Chapter 3: Rafting down the pink river
Re: Chapter 3: Rafting down the pink river
Frannie
"Hold on."
Frannie STR:13 [4d6]=16
Next time I can post, any that have not rolled I will roll for them.
"Hold on."
Frannie STR:13 [4d6]=16
Next time I can post, any that have not rolled I will roll for them.
Re: Chapter 3: Rafting down the pink river
Results - First Leg of the River ride
Morning of Waterday, 20th day of Planting, 597
15th day since leaving Loftwick
Raft
Androgost (AC -6, HP 39/65, Armor 14/26)
Qleceec (AC 1, HP 42/63)
Boff (AC 5, HP 60/61)
Garrant (AC 3, HP 50/50, Armor 2/8) (Continual Light Coin)
Frannie (AC 4, HP 19/26)
Mushroom Top 1
Nah Olos (AC 4, HP 45/53)
Siouxsie (AC 2, HP 48/48)
Mushroom Top 2
Hex (AC 0, HP 23/27, Armor 8/8)
Raffi (AC -1, HP 21/21, Armor 8/8)
The raft drifts forward with Boff guiding the group, atop the current of the subterranean river. The narrow passage hums with damp echoes - every drip, every splash magnified in the confined space.
Without warning, the tunnel curves sharply.
Too sharply.
The current catches the raft’s side and slams it into the jagged stone wall with a sickening CRACK. The impact sends a violent jolt through the entire craft. The mushrooms creak, ropes strain, and all passengers are nearly thrown from their feet. Water splashes up in a cold sheet, soaking those nearest the edge.
Loose gear skitters across the raft’s surface, and for a moment it feels like the whole thing might split apart.
Mushroom-stalk logs groan under the stress, but the raft holds—barely.
Four members of the band are about to fall off the boat. Any of the people that have already made their roll and are in the same part of the boat as the person that they wish to help can try again to give one of the potential fallers a chance. If the person making this offer makes ANOTHER roll, the one person that they are trying to catch can roll again to not fall, but a failure will mean that they both are getting wet.
Qleceec , Garrant, Nah Olos, Hex and Raffi are still on the boat. Androgost, Boff, Frannie and Siouxsie are going to fall if they are not stopped.
Actions?
Rolls
Morning of Waterday, 20th day of Planting, 597
15th day since leaving Loftwick
Raft
Androgost (AC -6, HP 39/65, Armor 14/26)
Qleceec (AC 1, HP 42/63)
Boff (AC 5, HP 60/61)
Garrant (AC 3, HP 50/50, Armor 2/8) (Continual Light Coin)
Frannie (AC 4, HP 19/26)
Mushroom Top 1
Nah Olos (AC 4, HP 45/53)
Siouxsie (AC 2, HP 48/48)
Mushroom Top 2
Hex (AC 0, HP 23/27, Armor 8/8)
Raffi (AC -1, HP 21/21, Armor 8/8)
The raft drifts forward with Boff guiding the group, atop the current of the subterranean river. The narrow passage hums with damp echoes - every drip, every splash magnified in the confined space.
Without warning, the tunnel curves sharply.
Too sharply.
The current catches the raft’s side and slams it into the jagged stone wall with a sickening CRACK. The impact sends a violent jolt through the entire craft. The mushrooms creak, ropes strain, and all passengers are nearly thrown from their feet. Water splashes up in a cold sheet, soaking those nearest the edge.
Loose gear skitters across the raft’s surface, and for a moment it feels like the whole thing might split apart.
Mushroom-stalk logs groan under the stress, but the raft holds—barely.
Four members of the band are about to fall off the boat. Any of the people that have already made their roll and are in the same part of the boat as the person that they wish to help can try again to give one of the potential fallers a chance. If the person making this offer makes ANOTHER roll, the one person that they are trying to catch can roll again to not fall, but a failure will mean that they both are getting wet.
Qleceec , Garrant, Nah Olos, Hex and Raffi are still on the boat. Androgost, Boff, Frannie and Siouxsie are going to fall if they are not stopped.
Actions?
Rolls
Re: Chapter 3: Rafting down the pink river
Qleceec
"Got you Frannie."
"Got you Frannie."
Re: Chapter 3: Rafting down the pink river
Garrant
Having a very poor strength and holding a main light source, Garrant does not risk losing his footing and falling into the water.
Having a very poor strength and holding a main light source, Garrant does not risk losing his footing and falling into the water.
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Re: Chapter 3: Rafting down the pink river
Boff splash...
