Quest #3 "Zombie Stomping"

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Scott308
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Re: Quest #3 "Zombie Stomping"

#41 Post by Scott308 »

Brufrig Granitesunder

Beginning to relax since it appeared the growling creature wasn't going to attack, Brufrig began resuming his place in the marching order, when out of the corner of his eye a black shape plowed into Wes. Quickly bringing his crossbow up, he unfortunately was a little too trigger-happy, firing before he was able to properly aim at the creature.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

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Re: Quest #3 "Zombie Stomping"

#42 Post by Bluetongue »

Ferris

"I think he likes you Wes." says the tree gnome, still up on the branch. Well with Saracen moving away so their are no shoulders to climb down, it looks too far to jump! The gnome aims his instinctive sights and triggers the bolt release.

ferris crossbow [1d20+1] = 18+1 = 19 bolt damage [1d4+1] = 1+1 = 2.

"Be careful, there is probably a troop of these in the trees,", he calls and inches further into the bough shadows.
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Re: Quest #3 "Zombie Stomping"

#43 Post by ChubbyPixie »

Seeing Wes "speaking" to the creature much the way he did on the boat with the bluntskull, Chauncey realizes what is transpiring just as Ferris and Brufrig raise their crossbows. "Wait! He's... (THUNK!)... oh dear..."
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Re: Quest #3 "Zombie Stomping"

#44 Post by OGRE MAGE »

Swing Low
Round 1


Lightfinger moves to protect the groups benefactor before coming to his senses and fading into the foliage again. Wes flips himself over as quickly as he can after being rammed hard from his blindside. He immediately starts whispering magically enhanced pleasantries at the huge ape. For a moment, the druid believes that he is getting through to the massive primate. That is, right up until it is shot by Ferris and then Saracen magically creates a globe of the blinding light of Pholtus to appear in front of its face.

The monster begins flailing around, swatting at its eyes and swinging its huge fists around as it spins out of control. It flips about with amazing speed and agility for such a huge thing, confusing the wizard Chauncey during his departure and grazing him with one huge fist as the mage continues back-peddling for dear life 2 dam The beast continues to bounce around in random directions, grunting and howling wildly as it rubs its blinded eyes.

Brufrig also takes a shot with his crossbow but his bolt shoots over the head of the swatting and grunting ape. It continues to flail it arms around, blindly spinning and flipping in every direction.

Actions!

The beast is barely injured but is now easier to hit by +2 due to its blindness. (it can still hear and smell)


Lightfinger 7/7 Hidden
Brufrig Granitesunder 15/15
Ferris 7/7...... DM, RM, 1/1 first
Waesfaren Rhey 7/10.....3/4 first
Saracen Solaris 12/12 ......1/3 first
Chauncey the Adequate 4/6...... CL, DM, RM, 1/1 first
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Re: Quest #3 "Zombie Stomping"

#45 Post by ChubbyPixie »

"It might be too large for me to Sleep... I suggest we run for it while it's blind," says Chauncey. "Through the trees!" he adds, hoping the thing might bean itself on a tree if it tries to pursue. Holding his sore shoulder where he was grazed, he runs parallel to the path, but through the trees, cutting close to trunks and weaving around them hoping to slow the thing.
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Re: Quest #3 "Zombie Stomping"

#46 Post by Storm11 »

Is that -2 instead of -4 to it's A/C, to its own to hit score and to its saving throws? Is it larger than man sized or about the same size.

Saracen will charge at the blinded creature and get in the way of it and Chauncey attacking with his Longsword if he can and dropping the flail.

[1d20+2] = 3+2 = 5 : [1d8+3] = 4+3 = 7 : [1d12+3] = 4+3 = 7 :oops:

+2 for charge and whatever bonus for attacking from behind etc might be valid not included or for it's A/C penalty. Not that it likely makes any difference. :?
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Re: Quest #3 "Zombie Stomping"

#47 Post by OGRE MAGE »

It is size M. (7' tall)

It attacks and saves at -4 due to its blindness.

Its armor class also worsens by 2 due to its blindness.
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Re: Quest #3 "Zombie Stomping"

#48 Post by Storm11 »

thanks for the clarification sir.
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Re: Quest #3 "Zombie Stomping"

#49 Post by Bluetongue »

Ferris, calmly loads his crossbow, waiting an opportune moment to fire again. He has heard about these beasts, territorial and all gung-ho chest beating. Running off may just take you into any others. Best to wait a few moments and see what comes around the corner first, or swinging through the trees. Instead of lowering himself to the floor, Ferris will look around the treetops for more beast, flocks of birds suddenly rising off surprised, hooting of rival apes, etc.
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Re: Quest #3 "Zombie Stomping"

#50 Post by Scott308 »

Brufrig Granitesunder

Allowing his crossbow to fall, Brufrig wades into battle with the creature, swinging his halberd at it.
Halberd Attack (18): [1d20] = 9; Dam S/M: [1d10+4] = 6+4 = 10; Dam L: [2d6+4] = 11+4 = 15 Not counting adjustment to AC due to blindness, not that it makes much difference.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: Quest #3 "Zombie Stomping"

#51 Post by tkrexx »

Lightfinger waits patiently.

