Barrowmaze: Repatriating the Red Lion of Aerik

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Straither
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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#401 Post by Straither »

Wrathbone

"Who wants to 'Call it'?" and find out?

I have an idea. Bring up Brutus. Maybe the dog can smell something that we can't, like more zombies standing there, disguised by the illusion?

I am thinking illusions are visual only and that sound or smell may not be changed.

Am I on the right scent?
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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#402 Post by Cwreando »

Durgo

Durgo replies, "MMM...I would make sure the dog does not pass through the shimmering. If the dog doesn't find anything I will proceed in once everyone is out of the room and investigate the coffer. While I feel there is cause for concern here. I was tasked with finding the remains. This appears to be what I needed to locate. Wait. If this is an illusion. I will look upon it and disbelieve it. While the dog sniffs about.

Durgo goes in just enough to get a good look and chooses to disbelieve the illusion.
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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#403 Post by Spearmint »

Exploring beyond the Harpy Shaft.

Brutus does not smell any unusual scents apart from sweaty bodies and fetid, damp chilled air. Crypt rot festers everywhere and this crypt no different in that regard.
Durgo goes in just enough to get a good look and chooses to disbelieve the illusion.
I have never got my head around how you actually disbelieve something. Try to disbelieve the wall exists and walk nose first into it. It is easier to step out in faith than unbelief, just ask the priest Brother Symeon.

Try as you might, you still end up seeing the pictured coffer. You can put you hand across the shimmering air threshold and nothing happens. It is still a hand, it doesn't suddenly look like or feel like a claw.

Confident then that there is no trap or damaging effects in place, you can reach to the coffer and open it if you choose.

Actions Durgo and any who follow him into this small crypt.
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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#404 Post by kwll »

By pure habit, Genaromes goes into the crypt and bends down to recover his coin. "I would have called head, would we have played the game." he says, smiling. "I always prefer to use the head".
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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#405 Post by Straither »

Wrathbone

Watches expectantly and checks on Fydmar or others guarding around the place.

Well, if nothing happens we can bust the next door.

He looks over Genaromes. Has his troubles ended? Whatever the mystery that he saw in the Maiden glass block.
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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#406 Post by scottjen »

Fydmar
Alright. Let me check the coffer for a nasty surprise. Someone take my place at guard for a bit.
Dwarf stonework traps check [1d100]=90
Thief find traps [1d100]=58
Dice roller really doesn't like me checking things. Hmmph, don't see anything wrong....
If it is not heavy stone, he will volunteer to be one of the ones who opens it. If heavy stone, he will defer to the fighters, and move back to his guard spot.
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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#407 Post by Cwreando »

Durgo

Durgo says, "I'm going to open this so eveyone get outside the doorway and not in the middle of the doorway. Fydmar do you want to open this or shall I?"

Durgo ushers everyone out of the room...

"If there's a trap on here it's best only a couple of us or one of us gets hurt."

Once everyone is clear either he or Fydmar will open the coffer. Shield up to block his gaze initially so he doesn't see whats in the coffer and shield his upperbody a bit. If Fydmar opens it, he'll squat to the side the coffer will open from and barely peek over his shield as a means of gaining cover and he'd be 5 ft east of the coffer's location. Durgo allows for any last second information that might change their actions or effects from touching the coffer to sway their actions.
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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#408 Post by DrRenfield »

Brother Symeon

Symeon will stand ready to assist, intoning a prayer of protection.

"Pull me out of the net that they have laid privily for me: for thou art my strength"
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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#409 Post by BaltoBruiser »

Bhelnus

Peeks to make sure that Durgo and Fydmar are not harmed while continuing to maintain his watch on the party's southern flank.
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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#410 Post by Spearmint »

The Great Reveal

Durgo steps into the shimmering air. It has no effect upon him. He reaches out to the upright casket and opens it, the lid swinging outwards as a door.

Inside is a resting figure. Mummified and rotten. The person looks leprous and corrupted, rotting in death ... only Undeath and necrotic corruption surrounds the figure and awakened by the Tomb Robbers, it gasps and snarls before reaching out a diseased arm to grasp at Durgo.

actions please
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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#411 Post by BaltoBruiser »

Bhelnus

With his crossbow already loaded and ready to fire as he was watching the southern door, he moves to crypt doorway and attempts to wound the undead coffer denizen before it is fully awake.

Crossbow Short Range To Hit: [1d20]=9, Damage: [2d4]=6

Unfortunately, his bolt does not find its mark...

-1 bolt
Last edited by BaltoBruiser on Fri Dec 15, 2023 7:28 pm, edited 1 time in total.
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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#412 Post by DrRenfield »

Brother Symeon

Fearing the power of an undead so carefully interred, Symeon will cast Light attempting to blind it.

He came near Damascus: and suddenly there shined round about him a light from heaven
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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#413 Post by Straither »

Wrathbone

"A Mummy! Fire, we need fire and quickly."

Checking my inventory, I have no lantern oil listed but I will strike a firebrand torch and make room in the corridor for those with magic and divine powers to get the Mummy.
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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#414 Post by BaltoBruiser »

Bhelnus

Wrathbone I have flasks of oil that we can use once Durgo and Fydmar are out of harm's way. Grab one out of my pack.
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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#415 Post by scottjen »

Fydmar
Durgo, lets get away before it curses us. Burn it, men.
If Fydmar is in the room, he retreats to just beyond the doorway. If the thing doesn't go for him, he will get out his last flask of oil & prepare to throw.
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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#416 Post by Cwreando »

Durgo

Durgo shield raised places his trinket in the backpack and grabs a flask of oil, backs away quickly and spalshes the flask of oil on the mummy as he backs away. "Put fire to it now." Heeding Fydmar's request to exit. He adds a second flask of oil if he has time. If it's wise he'll close the door as he exits once everyone is out except the mummy.
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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#417 Post by kwll »

Genaromes frantically looks for a torch around him to put to good use against the mummy. If he finds one he will throw it at the monster, oil or not.
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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#418 Post by Straither »

Wrathbone

I have a torch. If folk throw their oil flasks, I will toss in the firebrand and we can turn the undead unto a 'hot mamma' before it comes out into the corridor.
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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#419 Post by Spearmint »

The Mummy casket.

Oil damage: [2d6]=4 [1d6]=5

Thrown flasks crash open and a hurled firebrand ignites the spilled oil. It burns at the feet of the Mummy who just awakened struggles to comprehend the sudden attack upon his eternal rest. Eventually lowers bandages, dry and rotten catch flame, the linen material bound in gilded threads of gold and spider silk, shrivelling and smouldering. He cries in agony and lurches forward to escape the coffer as it threatens to become a pyre to incinerate him. -9hp

next actions please
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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#420 Post by scottjen »

Fydmar
Will hurl his last oil at the creature. Anyone have more oil left?
flaming oil [1d20+2]=15+2=17, dmg [2d6]=8
I recommend those without oil head for the rope at the exit. It is likely we will need to flee very soon and we don't want a line waiting to climb with that thing chasing us!
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