Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street
Re: Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street
Mac
Mac moves to where the poltergeist is appearing and prepares to fire once its solid enough.
Mac moves to where the poltergeist is appearing and prepares to fire once its solid enough.
Re: Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street
Jason makes his way back to the southern corner of the room with an eye on his equipment, Uh excuse me, there is a ton of psychomagnatheric energy transference happening over here, I think maybe there's something over here we ought to take a look at.
Re: Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street
Joker
Joker grabs Ecto 1's keys and heads for the door. He secures the traps inside the vehicle, then heads for the Firehouse. Lights, siren, horn, the whole deal.
Moves Roll +4 BP. [4d6]=19 ghost [1d6]=5
(to check his success safely driving)
https://www.youtube.com/watch?v=mNuG25oq_b0
Joker grabs Ecto 1's keys and heads for the door. He secures the traps inside the vehicle, then heads for the Firehouse. Lights, siren, horn, the whole deal.
Moves Roll +4 BP. [4d6]=19 ghost [1d6]=5
(to check his success safely driving)
https://www.youtube.com/watch?v=mNuG25oq_b0
FA FO
Re: Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street
The Haunting of 601 North E Street
The Warlock's Presence.
September 10, 2018, 2:05 pm
Even Colder Inside - Windy outside - Rolling thunder
He starts the Ecto and the Jeep roars to life no small part thanks to the dedicated tinkering with it over the past several weeks that has it running like new. Luckily, the trip is only a mile... unluckily, Joker will have to cut through Downtown during the busy traffic.
Roy tries to make a connections with Kelly as they move to the Attic as Lionel playfully ribs him about playing nerd games...
Kelly moves with him into the attic area, her eyes alert. Later, hun. Something is happening...
Elizabeth elbows Lionel. Focus! and she points to a space where there is something that simply makes no logical sense...
There is a point in the middle of the air where it ripples for a moment. Then there is a visible pinprick which slowly becomes later. As it does, there is a swirl of darkness surrounded by a blueish aura that somewhat resembles water going down a drain, but it seems to suck in all the light and heat as it does, the attic getting otherworldly cold.
.
.
The darkness seems to get larger and larger until finally, it begins to morph into the shape of a man with the same glowing blue aura around him that seems to still be sucking in the energy and not giving it up. Equally blue eyes open and look around at everyone assembled in the attic. The shape becomes a distinct outline of a man with a cane but otherwise, it is devoid of features other than the almost smokey blue eyes. Oh, you have cost me a lot of work today... but it is no matter. All can be mended easily enough. The eyes settle on Mac just as he readies his proton pack. Oh, you won't be needing that...
Blue Phantasm Drain:
.
Hmmm... not the effect I would have hoped for... but close... Now... While your toys recover, let me advise you to not interfere with anything else I am doing here. You have been amusing so far, even today when you undo so much work, but stick to your little pest control matters and keep away from my greater work. I have done far too much and come too close to allow you to stop me now...
Jason sees the readings and what is before them. He is now sure there is a warlock involved. A mortal being who either has... or is looking to make a pact with a higher power to cast magic on the mortal plane. Everything points to this being a manifestation he has created to project himself here, which coincides with...
A phylactery... He would need a phylactery nearby to do this so effectively, which he must be now meaning to protect. Jason tries to block out the realization of what else a phylactery could entail for the warlock's goals...
Jessica looks on with wide eyes... the calm she has had until now broken. I... I've seen you...
Blue Phantasm turns to face her and his blue eyes twinkle a moment. Yes. I believe you have... in your dreams. Your coven can only do so much. Clearly, you cannot stand up to me... You and all the rest of the Blackwell witches would do well to join me... or stay out of the way.
Either way is fine with me. But this... he turns addressing everyone in the attic. This Is unfortunately the only warning I am going to give you. After all... I am a gentleman, not a saint. Now, I'd advise you all to leave. I have much work to fix what you have unraveled here and doing so like this is so tedious for a man my age.
Elizabeth to Lionel: Put me down! We have to find where his Phylactery is before he does something else! It has to be hidden somewhere nearby or he wouldn't be here. He's scared we are about to find it! she hisses.
Kelly nods and shouts: Fan out! Everyone! Try to find something that looks off!
Jessica has checked out mentally as she goes pale, staring at the Phantasm of the warlock... she cannot think clearly.
.
.
Everyone's PKE readouts are going wild. There is a sharp spike in energy even while it seems to get sucked up from everywhere else.