Seeing the Dwarf's and Half-Orc's attempts to skewer the huge ape foiled by it's dancing, the wily Hobbit will wait until the precise moment...
To hit: [1d20] = 11
, +4 behind + whatever else occurs, =15 Dmg: [1d6] = 5
x2 (If from behind/surprise) =10
Lemme outta here! He screams as he attempts to escape reprisal.
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Re: Quest #3 "Zombie Stomping"

#52 Post by Jernau35 »

Wes picks his spear up off the ground and rises to his feet, scanning the treetops and the surrounding area for further apes. He is especially conscious of the original ape that was growling off to the side of the track, and searches in that direction for movement amongst the vegetation.

He sees Chauncey run by and calls out, "No! Don't run! We need to leave, but we need to stick together!"
Chance of being Suprised: 33%
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Re: Quest #3 "Zombie Stomping"

#53 Post by OGRE MAGE »

Swing Low
Round 2



Chauncey is taking no more chances with this huge man eating ape. He takes off into the trees, bobbing and weaving through the trunks and underbrush, shouting out the whole time. Wes also backs away from the “monster”, still hoping that the group can simply leave it alone and escape without having to kill it. He too yells out after Chauncey, causing the blind ape to move its head in his direction.

Ferris reloads his crossbow contraption and looks around the area from his elevated perch. The gnome doesn’t notice any signs of other activity that he should be worried about. Wes looks deep into the trees where the original grunting was coming from. With his enhanced vision, the half-elf is just able to make out the silhouette of a smaller ape, still apparently content on keeping its distance from the fight. The druid deduces that the grunting decoy might be young or possibly even a mate of the attacking monster.

Saracen, Brufrig, and Lightfinger press their advantage as they rush in to attack the blinded ape. The orange cleric drops his flail and draws his longsword. He hacks wildly at the animated monster and whiffs badly. The dwarf fighter lunges at the thing with his halberd, hitting it in its thick chest plate. The blow makes a loud thud, and definitely catches the monsters attention, but it fails to draw blood.

The brave halfling, Lightfinger jumps from his hidden area and lands on the back of the flailing creature. He jams his shortsword into the things neck as he gets whipped around. The monster lets out a loud shriek once the blade is driven deep into its hide. It begins to bounce around even more now, trying to shake whatever is clinging onto and stinging it from behind. The monster swings out with one hand at any noise it can hear, the other arm is attempting to grab hold of the bareback riding halfling. Thanks to the blood now spurting from its neck, none of its blows prove to be effective this time.

Actions!

Lightfinger 7/7
Brufrig Granitesunder 15/15
Ferris 7/7...... DM, RM, 1/1 first
Waesfaren Rhey 7/10.....3/4 first
Saracen Solaris 12/12 ......1/3 first
Chauncey the Adequate 4/6...... CL, DM, RM, 1/1 first
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Re: Quest #3 "Zombie Stomping"

#54 Post by Storm11 »

When the creature spins away from the half-orc and exposes its back Saracen will strike again with his sword.
You should all be aware I have played Ad&d for many years and have always been crap at hitting stuff. Apologies :oops:
[1d20+2] = 7+2 = 9 : [1d8+3] = 6+3 = 9 : [1d12+3] = 1+3 = 4

Possibly plus something for attacking from behind maybe. . .
Last edited by Storm11 on Wed Mar 15, 2017 3:26 pm, edited 1 time in total.
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Re: Quest #3 "Zombie Stomping"

#55 Post by ChubbyPixie »

Chauncey, realizing the others aren't following, skitters to a halt. Glancing around in the woods to make sure he isn't being surrounded by more of the brutes, he cautiously makes his way back towards the safety of the group, but still way out of melee range. Hoping to be somewhat useful, if he sees the thing rear back to strike one of the fighters, he'll yell out to try to distract the thing, then immediately run a quarter turn in a circle around the perimeter of the fighting, trying to remain quiet while doing so.
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Re: Quest #3 "Zombie Stomping"

#56 Post by tkrexx »

Lightfinger darts for cover. If he sees another chance while the ape is still blinded, he'll repeat his sneak attack. For now, breathe!
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Re: Quest #3 "Zombie Stomping"

#57 Post by Bluetongue »

Ferris

Pulls slowly and methodically at the pulley system on the crossbow. Of course he could have created a light pickaxe and a light crossbow but sacrifices rate of fire for packing that extra punch, which the ape will feel in just a moment if he can turn that crank once more before the strings twanks snapping loose.
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Re: Quest #3 "Zombie Stomping"

#58 Post by Scott308 »

Brufrig Granitesunder

The dwarf strikes again, hitting the beast, but due to the blood and coarse, dark fur, he is unable to tell if he did any damage.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: Quest #3 "Zombie Stomping"

#59 Post by OGRE MAGE »

I will wait a bit longer for Wes's action. I see him posting in his other games, so hopefully missing this one was just an oversight.
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Re: Quest #3 "Zombie Stomping"

#60 Post by Jernau35 »

Wes

Seeing his companions struggling to land a telling blow on the great ape, Wes illuminates the beast with Faerie Fire to assist them. "আমাকে নিচে নক করবে, আপনি লোমশ জারজ"
+2 to hit, duration 4 rnds
Chance of being Suprised: 33%
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