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 3: Rafting down the pink river
Splash
Morning of Waterday, 20th day of Planting, 597
15th day since leaving Loftwick
Raft
Qleceec (AC 1, HP 42/63)
Garrant (AC 3, HP 50/50, Armor 2/8) (Continual Light Coin)
Frannie (AC 4, HP 19/26)
Mushroom Top 1
Nah Olos (AC 4, HP 45/53)
Mushroom Top 2
Hex (AC 0, HP 23/27, Armor 8/8)
Raffi (AC -1, HP 21/21, Armor 8/8)
Overboard
Androgost (AC -6, HP 39/65, Armor 14/26)
Boff (AC 5, HP 60/61)
Siouxsie (AC 2, HP 48/48)
Qleceec stops Frannie from going overboard, but Nah Olos is unable to help Siouxsie (from a private post). This results in three party members falling overboard. The Androgost in Full Plate Armor, but at least he has swimming skill. Boff and Siouxsie cannot swim, but they are only wearing leather and no armor respectively. Androgost with his strength and skill can at least keep himself above the water for now. Boff and Siouxsie even though they are far less encumbered quoting the Dungeoneer's Survival Guide - "Character with swimming proficiency can perform many actions in the water. Character without this proficiency are unable to remain afloat in water and drown in deep water unless they are aided." The water is moving at a few miles and hours and the depth is unknown but in most places more than 10 feet.
Boff and Siouxsie are struggling to get their heads above water.
Frannie calls out into the darkness, "Uncle"
I am looking for actions from all members.
Morning of Waterday, 20th day of Planting, 597
15th day since leaving Loftwick
Raft
Qleceec (AC 1, HP 42/63)
Garrant (AC 3, HP 50/50, Armor 2/8) (Continual Light Coin)
Frannie (AC 4, HP 19/26)
Mushroom Top 1
Nah Olos (AC 4, HP 45/53)
Mushroom Top 2
Hex (AC 0, HP 23/27, Armor 8/8)
Raffi (AC -1, HP 21/21, Armor 8/8)
Overboard
Androgost (AC -6, HP 39/65, Armor 14/26)
Boff (AC 5, HP 60/61)
Siouxsie (AC 2, HP 48/48)
Qleceec stops Frannie from going overboard, but Nah Olos is unable to help Siouxsie (from a private post). This results in three party members falling overboard. The Androgost in Full Plate Armor, but at least he has swimming skill. Boff and Siouxsie cannot swim, but they are only wearing leather and no armor respectively. Androgost with his strength and skill can at least keep himself above the water for now. Boff and Siouxsie even though they are far less encumbered quoting the Dungeoneer's Survival Guide - "Character with swimming proficiency can perform many actions in the water. Character without this proficiency are unable to remain afloat in water and drown in deep water unless they are aided." The water is moving at a few miles and hours and the depth is unknown but in most places more than 10 feet.
Boff and Siouxsie are struggling to get their heads above water.
Frannie calls out into the darkness, "Uncle"
I am looking for actions from all members.
Re: Chapter 3: Rafting down the pink river
Qleceec
Qleceec will lie down on the raft so she can reach out and grab the nearest to her person in the water and then try to grab them.
"Take my hand!"
Qleceec will lie down on the raft so she can reach out and grab the nearest to her person in the water and then try to grab them.
"Take my hand!"
-
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Re: Chapter 3: Rafting down the pink river
Androgst has no intention of facing his long dead ancestors with death by drowning. He uses all his considerable strength and skill to get back on the raft!
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Re: Chapter 3: Rafting down the pink river
Nah Olos takes out his rope, lies down/crouches to brace himself and throws it/reaches out to Siouxsie to pull her in close.
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Re: Chapter 3: Rafting down the pink river
Boff if close enough will reach for the offered hand to try and get back onboard. He mostly focuses on that and not breathing in water.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 3: Rafting down the pink river
Splash
Morning of Waterday, 20th day of Planting, 597
15th day since leaving Loftwick
Raft
Androgost (AC -6, HP 39/65, Armor 14/26)
Qleceec (AC 1, HP 42/63)
Garrant (AC 3, HP 50/50, Armor 2/8) (Continual Light Coin)
Boff (AC 5, HP 60/61)
Frannie (AC 4, HP 19/26)
Mushroom Top 1
Nah Olos (AC 4, HP 45/53)
Siouxsie (AC 2, HP 48/48)
Mushroom Top 2
Hex (AC 0, HP 23/27, Armor 8/8)
Raffi (AC -1, HP 21/21, Armor 8/8)
Garrant holds the light for all to see. Nah Olos, quick to react, unfurls a lasso with practiced ease. With a sharp flick of the wrist, the rope sails through the air and lands perfectly around Siouxsie, who is barely keeping her head above the swirling water. With a grunt, Nah Olos used his strong muscle while laying down wanting to slide on the slick mushroom top as he hauls Siouxsie out of the river’s grasp, inch by inch.