Joker would also be getting these updates on his phone. So let's add an additional Cool Roll v20 for him. If you succeed, you work past it. Staying professional and on the task at hand. If not... Add a -5 penalty for nerves on your Moves Rolls.
Blue Phantasm there is the sound of a sigh. Don't make me do this. Though I am eager to see what my growing powers could do, I would rather not expend the energy at this particular juncture. It would be most inconvenient.
Inventory:
.
Brownie Point Spending:
Jason -4 to Rolls.
Joker -4 to Rolls.
Actions?
.
Brownie Point Pool:
Dr. Jason O'Roarke: 175/214 @@
Lionel 'Freight Train' Williams: 159/188 @
Roy O'Dowd: 134/157 @@
Dzjokar "Joker" Jelal: 214/260
David "Mac" McAuslan: 121/191
Jessica: 41/75
Kelly: 49/75
Elizabeth: 47/75
@ = One free re-roll without ghost die. Merry Christmas 2019 & 2020!
The Warlock's Presence.
September 10, 2018, 2:05 pm
Even Colder Inside - Windy outside - Rolling thunder
Joker grabs up the used traps and the Ecto keys. His adrenaline spurring him on and some of those early memories of running through the streets as a child awakens inside him as she dashes down the 3 flights of stairs and out the front door into the wind. The clouds swirl overhead as Joker secures the traps in the Ecto and sees that they are indeed draining off quicker than they should.Joker's Field Device Timer: 13/18
He starts the Ecto and the Jeep roars to life no small part thanks to the dedicated tinkering with it over the past several weeks that has it running like new. Luckily, the trip is only a mile... unluckily, Joker will have to cut through Downtown during the busy traffic.
Elizabeth elbows Lionel. Focus! and she points to a space where there is something that simply makes no logical sense...
There is a point in the middle of the air where it ripples for a moment. Then there is a visible pinprick which slowly becomes later. As it does, there is a swirl of darkness surrounded by a blueish aura that somewhat resembles water going down a drain, but it seems to suck in all the light and heat as it does, the attic getting otherworldly cold.
.
The darkness seems to get larger and larger until finally, it begins to morph into the shape of a man with the same glowing blue aura around him that seems to still be sucking in the energy and not giving it up. Equally blue eyes open and look around at everyone assembled in the attic. The shape becomes a distinct outline of a man with a cane but otherwise, it is devoid of features other than the almost smokey blue eyes. Oh, you have cost me a lot of work today... but it is no matter. All can be mended easily enough. The eyes settle on Mac just as he readies his proton pack. Oh, you won't be needing that...
Blue Phantasm Drain:
Hmmm... not the effect I would have hoped for... but close... Now... While your toys recover, let me advise you to not interfere with anything else I am doing here. You have been amusing so far, even today when you undo so much work, but stick to your little pest control matters and keep away from my greater work. I have done far too much and come too close to allow you to stop me now...
Jason sees the readings and what is before them. He is now sure there is a warlock involved. A mortal being who either has... or is looking to make a pact with a higher power to cast magic on the mortal plane. Everything points to this being a manifestation he has created to project himself here, which coincides with...
A phylactery... He would need a phylactery nearby to do this so effectively, which he must be now meaning to protect. Jason tries to block out the realization of what else a phylactery could entail for the warlock's goals...
Jessica looks on with wide eyes... the calm she has had until now broken. I... I've seen you...
Blue Phantasm turns to face her and his blue eyes twinkle a moment. Yes. I believe you have... in your dreams. Your coven can only do so much. Clearly, you cannot stand up to me... You and all the rest of the Blackwell witches would do well to join me... or stay out of the way.
Either way is fine with me. But this... he turns addressing everyone in the attic. This Is unfortunately the only warning I am going to give you. After all... I am a gentleman, not a saint. Now, I'd advise you all to leave. I have much work to fix what you have unraveled here and doing so like this is so tedious for a man my age.
Elizabeth to Lionel: Put me down! We have to find where his Phylactery is before he does something else! It has to be hidden somewhere nearby or he wouldn't be here. He's scared we are about to find it! she hisses.
Kelly nods and shouts: Fan out! Everyone! Try to find something that looks off!
Jessica has checked out mentally as she goes pale, staring at the Phantasm of the warlock... she cannot think clearly.
.
Everyone's PKE readouts are going wild. There is a sharp spike in energy even while it seems to get sucked up from everywhere else.
