Part 3: Of Wolf and Man

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ybn1197
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Re: Part 3: Of Wolf and Man

#401 Post by ybn1197 »

Did Arastor notice if the passage continued on from the chamber or does it end there?
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Re: Part 3: Of Wolf and Man

#402 Post by GreyWolfVT »

it ended there
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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ybn1197
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Re: Part 3: Of Wolf and Man

#403 Post by ybn1197 »

Dram wrote:Krakus- Not happy with the idea of fighting Owlbears. Are you sure. I hear one is quite the battle. We got 2 of them in their.
Arastor nods his head. "Yes, 1 by itself is a fight. I only suggested it as with them sleeping, we would have an advantage in taking them out. But the tunnel appears to end in that cavern anyway. We can always back-track and tack another tunnel."
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Re: Part 3: Of Wolf and Man

#404 Post by GreyWolfVT »

If you back track there are the other two tunnels the one to the left and to the right.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 3: Of Wolf and Man

#405 Post by Dram »

Krakus- So there is no need for us slay these creatures lets back out quietly and let them sleep.
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Re: Part 3: Of Wolf and Man

#406 Post by thesniperknight1 »

Pheras is disappointed that he didn't see the owlbears but is back to realizing how dangerous it could have been, "Left or right?"
Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye
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Re: Part 3: Of Wolf and Man

#408 Post by ybn1197 »

Arastor

"Either is fine with me. So the left it is."

Arastor proceeds down the left tunnel.
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Re: Part 3: Of Wolf and Man

#409 Post by GreyWolfVT »

Alright close enough
The party backtracks successfully with out waking the slumbering owlbears. To the junction where they then take the left passage instead. This passage snakes around and ends up going down even deeper into the underground to the point where Maithis can determine that your party is about 300 feet underground at this stage heading in a southern direction, the passage is natural make and starts to be covered in a sort of smile or film of sorts along the passage walls and floor. It reeks as well but not of wet dog it's a smell that nobody is able to quite place what it is.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 3: Of Wolf and Man

#410 Post by thesniperknight1 »

"It seems we are heading far away from the wolves, anyone feeling adventurous to see what this stench is? or should we head back?", he smiles.
Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye
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Re: Part 3: Of Wolf and Man

#411 Post by Cwreando »

Bandir whispers, "Our mission is the wolfweres. If we don't need to fight them we should avoid them. Let's back track and take another path???? I'll help fight if need be but if we can avoid a fight we should."
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Re: Part 3: Of Wolf and Man

#412 Post by ybn1197 »

Arastor nods, "I agree. It bothers me that I can't place this smell but I agree that the wolfweres are most likely not here. I'll mark the wall should we have to return so we need how far we progressed." Arastor takes his dagger out and makes an "x" on the wall to mark how far they went before turning around.
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Re: Part 3: Of Wolf and Man

#413 Post by Dram »

Krakus- agrees with the group about avoiding unneeded battles. Yes, let us backtrack to the other cave.
Current Characters/Games
Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
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Re: Part 3: Of Wolf and Man

#414 Post by GreyWolfVT »

There is one more passage left un-explored or are you just going to go all the way back out to the other cave entrances?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 3: Of Wolf and Man

#415 Post by ybn1197 »

I say we try the last remaining tunnel before going all the way out of the cave system
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Re: Part 3: Of Wolf and Man

#416 Post by Dram »

Sorry I meant the last tunnel.
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Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
Kreed Oaken-Chaos halls
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Re: Part 3: Of Wolf and Man

#418 Post by GreyWolfVT »

Back tracking again after marking the passage with an X to show where you have already gone. The party takes the right most passage and it winds around and heads a little upwards before snaking around and heading back down a bit then levels off the smell of wet dog gets stronger the further you go down this passage then it looks like about 30' ahead it opens into a cavern and it sounds like something or somethings are chewing on something or someone as you can hear the sounds of crunching on bone the tearing of meat or skin as something is devouring some sort of food ahead in that cave it sounds like it could be a pack of somethings but is hard to tell at this distance.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 3: Of Wolf and Man

#419 Post by Cwreando »

Bandir draws his bow ready to go in on Arastor's signal in hopes of surprising them. He signals the others to be ready on Arastor's signal. He'll identify targets and fire immediately if he has a clear shot.

Free shot when drawn before initiative and if we are lucky we surprise them.

Thac0 19 [1d20+1] = 9+1 = 10, Dmg Sm [1d8] = 6, dmg L [1d8] = 7 Not counting any surprise bonus or rear bonus if it applies.
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Re: Part 3: Of Wolf and Man

#420 Post by thesniperknight1 »

Pheras follows Bandir through and firs a sling shot

Sling: [1d20+3] = 3+3 = 6, damage: [1d4+1] = 4+1 = 5
Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye
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