Fimmion has plenty of money available, and does have flint and steel listed in his inventory, so it makes sense that he would have them. I will make an exception to my "If it's not there, it's not there" rule in this case and allow you to add them to your inventory (minus one, of course).Rukellian wrote:Well shoot! I thought my character had a set, guess he doesn't. Must of mistaken his inventory with another character's, may bad.
23. Right Branch (Strom, Aric, Shan, Fim, Kaltar only)
Re: 23. Right Branch (Strom, Aric, Shan, Fim, Kaltar only)
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Re: 23. Right Branch (Strom, Aric, Shan, Fim, Kaltar only)
"Die by Crom!" snarls Aric, swinging again at the troglodyte's (T1) neck.
Bastard sword attack [1d20+3] = 8+3 = 11 Damage [2d8+4] = 11+4 = 15
Bastard sword attack [1d20+3] = 8+3 = 11 Damage [2d8+4] = 11+4 = 15
Re: 23. Right Branch (Strom, Aric, Shan, Fim, Kaltar only)
Hey, if your willing to go with it, I will take you up on that offer and subtract from my coin and update my inventory, though that would mean editing my last post to reflect this.dmw71 wrote:Fimmion has plenty of money available, and does have flint and steel listed in his inventory, so it makes sense that he would have them. I will make an exception to my "If it's not there, it's not there" rule in this case and allow you to add them to your inventory (minus one, of course).Rukellian wrote:Well shoot! I thought my character had a set, guess he doesn't. Must of mistaken his inventory with another character's, may bad.
Re: 23. Right Branch (Strom, Aric, Shan, Fim, Kaltar only)
I'll just use your original response.Rukellian wrote:...that would mean editing my last post to reflect this.
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Re: 23. Right Branch (Strom, Aric, Shan, Fim, Kaltar only)
Strom, facing two foes, balances his attack with opening up space for a trog to slip past into the tunnel behind. He makes his attack at an opportune moment.
Attack:
[1d20+2] = 9+2 = 11
Attack:
[1d20+2] = 9+2 = 11
Re: 23. Right Branch (Strom, Aric, Shan, Fim, Kaltar only)
To clarify: You are, or are not, allowing a troglodyte to get past you?Computer +1 wrote:...balances his attack with opening up space for a trog to slip past into the tunnel behind...
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Re: 23. Right Branch (Strom, Aric, Shan, Fim, Kaltar only)
I wrote that poorly, I am not letting a trog get past, even if that means I hold off an attack this round and parry only.dmw71 wrote:To clarify: You are, or are not, allowing a troglodyte to get past you?Computer +1 wrote:...balances his attack with opening up space for a trog to slip past into the tunnel behind...
Re: 23. Right Branch (Strom, Aric, Shan, Fim, Kaltar only)
Got it.Computer +1 wrote:I am not letting a trog get past.

