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Re: Recruiting: GARGANTUA (Into the Odd)

Posted: Thu Nov 17, 2016 1:40 am
by Pulpatoon
mjulius wrote:Rumors heard in the Wood [Langston] and in the Alley [Brick]
Rumors [1d8] = 4 : [1d8] = 2
Langston & Brick's Rumors (All others, peek not or damn your eyes):
The Wood: THERE IS A MIRROR INSIDE THE CASTLE THAT WILL SHOW YOU WHO YOU REALLY ARE.
The Alley: IF YOU TIE A VIRGIN TO CHAINS OF GOLD IN A CERTAIN PLACE WITHIN THE CASTLE AND MAKE LOVE TO HER, YOU'LL BECOME THE LUCKIEST MAN IN THE WORLD. SHE MUST BE WILLING AND UNTOUCHED BY MAGIC.
Stirling wrote:Shaggy Beaker Learns the following rumours and street legends:
Church rumour [1d8] = 5 Alley rumour [1d8] = 1.
Mr. Beaker's Rumors:
The Chruch: THE GLOBUS CRUCIGER, A PRECIOUS ORB, IS SOMEWHERE IN THE CASTLE. IF ONE FINDS IT, HE WILL BE DEEMED A BISHOP BY THE HOLY CHURCH.
The Alley: THERE IS A VINEYARD INSIDE THE CASTLE, WHERE GEMS GROWS ON THE VINES INSTEAD OF GRAPES.
Wizard Lizard, it sounds like you're getting good advice on how to use the roller. Feel free to ask more questions as they arise! We've all walked this same path.
Vanis Huckle's Secret Sweets:
The Kitchen: THERE IS FOUNTAIN OF THE FINEST RED WINE INSIDE THE CASTLE.
The Sea: BLUEBEARD, THE INFAMOUS MURDERER AND MASTER ASSASSIN, HAS BEEN SEEN ROAMING WITHIN THE CASTLE A MONTH AGO.
And GWAR!'s:
The Brothel: IF YOU PLAY IN THE CHECKERED ROOM OF THE CASTLE AND WIN, YOU WILL BECOME A KING YOURSELF.
The Outhouse: THE LOTUS EATERS LIVE IN THE CASTLE. THEY HAVE MANY POWERFUL DRUGS AND ARE WILLING TO TRADE FOR A TOKEN PAYMENT.
Okay, let's see if I have our Quorum of the Foolhardy (to borrow mjulius' phrase):
Horton Portencium, an Exhausted Librarian
Shaggy Beaker, a Town Crier, and Mouse, an Urchin
Vanis Huckle, a Novice Sweet-Maker
Kurt Smithington, a Beautiful Dullard
GWAR!, a Man of Fearsome Aspect, and The Butchness of Wrath, his Companion
Langston Overton, a Self-made Man, and Brick, his Companion

A fine lot of ne'er-do-wells. Did I miss anyone?

Re: Recruiting: GARGANTUA (Into the Odd)

Posted: Thu Nov 17, 2016 2:04 am
by Pulpatoon
Grognardsw wrote:Gwar!
Equipment: sword, armor, shield
Okay, by the rules, GWAR!'s equipment is:
Cane (d6), Acid, Spyglass, Arcanum

We can trade the cane out for a sword (d6)
Shield Armor can replace Acid & the Spyglass (The rules seem to consider this a downgrade)
And an arcanum.

Shield Armor (10s, one hand): Armor 1. Outdated armor requiring a shield (included) to be effective.
Note that you only have one free hand because of this armor. And the way it works is that you get to subtract 1 from all damage you receive.

And I'm forgoing a roll and just assigning you an Arcanum:
Bone Magnet: You may attract or repel a single target that has a skeleton, unless they pass a WIL save.

Re: Recruiting: GARGANTUA (Into the Odd)

Posted: Thu Nov 17, 2016 2:56 am
by mjulius
The rumors wrote my background!

Maybe we can set up a character thread once the forums up? These stats are so light I may just forgo the character sheet and simply edit a single post when I need to make changes.

Re: Recruiting: GARGANTUA (Into the Odd)

Posted: Thu Nov 17, 2016 9:49 am
by coil23
I'm fine with waiting on the rumors and roleplaying them out into the open. That sounds more fun.
Awkward admission: this may be the first time ever I didn't peek at someone else's spoiler box. I haven't looked at anyone's but mine. Maybe I'm slowly becoming a better person?

Re: Recruiting: GARGANTUA (Into the Odd)

Posted: Thu Nov 17, 2016 5:21 pm
by mb.
Am I too late?

Re: Recruiting: GARGANTUA (Into the Odd)

Posted: Thu Nov 17, 2016 5:45 pm
by GreyWolfVT
I am going to wait until we have the game forum before I divulge my rumors.