Joker would also be getting these updates on his phone. So let's add an additional Cool Roll v20 for him. If you succeed, you work past it. Staying professional and on the task at hand. If not... Add a -5 penalty for nerves on your Moves Rolls.
Blue Phantasm there is the sound of a sigh. Don't make me do this. Though I am eager to see what my growing powers could do, I would rather not expend the energy at this particular juncture. It would be most inconvenient.
Inventory:
Brownie Point Spending:
Jason -4 to Rolls.
Joker -4 to Rolls.
Actions?
.
Brownie Point Pool:
Dr. Jason O'Roarke: 175/214 @@
Lionel 'Freight Train' Williams: 159/188 @
Roy O'Dowd: 134/157 @@
Dzjokar "Joker" Jelal: 214/260
David "Mac" McAuslan: 121/191
Jessica: 41/75
Kelly: 49/75
Elizabeth: 47/75
@ = One free re-roll without ghost die. Merry Christmas 2019 & 2020!
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
Re: Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street
Jason looks around the room quickly and decides if you cant do something smart, to do something brave. He clips his wand to his belt, takes a few steps tword the projection, And who are you? What should I call you, Blue Meanie? And folds his arms and smirks.
- Scott308
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Re: Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street
Lionel "Freight Train" Williams
Lionel very carefully sets Elizabeth down, trying to jostle her injured ankle as little as possible. He then begins frantically searching the attic for...something. If there is furniture or other large/ heavy objects, he will move them in order to check behind to make sure nothing is hidden where most people could not find it.
Lionel very carefully sets Elizabeth down, trying to jostle her injured ankle as little as possible. He then begins frantically searching the attic for...something. If there is furniture or other large/ heavy objects, he will move them in order to check behind to make sure nothing is hidden where most people could not find it.
Last edited by Scott308 on Fri May 28, 2021 3:45 am, edited 1 time in total.
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Re: Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street
Can I get you both to roll me a Mod Cool for those? Jason in the sense of a persuasion check and Lionel for perception.
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
Re: Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street





FA FO
Re: Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street
Mac
Mac will search for the phylactery and keep an eye on where his pack is at in the recharge cycle.
Cool +4BP [6d6]=27 ghost die [1d6]=1
Mac will search for the phylactery and keep an eye on where his pack is at in the recharge cycle.
Cool +4BP [6d6]=27 ghost die [1d6]=1
- GreyWolfVT
- Wants a special title like Scott
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Re: Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street
Roy heads to where the commotion is and starts looking for anything out of place or "strange" "You know Lionel not everyone can be a closet nerd like you. Some of us are proud of it and own it." he ribs back.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street
That will also be a Mod Cool for perception from Roy.GreyWolfVT wrote: ↑Thu May 27, 2021 4:12 pm Roy heads to where the commotion is and starts looking for anything out of place or "strange" "You know Lionel not everyone can be a closet nerd like you. Some of us are proud of it and own it." he ribs back.
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34063
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street
Joker
cool: [6d6]=19 Ghost [1d6]=1+4 BP
Moves: 2 ES= Ecto Suspension EE= Ecto Engine
1st leg
J:[3d6]=16 ghost [1d6]=1 +2BP
ES:[5d6]=14 ghost [1d6]=4
EE:[5d6]=24 ghost [1d6]=6
2nd Leg
J:[5d6]=15 ghost [1d6]=6 +3BP
ES:[5d6]=20 ghost [1d6]=4
EE:[5d6]=20 ghost [1d6]=5
3rd Leg
J:[5d6]=18 ghost [1d6]=6 +3BP
ES:[5d6]=20 ghost [1d6]=6
EE:[5d6]=21 ghost [1d6]=6
4th Leg
J:[5d6]=15 ghost [1d6]=6 +3 BP
ES:[5d6]=14 ghost [1d6]=5
EE:[5d6]=19 ghost [1d6]=4
5th Leg
J:[5d6]=23 ghost [1d6]=2 +3BP
ES:[5d6]=18 ghost [1d6]=3
we're doomed....