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Re: 23. Right Branch (Strom, Aric, Shan, Fim, Kaltar only)
The halfling sees that the enemies have added reinforcements, so he takes a deep breath, flings his scarf and steps up to attack t1.
dag [1d20+1] = 9+1 = 10 [1d4+1] = 1+1 = 2 dag2 [1d20-1] = 20-1 = 19 [1d4+1] = 4+1 = 5
crit [1d20] = 12
dag [1d20+1] = 9+1 = 10 [1d4+1] = 1+1 = 2 dag2 [1d20-1] = 20-1 = 19 [1d4+1] = 4+1 = 5
crit [1d20] = 12
Re: 23. Right Branch (Strom, Aric, Shan, Fim, Kaltar only)
Kaltar swings again at the closest trog, remaining close to Strom to prevent anything getting through to the non-fighters:
Mace Action To Hit [1d20] = 1 Dam [1d6+1] = 6+1 = 7
Oh dear! What do I do is it another attack roll?
Mace Action To Hit [1d20] = 6 Dam [1d6+1] = 1+1 = 2
Mace Action To Hit [1d20] = 1 Dam [1d6+1] = 6+1 = 7
Oh dear! What do I do is it another attack roll?
Mace Action To Hit [1d20] = 6 Dam [1d6+1] = 1+1 = 2
Round 2
Fimmion lights a newly acquired torch and remains vigilant in securing the rear of the group with the halfling, until Shannigans notices that the enemies have added reinforcements. He takes a deep breath, flings his scarf and quickly steps up to attack the most accessible troglodyte (t1). Strom, unaware that reinforcements were on their way, accidentally bumps Shanny causing the hobbits first dagger strike to miss its mark, but the crafty halfling quickly rights himself and issues a well-placed strike against (+20xp) the already wounded target, dropping it. Strom, originally looking to target the recently slain beast, is unable to adjust his focus against the new opponent in time and his lizard-like foe is able to avoid being struck by the paladin's blade.
"Die by Crom!" snarls Aric, swinging again at the troglodyte's neck, but the creature is able to avoid being struck by the blow from the barbarian's blade; one which almost certainly would have been fatal.
Kaltar, still trying to recover from his poorly executed last attack, is unable to connect with his mace again.
---
The fallen troglodyte is quickly replaced as one of the newly arriving swamp beasts steps over it as if it weren't even there, leaving the paladin still facing two attacks. The knight is able to block the first, but the second attack manages to penetrate Strom's defenses, gashing the knight (-7).
Aric is also facing a pair of adversaries, angrily slapping aside the first with his blade while his shield absorbs the blow of the second.
At the southern end of the conflict, Kaltar easily avoids harm as his defenses are more effective than his offenses.
---
---
End of round 2. Actions and initiative for round 3.
"Die by Crom!" snarls Aric, swinging again at the troglodyte's neck, but the creature is able to avoid being struck by the blow from the barbarian's blade; one which almost certainly would have been fatal.
Kaltar, still trying to recover from his poorly executed last attack, is unable to connect with his mace again.
---
The fallen troglodyte is quickly replaced as one of the newly arriving swamp beasts steps over it as if it weren't even there, leaving the paladin still facing two attacks. The knight is able to block the first, but the second attack manages to penetrate Strom's defenses, gashing the knight (-7).
Aric is also facing a pair of adversaries, angrily slapping aside the first with his blade while his shield absorbs the blow of the second.
At the southern end of the conflict, Kaltar easily avoids harm as his defenses are more effective than his offenses.
---
Code: Select all
_________
/
_____ /
__ \ ________/t2 f3
\ \ / Sh St* t3*
\ \ / _____ Ar f1 f2
| \_____/Fi / *Ka f4 __
| / \____/ \___
| _______/
/ /
/ /
---
End of round 2. Actions and initiative for round 3.
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Re: 23. Right Branch (Strom, Aric, Shan, Fim, Kaltar only)
Sorry Dave I missed the bit about round two!
Kaltar attempts another swing but again misses. He starts to sweat.
Mace Action To Hit [1d20] = 9 Dam [1d6+1] = 4+1 = 5
Kaltar attempts another swing but again misses. He starts to sweat.
Mace Action To Hit [1d20] = 9 Dam [1d6+1] = 4+1 = 5
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Re: 23. Right Branch (Strom, Aric, Shan, Fim, Kaltar only)
Us fighters are doing a fine job
Bring in those non-fighters to show us how its done
I'm convinced the Dice Roller needs warm up rolls before it starts giving good numbers, like a slot machine


Re: 23. Right Branch (Strom, Aric, Shan, Fim, Kaltar only)
Grognardsw wrote:Us fighters are doing a fine jobBring in those non-fighters to show us how its done
I'm convinced the Dice Roller needs warm up rolls before it starts giving good numbers, like a slot machine


Fimmion will remain vigilant in his watch and will attack any incoming hostiles with a burning hands spell. If such an encounter would occur, he would then shout to the group shortly afterwards "more are coming from this direction!" If any of the currently battling swamp beasts slip past the warriors and Shannigans, Fimmion will fire a color spray at it, hopefully blinding it long enough for someone to put the beast down.
Re: 23. Right Branch (Strom, Aric, Shan, Fim, Kaltar only)
No worries, I actually rolled for you.saalaria wrote:Sorry Dave I missed the bit about round two!
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Re: 23. Right Branch (Strom, Aric, Shan, Fim, Kaltar only)
Did it again....clicked too fast, but saw nothing.
dag [1d20+1] = 14+1 = 15 [1d4+1] = 1+1 = 2 dag2 [1d20-1] = 12-1 = 11 [1d4+1] = 4+1 = 5
Still in two weapon fighting mode, the halfling shows another flash of promise, but he looks outsized and outnumbered and anyone can see that he does not want to be here.

dag [1d20+1] = 14+1 = 15 [1d4+1] = 1+1 = 2 dag2 [1d20-1] = 12-1 = 11 [1d4+1] = 4+1 = 5
Still in two weapon fighting mode, the halfling shows another flash of promise, but he looks outsized and outnumbered and anyone can see that he does not want to be here.
Re: 23. Right Branch (Strom, Aric, Shan, Fim, Kaltar only)
You halfling thieves can't be trusted.Stonjuz wrote:Did it again....clicked too fast, but saw nothing.

Still need actions for Aric and Strom, right? They're kind of important considering the situation.
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Re: 23. Right Branch (Strom, Aric, Shan, Fim, Kaltar only)
Damn this lizard is tough, Aric thinks as his savage swings are parried again by the troglodyte. The barbarian maneuvers to get past its defenses with his sword ( Bastard sword attack [1d20+3] = 7+3 = 10 Damage [2d8+4] = 11+4 = 15 )
In rage at the challenge before him, the barbarian swings the torch he's carrying in his other hand into the face of the trog. ( Aric torch strike [1d20-1] = 18-1 = 17, damage? [1d6] = 3 or [1d4] = 3 -4 second hand attack + Dex. +3 = -1 to hit)
In rage at the challenge before him, the barbarian swings the torch he's carrying in his other hand into the face of the trog. ( Aric torch strike [1d20-1] = 18-1 = 17, damage? [1d6] = 3 or [1d4] = 3 -4 second hand attack + Dex. +3 = -1 to hit)