Depot battle
Re: Depot battle
As the wasp fell it spun and ended up with it's left side towards dagger.
As Tricksies Fusion engine reves up and its legs myomer muscles explode outward the 45 ton mechs foot catches the wasp on its right hip sending the right leg flying.
I just need to know if wolf is doing a kick or not. If you do kick and miss I will use your location roll as your piloting roll.
As Tricksies Fusion engine reves up and its legs myomer muscles explode outward the 45 ton mechs foot catches the wasp on its right hip sending the right leg flying.
I just need to know if wolf is doing a kick or not. If you do kick and miss I will use your location roll as your piloting roll.
- GreyWolfVT
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Re: Depot battle
Yes I will kick
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Depot battle
Go ahead and roll the same way you would for weapons fire
- GreyWolfVT
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Re: Depot battle
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Depot battle
Ivan rears his leg back and kicks the downed wasp in it's righ arm strippin goff the armor and reveling the endo steel below.
David's spider send to quick punches into the rear of the enemy locust crushing the armor but failing to do any critical damage.
The battle moves fast and furious and the Crusaders take the advantage and the militia swarm strategy fails.
heat washes over the pilots and quickly cools as the heat sinks of their machines kick in
Eugene +1 heat not at +2 heat
Roll init
[2d6] = 5

David's spider send to quick punches into the rear of the enemy locust crushing the armor but failing to do any critical damage.
The battle moves fast and furious and the Crusaders take the advantage and the militia swarm strategy fails.
heat washes over the pilots and quickly cools as the heat sinks of their machines kick in
Eugene +1 heat not at +2 heat
Roll init
[2d6] = 5

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- Joined: Sun Oct 07, 2012 2:46 am
Re: Depot battle
Seeing that the enemy 'Mech is down, Eugene activates the Phoenix Hawks jump jets and jumps into the heavy woods hex at coordinates 0610, landing so that Tricksy faces hex 0511
Re: Depot battle
E1 stands still
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Re: Depot battle
Zeke will move to 0716
Re: Depot battle
E3 with no leg stays prone in 0415.
- GreyWolfVT
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Re: Depot battle
Ivan sets to move off towards the objective E1 "New plan sir I'm gonna head to the objective getting my ass pummeled out here."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Depot battle
GreyWolfVT wrote:Ivan sets to move off towards the objective E1 "New plan sir I'm gonna head to the objective getting my ass pummeled out here."
can you tell me which hex? not sure how you want to head there, run ahead, jump 6 into the woods.
- GreyWolfVT
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Re: Depot battle
0803 Hex, running.wolfpack wrote:GreyWolfVT wrote:Ivan sets to move off towards the objective E1 "New plan sir I'm gonna head to the objective getting my ass pummeled out here."
can you tell me which hex? not sure how you want to head there, run ahead, jump 6 into the woods.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
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Re: Depot battle
Gene activates his comm. "Watch yourself, Ivan. You're awfully exposed out there."GreyWolfVT wrote:0803 Hex, running.wolfpack wrote:GreyWolfVT wrote:Ivan sets to move off towards the objective E1 "New plan sir I'm gonna head to the objective getting my ass pummeled out here."
can you tell me which hex? not sure how you want to head there, run ahead, jump 6 into the woods.
Strongly recommend jumping to the woods in 0802, instead. The Locust at 0315 will run forward to backstab you and the other one standing behind the building will snipe with a bonus from standing still with his LRMs. Or else jump back here, beside me, in the light woods at 0511
Re: Depot battle
Jumping into 0802 would give them a +4 to hit you for movement and woods.
running to 0505 with a slight turn to face your back to 0405 would give them a +3 to hit and the level 2 building woulkd block E1's line of sight
running to 0505 with a slight turn to face your back to 0405 would give them a +3 to hit and the level 2 building woulkd block E1's line of sight
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Re: Depot battle
Ok how is a +4 a good thing? Wouldn't that make it easier for them to hit me? How the heck are trees not helping block them shooting me and two why the heck are they going after just me? Third I thought E1 the drivers bailed out of the truck isn't in vacant? Otherwise No I won't be going after E1 I'd just be moving as far away from the mechs as possible. E3 I thought was laying as one leg was broken on it. So how would E3 be a threat to me?
Ivan reconsiders his movement plans. "Belay that. I've got something more reckless in mind." moves instead to 0505 turning slightly towards 0405.
Ivan reconsiders his movement plans. "Belay that. I've got something more reckless in mind." moves instead to 0505 turning slightly towards 0405.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Depot battle
The + is how much is added to their target number. as a base they need a 5 to hit, your movement would add +4 or +3 and make their new target 8 or 9. The trees would help and block their shots but E2 and E4 have not moved yet so they can move and not have the trees between you and them.GreyWolfVT wrote:Ok how is a +4 a good thing? Wouldn't that make it easier for them to hit me? How the heck are trees not helping block them shooting me and two why the heck are they going after just me? Third I thought E1 the drivers bailed out of the truck isn't in vacant? Otherwise No I won't be going after E1 I'd just be moving as far away from the mechs as possible. E3 I thought was laying as one leg was broken on it. So how would E3 be a threat to me?
Ivan reconsiders his movement plans. "Belay that. I've got something more reckless in mind." moves instead to 0505 turning slightly towards 0405.
E3 can fire while prone he just can't move, he would have a very difficult shot at you. It's E2 and E4 you have to worry about because they have no moved yet.
E1 is a locust mech, the truck drivers (semi trucks coming out of the block box factory) bailed, but E1 mech still has a pilot.
- GreyWolfVT
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Re: Depot battle
understood. Still don't get why they all went after me.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Depot battle
The enemy locust (E2) knowing Ivan was damaged again races into his rear arc trying to finish the wounded wasp.
e1- (stand still)
e2- (runs 10 to0206)
e3- (stands still)
e4- 0304
e1- (stand still)
e2- (runs 10 to0206)
e3- (stands still)
e4- 0304
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