cool: [6d6]=19 Ghost [1d6]=1+4 BP
Moves: 2 ES= Ecto Suspension EE= Ecto Engine
1st leg
J:[3d6]=16 ghost [1d6]=1 +2BP
ES:[5d6]=14 ghost [1d6]=4
EE:[5d6]=24 ghost [1d6]=6
2nd Leg
J:[5d6]=15 ghost [1d6]=6 +3BP
ES:[5d6]=20 ghost [1d6]=4
EE:[5d6]=20 ghost [1d6]=5
3rd Leg
J:[5d6]=18 ghost [1d6]=6 +3BP
ES:[5d6]=20 ghost [1d6]=6
EE:[5d6]=21 ghost [1d6]=6
4th Leg
J:[5d6]=15 ghost [1d6]=6 +3 BP
ES:[5d6]=14 ghost [1d6]=5
EE:[5d6]=19 ghost [1d6]=4
5th Leg
J:[5d6]=23 ghost [1d6]=2 +3BP
ES:[5d6]=18 ghost [1d6]=3


FA FO
Re: Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street
Joker: additional rolls coming soon. Then we'll resolve this upcoming mess! 

Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
Re: Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street
Ouch. By 1 getting at least partial success.
Joker is visibly rattled by the alarms on his phone for the PKE readouts. He can only guess at what is going on, but the prevailing thought is: This is bad... Really bad...Urson wrote: ↑Fri May 28, 2021 2:47 pmMoves: 2 ES= Ecto Suspension EE= Ecto Engine
1st leg
J:[3d6]=16 ghost [1d6]=1 +2BP 16-5=11 Fail.
ES:[5d6]=14 ghost [1d6]=4 18-5=13 Fail.
EE:[5d6]=24 ghost [1d6]=6 30 Plenty Fast!
He starts the Ecto and puts it into gear and... misses a gear. +10 secs Once he gets the Ecto moving backward and not forward towards the house, he then overcorrects with the wheel not realizing how top-heavy the Jeep is on the wobbly suspension. He hops off the curb and is jostled side to side as the Jeep bounces and straightens. +10 secs
When he smashes the gas, the engine lurches forward and Joker is finally on the move. -5 secs.
The jostling of the Jeep should not have had too bad an effect on the equipment but something is off. Joker hears a Beep! Beep! from the traps. This usually warns there is only 1 hour of energy left... but they just said 8 hours?!
Again the thought: This is bad... Really bad...
Round 1 Summary: DMG: 0/25. ETA: 1:15.
Joker moves to the corner of the street and yanks the wheel trying not to oversteer like before and cuts the corner, hobbling the curb again. +5 secsUrson wrote: ↑Fri May 28, 2021 2:47 pm 2nd Leg
J:[5d6]=15 ghost [1d6]=6 +3BP 21-5=16 Fail.
ES:[5d6]=20 ghost [1d6]=4 24-5=19 Fail
EE:[5d6]=20 ghost [1d6]=5 25 Still Fast!
Roll Suspension (5d6) v20 -5 for Old Shocks Penalty. Failure means you take 1d6 DMG to the Jeep, Minus the Tough Roll which is 7d6.
IF you need to roll for tough, then the following Tough roll will be -1d6 and so on until that stat is degenerative with use.
Once the corner is navigated, Joker can breathe a little relief as he sees a straightaway ahead of him and he can smash the gas again. Luckily, what few cars and people he sees seem to be heeding the lights and siren and staying out of the way as the Jeep carries him forward, proving the engine is still sound! -5secs
Round 2 Summary: DMG: 0/25. ETA: 1:15. Unresolved.
Joker is still rattled from the multiple alarms from his PKE and now another series of Beep, Beeps! from the traps. 45mins on the batteries?! How are they draining so fast?! This is bad... Really bad...Urson wrote: ↑Fri May 28, 2021 2:47 pm 3rd Leg
J:[5d6]=18 ghost [1d6]=6 +3BP 24-5=19 Fail.
ES:[5d6]=20 ghost [1d6]=6 26-5=21 Finally getting a handle on the steering!
EE:[5d6]=21 ghost [1d6]=6 27 Still Fast!
He comes up on the big intersection on Garrison Ave. It is busy! He has lights, sirens, a blaring horn, and a can do attitude, but it is not enough to catch the attention of a big truck passing through the intersection. Joker once more tries to steer past, but the truck is moving too quickly and Joker has to slam on the brakes. +5 secs
Roll Suspension v20 but with the +5 for Brakes. Fail means a 1d6 DMG - Tough Roll as before.
After, Joker is able to successfully weave around since everyone has stopped to see the spectical and once more the motor roars to life as he smashes the gas to take advantage of the horsepower and people in general getting out of the way. -10 secs for Suspension and Engine rolls.
