IC II

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VonAlric
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Re: IC II

#421 Post by VonAlric »

Gardo

Grunting at the hit, Gardo presses his attack home and encourages his companions to follow suit.
It's hard to explain puns to kleptomaniacs because they always take things literally.
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Re: IC II

#422 Post by The_Wanderer »

Feargus

Dodges out of the way of the falling behemoth and skips past loose stones to close on the remaining brute. He brings his mace around again, trying to catch the giant's flank.
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shaidar
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Re: IC II

#423 Post by shaidar »

Newton draws his axe and joins in the combat.
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thirdkingdom
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Re: IC II

#424 Post by thirdkingdom »

Round Two

The melee continues. The mercenaries mostly make themselves scarce; they're archers, accustomed to firing upon the foe from a distance while on horseback, and have no desire to tangle with brutes twice the height of a man. Gardo and Notai both deal blows to the giant they're facing, with Notai darting in and then back. Telemachus sends another volley of magical missiles at the giant facing Casfrea, and it crumples to the ground as the dangerous darts burrow deep into its flesh.

Casfrea is overcome with rage, a blinding, white hot fury that takes over her being. She leaps forward to engage the remaining giant, but slips on the ground and her swing goes wild. The large brutish humanoid is able to fend off the remaining blows. It swings, catching Casfrea as she attempts to right herself, but Gardo quickly ends it life with a well-timed blow.

Casfrea shakes herself out of her rage. Two of the four giants now lie dead.

Giant hp: 7-10, 39-11-9
Initiative, PCs first:: 2#1d6 4 6
Giant attacks: http://orokos.com/roll/769737: 2#1d20+7 8 19 2#2d8 6 4 Both attacks miss!

Gardo: http://orokos.com/roll/769738: 1d20+7 18 1d8+4 11 That's a hit!
Notai: http://orokos.com/roll/769741: 1d20+5 25 1d6+3 5 That's a nat 20, for max damage!
Newton. Let's say Newton is attacking the one that Casfrea is attacking: http://orokos.com/roll/769743: 1d20+7 24 1d6+5 10 Newton takes down the first one.
Telemachus: http://orokos.com/roll/769745: 3d6+3 7 magic missile
Casfrea moves and attacks. Does she rage? Rage on 1-3.: 2#1d6 2 1 Yes, yes she does. http://orokos.com/roll/769747: 1d20+7 8 1d10+7 8
Feargus: http://orokos.com/roll/769748: 1d20+8 11 1d6+5 10
Wulfka: http://orokos.com/roll/769749: 1d20+4 12 1d8+2 8


Round Three

Giant hp.

Initiative, PCs first:: 2#1d6 4 5
Morale check: http://orokos.com/roll/769816: 2d6 4 Success. Continues to fight.

Giant attacks Casfrea: http://orokos.com/roll/769817: 1d20+7 22 2d8 15 That's a hit, but Casfrea takes 1/2 damage, or 7 hp.
Gardo slays giant: http://orokos.com/roll/769817: 1d20+7 22 2d8 15

Roll for Casfrea to come out of rage:: 2#3d6 14 12

That's a success.
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VonAlric
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Re: IC II

#425 Post by VonAlric »

Gardo

As the giant goes down, Gardo lets out a exultant yell. "Good strike," he says to Notai as he swivels around. He continues to turn and look for something else to attack. After a moment, concern tinges his voice. "I thought there was four giants? That's two down. Where are the other two?"
It's hard to explain puns to kleptomaniacs because they always take things literally.
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sulldawga
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Re: IC II

#426 Post by sulldawga »

VonAlric wrote:Gardo

As the giant goes down, Gardo lets out a exultant yell. "Good strike," he says to Notai as he swivels around. He continues to turn and look for something else to attack. After a moment, concern tinges his voice. "I thought there was four giants? That's two down. Where are the other two?"
Telemachus

"I've got two Fireball spells left. Let's go find them. But first, let's see to our wounded."

