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Re: Lurkers From Beyond (ooc and questions V)

Posted: Fri Apr 27, 2018 7:41 pm
by Zhym
Thanks. That should help Grothnak live an extra minute or two.

BTW, does our position at the top of a ledge the monsters are trying to climb up to give us any to-hit bonus?

Re: Lurkers From Beyond (ooc and questions V)

Posted: Sat Apr 28, 2018 12:15 pm
by Inferno
Yes. :)

Re: Lurkers From Beyond (ooc and questions V)

Posted: Sun Apr 29, 2018 6:19 pm
by SocraticLawyer
Inferno wrote:Moving it along.
I NPCed Urdur based on his last post: supporting Hoom's efforts at deception.
Thanks. Sorry for the hold up! Had a RL issue that demanded a lot of time, but that's over now. :)

Question: is Urdur strong enough to grab the cultist's hand (to "help" him down the rope), but then pull him down when he's off balance (hopefully dropping him all the way down)? Urdur's Strength is 5 right now, so if that would require a Strength check I don't think he should do it.

Re: Lurkers From Beyond (ooc and questions V)

Posted: Sun Apr 29, 2018 6:55 pm
by Inferno
Hi Socratic,
Glad you're back and that all is well.
SocraticLawyer wrote: Question: is Urdur strong enough to grab the cultist's hand (to "help" him down the rope), but then pull him down when he's off balance (hopefully dropping him all the way down)? Urdur's Strength is 5 right now, so if that would require a Strength check I don't think he should do it.
It does require a Strength check, with bonuses due to the element of surprise. It doesn't require a "to hit" roll as Urdur is offering a "helping hand."

Re: Lurkers From Beyond (ooc and questions V)

Posted: Mon Apr 30, 2018 6:01 pm
by Inferno
DadsAngry wrote:Hoom Feethos:

Hoom pushes the cultist while Urdur pulls him over the edge.
Hi Dads,
Happy birthday.

Please link me a d20 to hit roll. Fyi, there will be bonuses for the element of surprise.

Re: Lurkers From Beyond (ooc and questions V)

Posted: Mon Apr 30, 2018 6:23 pm
by DadsAngry
I don't think there is enough bonuses to make this not a fail. :cry:

Push [1d20] = 4

Re: Lurkers From Beyond (ooc and questions V)

Posted: Wed May 02, 2018 5:11 pm
by ChubbyPixie
This is s nail-biter. I’m literally biting my nails right now. :)

Re: Lurkers From Beyond (ooc and questions V)

Posted: Wed May 02, 2018 10:52 pm
by SocraticLawyer
You guys think its worth it for Urdur to try to cast Blindness on this guy? Then maybe try again with the push off the ledge?

EDIT: Or he could just try to stab the guy in the face....

Re: Lurkers From Beyond (ooc and questions V)

Posted: Thu May 03, 2018 1:04 pm
by DadsAngry
Just stick the guy with the pointy end. He's unarmored and a normal NPC. He'll go down quick if we can get a hit on him.

Re: Lurkers From Beyond (ooc and questions V)

Posted: Fri May 04, 2018 4:34 pm
by Inferno
ChubbyPixie wrote:Telkis...
...springs onto the ledge to get between the slithering goo monster and the helpless villagers.

I assume he can do this since it’s only 5 feet across?
Hi Pixie,
Please roll an Ability Check vs Dexterity on 1d20 to leap across.
Failure means he can't attack this round.
Critical failure (a 20) means he misses the ledge.
Thanks. Good luck!

Re: Lurkers From Beyond (ooc and questions V)

Posted: Fri May 04, 2018 5:54 pm
by ChubbyPixie
Oh shit... :)

Whelp, here goes:
Save vs. DEX (18): [1d20] = 11

Phew!

Re: Lurkers From Beyond (ooc and questions V)

Posted: Sat May 05, 2018 8:27 pm
by Zhym
drpete wrote:Pip will continue to help Ingrid move up. When he gets to the villagers, he will shake them, and shout for them to "Keep Moving! Your only hope is to Keep Going! We will protect you!"

Climb Walls (86%) [1d100] = 96

Uh oh...
Maybe he can take some of the climbing monsters with him on the way down. ;)

Re: Lurkers From Beyond (ooc and questions V)

Posted: Sat May 05, 2018 9:51 pm
by drpete
Zhym wrote: Maybe he can take some of the climbing monsters with him on the way down. ;)
Or at least distract a few... There's water down there, right? Right...?

Re: Lurkers From Beyond (ooc and questions V)

Posted: Sun May 06, 2018 6:30 pm
by Inferno
Even if the water halves the damage, it's still too much.

Condolences, drpete.
RIP, Pip of Hochoch. :(

Re: Lurkers From Beyond (ooc and questions V)

Posted: Sun May 06, 2018 9:15 pm
by ChubbyPixie
Pip, nooooooooooooooooooo!!! :shock: :| :(

Telkis has no idea this happened, having been otherwise occupied when the monk hurtled past.

Re: Lurkers From Beyond (ooc and questions V)

Posted: Sun May 06, 2018 10:12 pm
by drpete
Noooooooooo.....

https://www.youtube.com/watch?v=z-pywxSjT7I

... lines up for a chance to get back in :)

Re: Lurkers From Beyond (ooc and questions V)

Posted: Sun May 06, 2018 10:47 pm
by Inferno
drpete wrote:... lines up for a chance to get back in :)
Thanks, drpete!
You're on the list! :D

Re: Lurkers From Beyond (ooc and questions V)

Posted: Mon May 07, 2018 12:42 am
by OGRE MAGE
That was both sad and awesome at the same time. :D

Re: Lurkers From Beyond (ooc and questions V)

Posted: Mon May 07, 2018 1:09 pm
by ravenn4544
agree! RIP PIP!

Re: Lurkers From Beyond (ooc and questions V)

Posted: Mon May 07, 2018 1:26 pm
by Zhym
What are the rules on climbing, again? I haven't been paying close enough attention, but I'm wondering if Pip got penalized for being a monk.

My theory, unsupported by knowledge or facts at the moment: non-thief climbers don't have to roll, so have no chance of falling. Thieves (and monks) are better climbers, so they get a roll, and thus have a chance of falling? Am I getting that right, or am I misunderstanding the climbing mechanics?