Round 3 Summary: DMG: 0/25. ETA: 1:10. Unresolved.
Joker can see at this point that at the rate of battery decay, he needs to get the traps to containment within 2mins. If he cannot get there, he is not sure the traps will be able to hold them poltergeist inside. If they are let loose now, they likely will be able to run rampant through the city since their anchor at the house has been effectively severed, and more to the point, he would have 3 angry ghosts in the Jeep with him!
Joker makes it to the turn from Garrison to Towson. This is another super busy intersection and Joker's nerves get the best of him again as he tries to muscle his way in and it simply doesn't work out. He finds himself in a tangle of traffic moving in three different ways and it is all he can do to not ram into one care and not ram into another. +10 secs for each failed roll so far.Urson wrote: ↑Fri May 28, 2021 2:47 pm 4th Leg
J:[5d6]=15 ghost [1d6]=6 +3 BP 21-5=16 Fail.
ES:[5d6]=14 ghost [1d6]=5 19-5=14 Fail. Maybe not?
EE:[5d6]=19 ghost [1d6]=4 23
Let's make this easy... ish...
Two moves rolls v20. Fail = Damage Roll 1d6 - Tough as before. Each fail means you hit something or your jerking around on the controls has damaged something mechanically. I will resolve this in your next round like the others. I am rooting for you! Hope the Touch stat has held out this long!!!
The Traps continue to beep out their warnings! Pending how things go with these goes here, there is also the -5 sec taken off for the successful engine roll.
Round 4 Summary: DMG: 0/25. ETA: 1:25. Unresolved.
Joker is making it to the home stretch. He can see the Firehouse from here! He accelerates down the Ave and luckily the engine is holding out. It is when he enters into the parking lot behind the Firehouse, that the shocks cause the Jeep to rock and roll a little on it's way down the ramp into the basement where the Containment Unit is located. +5 secsUrson wrote: ↑Fri May 28, 2021 2:47 pm 5th Leg
J:[5d6]=23 ghost [1d6]=2 +3BP 25-5=20
ES:[5d6]=18 ghost [1d6]=3 21-5=16 Fail.
Roll moves v20 +5 for brakes to come to a stop before something bad happens. As before... 1d6 DMG for a failed roll - whatever Tough is left.
Round 4 Summary: DMG: 0/25. ETA: 1:30. Unresolved.
So this is going to be a glorious disaster... I did not think it would be this bad! LOL!
Just for keeping things rolling, give me an additional moves roll from Joker to get the Traps from the Ecto to the Containment. Let's see how he does!
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
Re: Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street
Joker
Joker is concentrating, trying to emulate the taxi drivers in the Old City portion of Istanbul: Swear loudly, insult their heritage, and take your Right of Way by force if you have to!
Leg 1: Suspension [5d6]=16-5 [7d6]=21 tough
Leg 2: Suspension [5d6]=20+5
Leg 3:Suspension [5d6]=16
[5d6]=18
Leg 4: [5d6]=19+5
Carrying traps:[4d6]=14 ghost [1d6]=3 +3 BP.
I hope I didn't skip anything.
Janine: "Yeah, it's a sign- 'Going out of Business'..
Joker is concentrating, trying to emulate the taxi drivers in the Old City portion of Istanbul: Swear loudly, insult their heritage, and take your Right of Way by force if you have to!
Leg 1: Suspension [5d6]=16-5 [7d6]=21 tough
Leg 2: Suspension [5d6]=20+5
Leg 3:Suspension [5d6]=16
[5d6]=18
Leg 4: [5d6]=19+5
Carrying traps:[4d6]=14 ghost [1d6]=3 +3 BP.
I hope I didn't skip anything.
Janine: "Yeah, it's a sign- 'Going out of Business'..
FA FO
Re: Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street
The Haunting of 601 North E Street
The Warlock's Presence.
September 10, 2018, 2:10 pm
Even Colder Inside - Windy outside - Rolling thunder
Mac doesn't see anything that immediately jumps out and says
Mac, forgetting at that moment to mind his trigger finger, he fires his proton pack prematurely and the beam fizzles out the end unable to perform the desired effect since it lacks the virility of a full charge. How embarrassing. He looks down to see he just blew the power load before it could start and he is back to square one. He has to wait for it to build again. One more turn for Mac. Sorry, the ghost die has spoken.
Blue Phantasm turns and looks to Mac. Tut, tut, Mr. MacAustin. Your technology will not work here. Please, mind your manners.