The mage walks over to check on Casfrea.
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Re: IC II

#427 Post by shaidar »

Newton heads over to Ribar to see how the injured merc is doing.
did Ribar use skill or spell to heal the merc?
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Re: IC II

#428 Post by thirdkingdom »

shaidar wrote:Newton heads over to Ribar to see how the injured merc is doing.
did Ribar use skill or spell to heal the merc?
Was unsuccessful with the skill check. Merc is still injured. Four mercenaries are at 0 hp; they can be stabilized with a successful check; otherwise they will die.
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shaidar
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Re: IC II

#429 Post by shaidar »

Newton looks at the group.

"Those with healing knowledge, we need to try and stabilise these mercs, then see what other healing we need to use"

He'll gesture for Ribar to start and will lend him a hand where needed.
while stabilization bring them round at 0 hp, or will they remain unconscious?
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Re: IC II

#430 Post by VonAlric »

Wulfka

"I can assist as well.". The fighter sheaths her weapon and goes to help the fallen soldiers.
It's hard to explain puns to kleptomaniacs because they always take things literally.
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thirdkingdom
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Re: IC II

#431 Post by thirdkingdom »

shaidar wrote:Newton looks at the group.

"Those with healing knowledge, we need to try and stabilise these mercs, then see what other healing we need to use"

He'll gesture for Ribar to start and will lend him a hand where needed.
while stabilization bring them round at 0 hp, or will they remain unconscious?
Stabilization will bring them up to 1 hp, but they'll be removed from play for two weeks while they heal.
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Re: IC II

#432 Post by shaidar »

will the use of magical healing remove the need for rest?
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thirdkingdom
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Re: IC II

#433 Post by thirdkingdom »

shaidar wrote:
will the use of magical healing remove the need for rest?
No, it's essentially like being brought back from the dead, but is only available immediately following combat.
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Re: IC II

#434 Post by sulldawga »

Telemachus

After making sure that Casfrea is ok, the mage orders the remaining mercs to keep watch. "The noise of the battle may draw attention."

He then searches the bodies of the dead giants.
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Re: IC II

#435 Post by The_Wanderer »

Feargus

"Yeah, not how we wanted this to go. Stay sharp everybody. If the other two don't show up soon, I say we move quickly on the camp. We don't know which two this was...the two that were seen in the camp or the two who were not in the camp."
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Re: IC II

#436 Post by thirdkingdom »

sulldawga wrote:Telemachus

After making sure that Casfrea is ok, the mage orders the remaining mercs to keep watch. "The noise of the battle may draw attention."

He then searches the bodies of the dead giants.
Casfrea seems to be okay. She's suffered some injuries, but is tough. A search of the giants reveals little. They're both dressed in skins, their weapons crudely carved tree trunks. One of them has a large sack tied to its belt, containing some slabs of dried meat of an indeterminate origin as well as 900 gold coins. The coins look to be old, of a mint that Telemachus is not familiar with. On one side is a lion, rampart, and on the other side the profile of a regal looking woman with long hair.
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thirdkingdom
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Re: IC II

#437 Post by thirdkingdom »

Fourthmonth, Twentiethday
Hex 237.117


Thus decided, the mercenaries are left behind to care for the wounded soldier and bury their dead while the rest of the party presses on northwards. It is early afternoon before the party approaches to within a quarter mile of where the camp is. The giants' presence is obvious; trees have been knocked down or bent, leaves stripped from branches, great patches of earth disturbed. A thin mist of woodsmoke filters through the trees, bearing with it the smell of roasting meat.
Last edited by thirdkingdom on Tue Nov 12, 2019 4:22 pm, edited 1 time in total.
The_Wanderer
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Re: IC II

#438 Post by The_Wanderer »

Feargus
"Ok, quickly and quietly. Newt, Notai - Do you two want to try to take a look?"
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sulldawga
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Re: IC II

#439 Post by sulldawga »

Telemachus inquires if there are any healing spells available for Casfrea.
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thirdkingdom
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Re: IC II

#440 Post by thirdkingdom »

sulldawga wrote:Telemachus inquires if there are any healing spells available for Casfrea.
I'm going to go ahead and assume that Ribar would have used a CLW on Casfrea rather than the wounded merc: http://orokos.com/roll/770141: 1d6+1 3
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