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Re: That Which Shall Not Be Spoken (ooc and questions Vl)
Posted: Fri Oct 12, 2018 12:50 pm
by rredmond
Yup it helps. There needs to be a fast exit from the tree

I don't want to be escaping goblins to be caught by wolves... a Tolkien quote that couldn't be more appropriate!

Re: That Which Shall Not Be Spoken (ooc and questions Vl)
Posted: Fri Oct 12, 2018 1:19 pm
by Inferno
Those sure are some horrible rolls.

Re: That Which Shall Not Be Spoken (ooc and questions Vl)
Posted: Fri Oct 12, 2018 1:32 pm
by ChubbyPixie
Ug.

Re: That Which Shall Not Be Spoken (ooc and questions Vl)
Posted: Fri Oct 12, 2018 6:37 pm
by OGRE MAGE
Don't worry everyone.
Bo has another terrible idea here.

Re: That Which Shall Not Be Spoken (ooc and questions Vl)
Posted: Fri Oct 12, 2018 10:27 pm
by Urson
A terrible idea now is still better than a good idea after we're all dead.
Re: That Which Shall Not Be Spoken (ooc and questions Vl)
Posted: Sat Oct 13, 2018 2:04 am
by AleBelly
Please NPC Mondy. Busy week now dealing with hurricane fallout.
Re: That Which Shall Not Be Spoken (ooc and questions Vl)
Posted: Sat Oct 13, 2018 10:58 am
by OGRE MAGE
Good luck with that, AB!
I hope there wasn’t too much hardship out your way!
Re: That Which Shall Not Be Spoken (ooc and questions Vl)
Posted: Sat Oct 13, 2018 11:28 am
by rredmond
AleBelly wrote:Please NPC Mondy. Busy week now dealing with hurricane fallout.
oh no. yes good luck!
Re: That Which Shall Not Be Spoken (ooc and questions Vl)
Posted: Sat Oct 13, 2018 12:20 pm
by Inferno
AleBelly wrote:Please NPC Mondy. Busy week now dealing with hurricane fallout.
Will do, Ale. I hope everything is alright with you and yours.
Re: That Which Shall Not Be Spoken (ooc and questions Vl)
Posted: Sat Oct 13, 2018 12:22 pm
by Rusty Tincanne
Good luck Alebelly.
Edit: Well it wasn't a fumble, but it certainly won't hit.
Re: That Which Shall Not Be Spoken (ooc and questions Vl)
Posted: Tue Oct 16, 2018 1:59 am
by rredmond
We need to have the DM roll for us!
Z1 attacks Mondegreen: [1d20] = 1, [1d20] = 18, [1d20] = 18 One fumble and two hits.
Z3 attacks Urdur: [1d20] = 15, [1d20] = 12, [1d20] = 12 All three hit.
E1 attacks Hothhil: [1d20] = 20, [1d20] = 17 Both hit, one a critical.
Also noting the three attacks... I shudder to think what the trees can do

Re: That Which Shall Not Be Spoken (ooc and questions Vl)
Posted: Tue Oct 16, 2018 2:19 am
by rredmond
Brings up a question. For these zombies (though the fact they aren't slow, the three attacks and the stench make me think of quite a different undead, but we'll call them zombies for now

) it is a claw, claw, bite for attack and damage? You mention the "dirty claws and fanged mouths" earlier, but wanted to clarify.
Re: That Which Shall Not Be Spoken (ooc and questions Vl)
Posted: Tue Oct 16, 2018 3:35 am
by Inferno
rredmond wrote:Brings up a question. For these zombies (though the fact they aren't slow, the three attacks and the stench make me think of quite a different undead, but we'll call them zombies for now

) it is a claw, claw, bite for attack and damage? You mention the "dirty claws and fanged mouths" earlier, but wanted to clarify.
Yes. Claw, claw, bite. I don't think I ever referred to them as zombies.
Also, please roll me some sling stone damage.
Re: That Which Shall Not Be Spoken (ooc and questions Vl)
Posted: Tue Oct 16, 2018 10:48 am
by rredmond
Inferno wrote:I don't think I ever referred to them as zombies.
No sir. No you did not.

Just flowing with the “Z” designation. Forgot about the sling damage. I’ll do that now.
Re: That Which Shall Not Be Spoken (ooc and questions Vl)
Posted: Tue Oct 16, 2018 11:34 am
by Inferno
Thanks. Sometimes I use Z or X if I don't want to reveal a monster's identity.

Re: That Which Shall Not Be Spoken (ooc and questions Vl)
Posted: Tue Oct 16, 2018 11:43 am
by Inferno
OGRE MAGE wrote:Bo sees the trees moving and suddenly gets an idea. Trees are plants, right? And plants, like humans, are constructed mostly of water, right?
Moving 5' towards E2, he starts casting a spell that he hopes will cleanse this spirit tree form the evil that its absorbed over the long years.
Casting: Purify Water (and praying this might actually work?)
Just wanted to clarify: this didn't work. Using this logic, you could use Purify Water instead of casting Exorcism. I can't support that. But, as always, I appreciate your creativity and ingenuity. Keep it coming.

Re: That Which Shall Not Be Spoken (ooc and questions Vl)
Posted: Tue Oct 16, 2018 12:01 pm
by rredmond
Agreed, creative man! Water being the blood of the tree.

We need a petrify wood spell at this point.

Re: That Which Shall Not Be Spoken (ooc and questions Vl)
Posted: Tue Oct 16, 2018 12:04 pm
by rredmond
Inferno wrote:Thanks. Sometimes I use Z or X if I don't want to reveal a monster's identity.

I think claw, claw, bite, stench, paralyze gives a pretty good indication as to what they are. But in your campaign I wouldn’t assume that’s all they are. Thus Rudolph’s fear.

Re: That Which Shall Not Be Spoken (ooc and questions Vl)
Posted: Tue Oct 16, 2018 12:18 pm
by OGRE MAGE
Inferno wrote: I can't support that. But, as always, I appreciate your creativity and ingenuity. Keep it coming.

That's what you always say....... right after you tell me that something wont work.
Thanks for the clarification. Since that ent didn't attack, I was about to try it again on another.
Now I am back to not knowing what the heck to do.

Re: That Which Shall Not Be Spoken (ooc and questions Vl)
Posted: Tue Oct 16, 2018 12:28 pm
by Rusty Tincanne
Seems like the ents might be sentries, only defending themselves... though in his defense, Hothhil never actually attacked the tree, he only dropped some oil.
At any rate, maybe we should leave the ents alone.
I think Hothhil is done for.