Re: Recruiting: GARGANTUA (Into the Odd)

Posted: Thu Nov 17, 2016 6:36 pm
by Pulpatoon
mb. wrote:Am I too late?
Absolutely not! Roll up! Roll up!

Re: Recruiting: GARGANTUA (Into the Odd)

Posted: Fri Nov 18, 2016 3:28 am
by mjulius
I really like the combat in Into the Odd. Everything has a descriptive function (no whiffed rolls).
Here's a link to some of Chris McDowall's thinking on the subject for interested players:

http://soogagames.blogspot.co.uk/2015/0 ... o-odd.html

Re: Recruiting: GARGANTUA (Into the Odd)

Posted: Fri Nov 18, 2016 11:50 am
by Wizard Lizard
Here's the sheet!


And here's me trying to roll save to see if I found out how macros work!
[1d20] = 9

Re: Recruiting: GARGANTUA (Into the Odd)

Posted: Fri Nov 18, 2016 12:51 pm
by Pulpatoon
mjulius wrote:I really like the combat in Into the Odd. Everything has a descriptive function (no whiffed rolls).
Here's a link to some of Chris McDowall's thinking on the subject for interested players:

http://soogagames.blogspot.co.uk/2015/0 ... o-odd.html
Yeah, Into The Odd may not be right for every kind of game, but for a certain kind of game, it is perfect. Everything has been honed down to its predatory essence in order to get right to the living heart of gameplay.

I'm thinking that it should work very well for PbP, since there'll be a lot less backing-and-forthing over die rolls, and more focus on critical decisions by the players.

Re: Recruiting: GARGANTUA (Into the Odd)

Posted: Fri Nov 18, 2016 12:56 pm
by Pulpatoon
Wizard Lizard wrote:Here's the sheet!
Glad to see things are coming together!

Speaking of things coming together, I apologize for the campaign forum still not being available. The carpenters, it seems, started drinking the Venetian turpentine, and the forming crude figures out of the floor wax, and staging lurid puppet shows with them. They've been sent home to sleep it off, and replacement workers are being shipped in from Utah. I expect they'll get to work the moment they touch down, and our lovely new forum will be completed only slightly past deadline and marginally over-budget.

Image

Re: Recruiting: GARGANTUA (Into the Odd)

Posted: Fri Nov 18, 2016 2:21 pm
by mb.
Let the up-rolling begun!

Deet (only Mama calls him Diethardt)
A simple-minded young man, thanks to a kick in the head by his favourite horse, Deet is here to save his sister Friederika. When she disappeared, and a neighbour said she'd been "taken up by a rogue", Deet understood it literally, though she was in fact abducted by (perhaps eloped with) an "experienced man" of ill repute.
STR [3d6] = 7
DEX [3d6] = 11
WIL [3d6] = 11
HP [1d6] = 4

GEAR
Musket (d8)
Bayonet (d6)
Mutt (Schroff) with telepathic link

COMPANION
Unable to talk his brother out of his ill-advised plan to rescue their sister, Kordt stole their father's rarely used sword, and is here to at least keep Deet from getting himself killed.
STR [3d6] = 8
DEX [3d6] = 10
WIL [3d6] = 13
HP 1

OPTIONAL EXTRAS!
Appearance [1d6] = 6 [1d6] = 6
Mannerisms [1d6] = 4 [1d6] = 6
Costume [1d6] = 3 [1d6] = 1

RUMOURS
The Mysteries [1d8] = 2
The Alley [1d8] = 2

Re: Recruiting: GARGANTUA (Into the Odd)

Posted: Fri Nov 18, 2016 9:31 pm
by Pulpatoon
Deets d'Deet:

Appearance: Wrinkled
Mannerism: Random facts
Costume: Flamboyant

Deet's rumors:
Mysteries: THE WITCH CIRCE, A POWERFUL SORCERESS SKILLED IN SENSUAL MAGIC AND TRANSFORMATIONS, HAS TAKEN OVER THE CASTLE.

Alley: A COLLECTOR IS OFFERING UP TO 3,000SP IF THE RECORDS OF THE CASTLE, WHICH HE THINKS ARE INTACT, ARE BROUGHT BACK TO HIM.

Re: Recruiting: GARGANTUA (Into the Odd)

Posted: Sun Nov 20, 2016 1:00 am
by GreyWolfVT
To get myself into the mode of the game I re-watched Jack the Giant Slayer earlier this week. :)

Re: Recruiting: GARGANTUA (Into the Odd)

Posted: Sun Nov 20, 2016 2:22 am
by Pulpatoon
All hail the carpenters! The campaign forum is now complete, and most of the rugs and furniture have been moved in!

GARGANTUA!