using TL16 and beyond stuff … totally different story.
I think Walt will stick with his TL15 Grav Pistol…I really like being able to instantly adjust damage die and AP with each shot if need be.
So, the TL-15 and below weapons in this system…including Garvin’s TL14 arc-field gloves…would catch the kind of attention like: “Oh, wow, top shelf stuff. Wish I could afford that.” Or: “What allows them to possess that kind of weapon…oh, licensed bounty Hunter. Hey, lemme see that license”.
Certainly the Grand Princess’ Guard could have TL15 and 16 with no questions asked. Even the TL16 Vincennes stuff would be no more a problem than eye catching…correct? Otherwise, the local nobility and their guards would routinely carry higher TL weapons than the Grand Princess’ TL13 Gauss Pistols (though Gauss is very cool).
Now us using TL16 and beyond stuff … totally different story.
I think Walt will stick with his TL15 Grav Pistol…I really like being able to instantly adjust damage die and AP with each shot if need be.
Re: The Starport Dive
Yeah we can go to "Bling" as per "flash git bounty hunters"! (TL 14/15 tops)
But not "chrome" TL 16+.
One has "plausible deniability" while the other not only "overkills" the target/prisoner/hostage/Intel source (and possibly irradiates the area) it also over penetrates and shares all that excess energy (it's got to go somewhere!) with the school trip to the starport on the other side of the wall...
Grav pistol's an ideal choice being "Bling" but also having way more utility than a fusion pistol.
NB Given our "weapon smithing" fabricator skills we can easily tune up any "hard round" weapon to carry toxins (paralysis, anti psi, tranq, etc) or special payloads (e.g HE). Now this might be where you could hide your TL 16 upgrade - in the ammo.
NB (the second). Don't forget the extra effect our skills and upgrades have. The ability to (semi reliably) place -4 DM "called shots" on weak armour locations / disabling target areas pushes the effect of even mundane weapons in our hands.

But not "chrome" TL 16+.
One has "plausible deniability" while the other not only "overkills" the target/prisoner/hostage/Intel source (and possibly irradiates the area) it also over penetrates and shares all that excess energy (it's got to go somewhere!) with the school trip to the starport on the other side of the wall...
Grav pistol's an ideal choice being "Bling" but also having way more utility than a fusion pistol.
NB Given our "weapon smithing" fabricator skills we can easily tune up any "hard round" weapon to carry toxins (paralysis, anti psi, tranq, etc) or special payloads (e.g HE). Now this might be where you could hide your TL 16 upgrade - in the ammo.
NB (the second). Don't forget the extra effect our skills and upgrades have. The ability to (semi reliably) place -4 DM "called shots" on weak armour locations / disabling target areas pushes the effect of even mundane weapons in our hands.
Re: The Starport Dive
I amended Walt's Go-Bag packing to make two Go-Bags. One is packed with TL15 and below kit. The other is TL16 and above kit. Clearly labled!!
By the way...a Go-Bag is a bag with backpack straps.
By the way...a Go-Bag is a bag with backpack straps.
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Re: The Starport Dive
Yes, and that's fine.Thumper wrote: ↑Thu Sep 19, 2024 4:16 pm My mistake about Glisten TL. Sorry.
So, the TL-15 and below weapons in this system…including Garvin’s TL14 arc-field gloves…would catch the kind of attention like: “Oh, wow, top shelf stuff. Wish I could afford that.” Or: “What allows them to possess that kind of weapon…oh, licensed bounty Hunter. Hey, lemme see that license”.
Certainly the Grand Princess’ Guard could have TL15 and 16 with no questions asked. Even the TL16 Vincennes stuff would be no more a problem than eye catching…correct? Otherwise, the local nobility and their guards would routinely carry higher TL weapons than the Grand Princess’ TL13 Gauss Pistols (though Gauss is very cool).
Now us using TL16 and beyond stuff … totally different story.
I think Walt will stick with his TL15 Grav Pistol…I really like being able to instantly adjust damage die and AP with each shot if need be.
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Re: The Starport Dive
Yep. Can't wait until you start getting called trick shooters.Tiglath wrote: ↑Thu Sep 19, 2024 4:36 pm Yeah we can go to "Bling" as per "flash git bounty hunters"! (TL 14/15 tops)![]()
But not "chrome" TL 16+.
One has "plausible deniability" while the other not only "overkills" the target/prisoner/hostage/Intel source (and possibly irradiates the area) it also over penetrates and shares all that excess energy (it's got to go somewhere!) with the school trip to the starport on the other side of the wall...
Grav pistol's an ideal choice being "Bling" but also having way more utility than a fusion pistol.
NB Given our "weapon smithing" fabricator skills we can easily tune up any "hard round" weapon to carry toxins (paralysis, anti psi, tranq, etc) or special payloads (e.g HE). Now this might be where you could hide your TL 16 upgrade - in the ammo.
NB (the second). Don't forget the extra effect our skills and upgrades have. The ability to (semi reliably) place -4 DM "called shots" on weak armour locations / disabling target areas pushes the effect of even mundane weapons in our hands.
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Re: The Starport Dive
Arkar will drop his enery pistol in the go bag and take a tl 14 energy pistol instead.
Re: The Starport Dive
I think I am pretty well updated. Not 100% gear headed but pretty close!
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Re: The Starport Dive
You did, but Jaelah still needs to. Garvin has 4 points left to allocate as the ones he told me to add to vacc suit were already allocated there. You can look in your private messages for the link. Add numbers to the green to hit 48 at the bottom of the sheet.terrymixon wrote: ↑Thu Sep 19, 2024 10:29 pmDid you update the skills sheet?
Re: The Starport Dive
My skill sheet shows no addition to Vacc Suit so might that mean I'm actually "full"?terrymixon wrote: ↑Thu Sep 19, 2024 10:49 pm Garvin has 4 points left to allocate as the ones he told me to add to vacc suit were already allocated there.
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Re: The Starport Dive
Maybe I was looking at the wrong tab. It's added now. Applogies.Tiglath wrote: ↑Thu Sep 19, 2024 11:09 pmMy skill sheet shows no addition to Vacc Suit so might that mean I'm actually "full"?terrymixon wrote: ↑Thu Sep 19, 2024 10:49 pm Garvin has 4 points left to allocate as the ones he told me to add to vacc suit were already allocated there.
Re: The Starport Dive
That's grand! Thanks very much for sorting that out.terrymixon wrote: ↑Thu Sep 19, 2024 11:18 pmMaybe I was looking at the wrong tab. It's added now. Applogies.Tiglath wrote: ↑Thu Sep 19, 2024 11:09 pmMy skill sheet shows no addition to Vacc Suit so might that mean I'm actually "full"?terrymixon wrote: ↑Thu Sep 19, 2024 10:49 pm Garvin has 4 points left to allocate as the ones he told me to add to vacc suit were already allocated there.

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Re: The Starport Dive
Ah! Garvin and Walt, winning friends and influencing people. If I'm ever feeling like jumping off a ledge, please, no one call them to talk me down. 