I am being very patient, but these patience have limits that we are beginning to approach.
Lionel looks around but other than a few oddball things here and there the space seems remarkably empty. There is an old chair over there... a cardboard box over there, but it is tumped over revealing an old set of crockery.
This time it is Roy who has the burst of inspiration. He remembers a time in his teen years when he needed to hide his Sci-Fi comics from an overprotective mother. There was a small part of his wall where it was sectioned off to keep the rooms even, creating a void inside. He cannot be sure if this is exactly the case but he looks anyway and sees that the part of the wall that the Blue Phantasm is standing in front of has a section that has been puddied over some time ago and repainted. It is well done, but still doesn't quite match the rest of the wall since the edges are a little smoother than the rest.
Jessica, Kelly, Elizabeth, and the other witches begin linking hands and begin chanting...
Blue Phantasm
Inventory:
.
Brownie Point Spending:
Mac -4 to Rolls.
Joker -21 to Rolls.
Roy -3 to Rolls.
Actions?
.
Brownie Point Pool:
Dr. Jason O'Roarke: 175/214 @@
Lionel 'Freight Train' Williams: 159/188 @
Roy O'Dowd: 131/157 @@
Dzjokar "Joker" Jelal: 193/260
David "Mac" McAuslan: 113/191
Jessica: 41/75
Kelly: 49/75
Elizabeth: 47/75
@ = One free re-roll without ghost die. Merry Christmas 2019 & 2020!
The Warlock's Presence.
September 10, 2018, 2:10 pm
Even Colder Inside - Windy outside - Rolling thunder
JokerJoker's Field Device Timer: 14/18
but he can realize that the entity before them certainly seems to not be going out of his way to move from the spot where he is standing. Could he be there for a reason? Is that a clue?strange supernatural object,
Mac, forgetting at that moment to mind his trigger finger, he fires his proton pack prematurely and the beam fizzles out the end unable to perform the desired effect since it lacks the virility of a full charge. How embarrassing. He looks down to see he just blew the power load before it could start and he is back to square one. He has to wait for it to build again. One more turn for Mac. Sorry, the ghost die has spoken.
Blue Phantasm turns and looks to Mac. Tut, tut, Mr. MacAustin. Your technology will not work here. Please, mind your manners.
I am being very patient, but these patience have limits that we are beginning to approach.
Jason tries to bluff the Phantasm before him, but it only flicks a glance his way. Please, Dr. O'Roarke, we are civilized and educated men, these sorts of nonsense do not behoove us. We should be setting the example for the rest.
Lionel looks around but other than a few oddball things here and there the space seems remarkably empty. There is an old chair over there... a cardboard box over there, but it is tumped over revealing an old set of crockery.
This time it is Roy who has the burst of inspiration. He remembers a time in his teen years when he needed to hide his Sci-Fi comics from an overprotective mother. There was a small part of his wall where it was sectioned off to keep the rooms even, creating a void inside. He cannot be sure if this is exactly the case but he looks anyway and sees that the part of the wall that the Blue Phantasm is standing in front of has a section that has been puddied over some time ago and repainted. It is well done, but still doesn't quite match the rest of the wall since the edges are a little smoother than the rest.
Jessica, Kelly, Elizabeth, and the other witches begin linking hands and begin chanting...
Blue Phantasm
Inventory:
Brownie Point Spending:
Mac -4 to Rolls.
Joker -21 to Rolls.
Roy -3 to Rolls.
Actions?
.
Brownie Point Pool:
Dr. Jason O'Roarke: 175/214 @@
Lionel 'Freight Train' Williams: 159/188 @
Roy O'Dowd: 131/157 @@
Dzjokar "Joker" Jelal: 193/260
David "Mac" McAuslan: 113/191
Jessica: 41/75
Kelly: 49/75
Elizabeth: 47/75
@ = One free re-roll without ghost die. Merry Christmas 2019 & 2020!
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
- GreyWolfVT
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Re: Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street
Roy points out the section of wall "There is something hidden in the wall there right behind that phantom, you can't easily make it out but someone tried to cover up a void in the wall they created with putty and paint."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street
Mac
Mumbles, "Son of a .." He then starts to work his way around to where Roy is pointing out, he knows he is good a breaking things and this looks like it may call for exactly that.
Mumbles, "Son of a .." He then starts to work his way around to where Roy is pointing out, he knows he is good a breaking things and this looks like it may call for exactly that.