Character Creation and House Rules

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Rex
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Re: Character Creation and House Rules

#41 Post by Rex »

Interesting set. I am curious how you will go.
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VonAlric
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Re: Character Creation and House Rules

#42 Post by VonAlric »

Adding in the additional points, I've got a possible setup.

18, 18, 11, 14, 7, 7
It's hard to explain puns to kleptomaniacs because they always take things literally.
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Rex
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Re: Character Creation and House Rules

#43 Post by Rex »

Looks good. You can start a character sheet and post it in the Sheets thread.
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VonAlric
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Re: Character Creation and House Rules

#44 Post by VonAlric »

Here's the roll for HP:

[1d6] = 6 [1d6] = 1 [1d6] = 1

Re-rolling 1:

[1d6] = 4 [1d6] = 5

That's 15 by my counting.
It's hard to explain puns to kleptomaniacs because they always take things literally.
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Rex
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Re: Character Creation and House Rules

#45 Post by Rex »

Yup, nice re-roll.
steelsister
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Re: Character Creation and House Rules

#46 Post by steelsister »

Here are my stat rolls...

[3d6] = 10 [3d6] = 15 [3d6] = 13 [3d6] = 16 [3d6] = 11 [3d6] = 13

Not bad at all. Now what to play, hmmm...I usually play an archer, a knight/paladin type or a dwarf. Might go with dwarf, just to be the token non-human.
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Rex
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Re: Character Creation and House Rules

#47 Post by Rex »

Very nice rolls. Any of those work just fine. If you run a dwarf, you will need a 15+ on Constitution.
steelsister
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Re: Character Creation and House Rules

#48 Post by steelsister »

Bronna Stonefist (Tentative, mind you...)

Fighter 4th Level
Sec Occupation: Blacksmith/Militia

Str: 15
Int: 10
Wis: 13
Dex: 13
Con: 16
Cha: 11

Hit Points: [1d8] = 2 [1d8] = 7 [1d8] = 3 [1d8] = 6 Add +4 for CON for a total of 22.

Starting Silver: [3d6x10] = 10x10 = 100
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Rex
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Re: Character Creation and House Rules

#49 Post by Rex »

Very nice.

Starting equipment. A set of clothing, mail armor, shield, knife, 3 weapons of your choice, backpack, 2 belt pouches, tinder box, traveling set of tools (no anvil) & water/wine skin. you have a pony (not the best quality, but gets the job done) and basic tack. Do you have a preference on a magic item? Feel free to downgrade any items if you are thinking slightly different (can exchange mail for leather etc.).
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Re: Character Creation and House Rules

#50 Post by alver »

It's going to be straight to business with this party. No sneaking about :lol:
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Re: Character Creation and House Rules

#51 Post by steelsister »

Rex wrote:Do you have a preference on a magic item?
A magic warhammer, a dwarven one, would be nice. Ooooh, I could give it a name! (claps hands)
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Rex
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Re: Character Creation and House Rules

#52 Post by Rex »

OK, Dwarven War Hammer +3 (returns if thrown). Reminder, the +3 only applies to the to hit, not damage.

I think Alver is right, not the sneaky type group.
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Rex
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Re: Character Creation and House Rules

#53 Post by Rex »

steelsister, you need to post a character sheet and I think we are nearly there.

Latter I will try to add a couple more henchman options then I will have everyone pick one and get started.
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Rex
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Re: Character Creation and House Rules

#54 Post by Rex »

VonAlric and steelsister I am going to change your equipment slightly. I got thinking on my walk.

Rodbert, drop horse and tack, add 2 mules with 1 set tack for riding and 1 for panniers

Bronna, drop pony and tack, add a cart with mule and a traveling anvil
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VonAlric
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Re: Character Creation and House Rules

#55 Post by VonAlric »

Last few items to purchase before running off on adventure. Definitely think I need a set of saddle bags for one mule plus two large sacks among the other items that are carried. That would be 12 sp?
It's hard to explain puns to kleptomaniacs because they always take things literally.
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Rex
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Re: Character Creation and House Rules

#56 Post by Rex »

Panniers I gave you are the big sacks to carry stuff on the mule, if that saves you some coin.
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VonAlric
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Re: Character Creation and House Rules

#57 Post by VonAlric »

We can drop the two sacks then.
It's hard to explain puns to kleptomaniacs because they always take things literally.
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