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Re: Greyhawk Q&A

Posted: Thu Mar 28, 2013 1:03 pm
by ragnboneshopper
yep, apples and oranges...

I also have the sense that 5e could be in trouble. I'm not seeing the promised modularity working out with the way certain things are going. But it's hard to tell what the end result will be, and I do hope they can bring it around and achieve something more like the platform that is AD&D. So much easier to pick and choose what you want to use without breaking the game!

yep yep! :D

Re: Greyhawk Q&A

Posted: Fri Apr 12, 2013 11:36 pm
by Stonjuz
Six years after the end of Greyhawk wars. Just an FYI update.

Re: Greyhawk Q&A

Posted: Sat Apr 13, 2013 12:10 am
by Vargr1105
So in other words, it is the year 590 CY?

Re: Greyhawk Q&A

Posted: Sat Apr 13, 2013 12:59 am
by Recklessfireball
Heh, I've missed alot of stuff in this thread. :shock:

Been playing D&D since 1981 but, oddly, I've never played in a Greyhawk campaign (a few one shots- but I never really got a good taste of the setting. This game is probably the most time I've spent in that world, actually). I have played a lot of the classic modules, but they were always shoehorned into whatever homebrew thing we were running back then.

I have played a lot of forgotten realms and I love that setting, although its not my favorite D&D setting; that would have to be a tie between Birthright and Dark sun 2nd edition.

I don't really care whether or not 5th edition succeeds or fails. I hardly ever pay for RPG products any more. There's so much quality, fan-made free stuff these days, that I've got enough to keep me gaming till the end of time. I would really have to be wowed by a product to want to shell out some cash for it. :mrgreen:

Re: Greyhawk Q&A

Posted: Sat Apr 13, 2013 4:54 am
by Stonjuz
Nope. Still 591cy....at least thats what all my reading has told me.

Hard to believe its only been 24 hours since Nayman jumped in that wagon.

Re: Greyhawk Q&A

Posted: Sun Apr 14, 2013 11:25 pm
by Vargr1105
I am going to act like a Forgotten Realms fanboy and be punctilious and nitpicky. ;)

The Greyhawk Wars began in 592 CY and ended in 594 CY. The peace treaty, called the "Pact of Greyhawk" was signed in the city that shares the name on the month of Harvester of that same year.

This means that if the current date is 591 CY then it has been 7 years since the Greyhawk Wars, not 6.

Re: Greyhawk Q&A

Posted: Mon Apr 15, 2013 2:55 am
by Stonjuz
Vargr1105 wrote: The Greyhawk Wars began in 592 CY and ended in 594 CY. The peace treaty, called the "Pact of Greyhawk" was signed in the city that shares the name on the month of Harvester of that same year.
This means that if the current date is 591 CY then it has been 7 years since the Greyhawk Wars, not 6.
I stand corrected. 7 years. You knew ahead of time, that you were my Greyhawk source. 584.

http://www.canonfire.com/wiki/index.php ... _of_591_CY

Re: Greyhawk Q&A

Posted: Tue Jul 09, 2013 12:04 am
by Stonjuz
What does the group think about the module Die Vecna Die?
It is the last part of the Vecna Trilogy.
Anyone played, read or own it?
I'm thinking, that since it is the last main module released for 2nd Edition, (and our current timeline is the end of 2.5, immediately before 3rd edition), it should at least get some feedback.
WIKI: This adventure, and Vecna's multiverse-shattering plan contained within it, have been used by some D&D fans as an in-game explanation of the differences between the 2nd and 3rd editions of Dungeons & Dragons.[citation needed] The closing paragraph of the module reads as follows:
"Even with Vecna's removal, his time in the crux effected change in superspace. Though the Lady of Pain attempts to heal the damage, the turmoil spawned by Vecna's time in Sigil cannot be entirely erased. Some Outer Planes drift off and are forever lost, others collide and merge, while at least one Inner Plane runs "aground" on a distant world of the Prime. Moreover, the very nature of the Prime Material Plane itself is altered. Half-worlds like those attached to Tovag Baragu multiply a millionfold, taking on parallel realism in what was before a unified Prime Material Plane. The concept of alternate dimensions rears its metaphorical head, but doesn't yet solidify, and perhaps it never will. New realms, both near and far, are revealed and realms never previously imagined make themselves known. Entities long thought lost emerge once more, while other creatures, both great and small, are inexplicably eradicated. Some common spells begin to work differently. The changes do not occur immediately, but instead are revealed during the subsequent months. However, one thing remains clear: Nothing will ever be the same again."
dievecnadie.jpg
dievecnadie.jpg (33.15 KiB) Viewed 1476 times
iT IS WRITTEN FOR 6 PLAYERS 10-12
I may have the timeline all screwed, but at least it should be considered.
We could easily, well, maybe not THAT wasy, bump the characters along . That is, if you survive the ANT. :twisted:

RPGnet: The End of the World Is at Hand

"A hideous death cult has seized control of an ancient artifact-monument known as Tovag Baragu. The power behind the cult is the Old One himself, Iuz the Evil, demonic master of an empire. He's on an all-or-nothing quest for supremacy over the world—and the heavens beyond.
To stop him, heroes must face horrors never dreamed of, journeying to a shadowed city where Death rules and the living cower. Here, Iuz will achieve his mad dream by destroying the imprisoned master of that alien citadel—Vecna, the mightiest lich, an immortal demigod.
Two items exist with the power to stop Iuz — the Eye and the Hand of Vecna — but using them carries fantastic risks. Not even the gods know what will be unleashed when these items are fully activated.
Die Vecna Die! takes the heroes from the Greyhawk campaign to the demiplane of Ravenloft and then to the Planescape city of Sigil."

Re: Greyhawk Q&A

Posted: Tue Jul 09, 2013 6:21 am
by Vargr1105
There's a Vecna trilogy?

Re: Greyhawk Q&A

Posted: Tue Jul 09, 2013 11:04 am
by Stonjuz
Yea, sorta.
Vecna Lives
Vecna Reborn
Die Vecna Die

Re: Greyhawk Q&A

Posted: Wed Jul 10, 2013 3:11 am
by ragnboneshopper
Wow, Die Vecna Die is quite a leap from 2nd level... I'll be happy just to survive the ant-thing. Think I'd be interested in branching out to other areas for a while, build up to it... :D

Re: Greyhawk Q&A

Posted: Wed Jul 10, 2013 3:46 am
by Vargr1105
Shouldn't the "trilogy" be played in order though? Starting at the end with a multi-planar campaign doesn't make much sense.

Re: Greyhawk Q&A

Posted: Wed Jul 10, 2013 11:06 am
by Stonjuz
Well, I may have screwed the timeline up if wanting to play all three parts of Vecna series complete and we all know the odds of a pbp game lasting long enough for a trilogy to unfold.
My main opposition to this, is Ravenloft. (Parts 2 & 3) I know more about Greyhawk than I do Ravenloft.
(and I learned everything I know about Greyhawk from Vargr, and Rob Kuntz.) :geek:
I suggest we/I could TRY taking prime events from the first two parts and insert, once back to Greyhawk.

Que the Paul McCartney Lyrics...."If we ever get outta here."

Re: Greyhawk Q&A

Posted: Wed Jul 10, 2013 11:56 pm
by ragnboneshopper
Yeah, maybe seed a few things and see what bait we take. Those of us who've taken on the ant-thing have already proven to be suckers... er, I mean, adventurous types... ;) 8-)

Re: Greyhawk Q&A

Posted: Fri Sep 06, 2013 11:41 pm
by Stonjuz
I have a friend working on a pdf of Vecna Lives.
She said it begins with players all being given wizard characters and I'm not interested in doing that. (As a last resort only)
And is the group really interested in the Ravenloft part? (Vecna Reborn) I'm not.
And, I'm not a good enough dm to WING IT for TWO realms. (I would think it deserves more, somehow)
Hence, I would suggest the group take all they know of the Vecna trilogy and throw it out the window.....
The game known as The Inn of the Unseen Servant will continue to be played the only way I know how.
I sure hope the next two days are as exciting as the prior two were.
Agreed? Help recruit another player.
Any goals your characters have in Greyhawk proper, should be revoiced now....
Before I screw up the place even further. 8-)

Re: Greyhawk Q&A

Posted: Sat Sep 07, 2013 3:22 pm
by ragnboneshopper
Sounds good to me!

Re: Greyhawk Q&A

Posted: Sat Sep 07, 2013 4:06 pm
by NJWilliam
Branc is interested in magical research and will ask for permission to study in Greyhawk's libraries, and for spells for his spellbook that would help him be of use against Iuz (and Vecna).

Re: Greyhawk Q&A

Posted: Sat Sep 07, 2013 5:11 pm
by Vargr1105
Stonjuz wrote:And is the group really interested in the Ravenloft part? (Vecna Reborn) I'm not.
I'd be more interested in it than in the Planescape part, that's for sure.
Hence, I would suggest the group take all they know of the Vecna trilogy and throw it out the window.....
I know zilch about Vecna trilogy except the later part involves ...........
......... so...actually everything Greyhawk post-Gygax is non-canon, so crap all over it to your heart's content. :D
Any goals your characters have in Greyhawk proper, should be revoiced now....
Yeah, get Nayman back on his feet or retire the poor bastard already.

Re: Greyhawk Q&A

Posted: Sun Sep 08, 2013 1:01 pm
by Stonjuz
Vargr1105 wrote:
Any goals your characters have in Greyhawk proper, should be revoiced now....
Yeah, get Nayman back on his feet or retire the poor bastard already.
Done

Re: Greyhawk Q&A

Posted: Sun Sep 08, 2013 10:48 pm
by grey_starr
I think maybe it is time I read up on Greyhawk... I spent most of my time in Waterdeep and FR.