On the opposite side, Qleceec throws herself to her knees, arms outstretched. Androgost sputters, soaked and breathless, trying to cling to the slick edge. Qleceec grips Androgost’s wrists tightly, teeth clenched, and with one powerful pull, drags them bodily back onto the raft, both of them collapsing in a soaked heap.
Meanwhile, Boff, eyes wide with panic and heart thundering, looks ready to fall under the surface of the water. But Frannie, steady even amid the chaos, lunges and grips Boff’s arm, halting them just in time. "Too deep!" Frannie shouts, voice low but firm, holding Boff back from vanishing into the abyss.
For a brief, breathless moment, the raft stills, the team soaked but together. All accounted for.
But that calm is short-lived.
A distant rumble grows louder. From a dark slit in the cavern wall, a second tributary merges with the main flow—rushing in with a force that makes the entire raft lurch. The current surges, increasing speed by nearly fifty percent, and the raft begins to pick up momentum.
Water slaps against the sides with greater intensity. The surface becomes a blur as the makeshift vessel is swept faster down the tunnel.
The danger isn’t immediate - but it is coming.
And the river isn’t finished with them yet.
Actions?
Roll
It was pointed out to me that more than a week and a half ago (3 of my posts ago) there was a part of a post that I missed and there was an ask to replay the entire time since then. Sorry, but please bring that kind of oversight to my attention sooner for it to happen. Let's please move forward now.
Morning of Waterday, 20th day of Planting, 597
15th day since leaving Loftwick
Raft
Androgost (AC -6, HP 39/65, Armor 14/26)
Qleceec (AC 1, HP 42/63)
Garrant (AC 3, HP 50/50, Armor 2/8) (Continual Light Coin)
Boff (AC 5, HP 60/61)
Frannie (AC 4, HP 19/26)
Mushroom Top 1
Nah Olos (AC 4, HP 45/53)
Siouxsie (AC 2, HP 48/48)
Mushroom Top 2
Hex (AC 0, HP 23/27, Armor 8/8)
Raffi (AC -1, HP 21/21, Armor 8/8)
Garrant holds the light for all to see. Nah Olos, quick to react, unfurls a lasso with practiced ease. With a sharp flick of the wrist, the rope sails through the air and lands perfectly around Siouxsie, who is barely keeping her head above the swirling water. With a grunt, Nah Olos used his strong muscle while laying down wanting to slide on the slick mushroom top as he hauls Siouxsie out of the river’s grasp, inch by inch.
On the opposite side, Qleceec throws herself to her knees, arms outstretched. Androgost sputters, soaked and breathless, trying to cling to the slick edge. Qleceec grips Androgost’s wrists tightly, teeth clenched, and with one powerful pull, drags them bodily back onto the raft, both of them collapsing in a soaked heap.
Meanwhile, Boff, eyes wide with panic and heart thundering, looks ready to fall under the surface of the water. But Frannie, steady even amid the chaos, lunges and grips Boff’s arm, halting them just in time. "Too deep!" Frannie shouts, voice low but firm, holding Boff back from vanishing into the abyss.
For a brief, breathless moment, the raft stills, the team soaked but together. All accounted for.
But that calm is short-lived.
A distant rumble grows louder. From a dark slit in the cavern wall, a second tributary merges with the main flow—rushing in with a force that makes the entire raft lurch. The current surges, increasing speed by nearly fifty percent, and the raft begins to pick up momentum.
Water slaps against the sides with greater intensity. The surface becomes a blur as the makeshift vessel is swept faster down the tunnel.
The danger isn’t immediate - but it is coming.
And the river isn’t finished with them yet.
Actions?
Roll
Re: Chapter 3: Rafting down the pink river
Qleceec
"Everyone stay low on the raft, sitting, kneeling or laying down and grab the ropes tying the raft together to hold on."
Qleceec follows her own advice, staying down and grabbing hold.
"Everyone stay low on the raft, sitting, kneeling or laying down and grab the ropes tying the raft together to hold on."
Qleceec follows her own advice, staying down and grabbing hold.
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Re: Chapter 3: Rafting down the pink river
Nah Olos takes the advice and lays down holding on.
gaming since 1980
cybersavant.proboards.com
- = - = - = - = - = - = - = - = - = - = - = - = -
Andreas Larson; Law of the Gun <Boot Hill 3e>
Nah Olos; Earthquakes in the Jotens <AD&D 1e>
Asxerthsis ; In The Year 62,062 <SWN>
Rehtai Khtao ( Rehleh Tharee Dar ); Shadow of the Storm <Traveller MgT2e>
Carter Stone; Lore of the Plains <1e/OSRIC Weird Wester>
cybersavant.proboards.com
- = - = - = - = - = - = - = - = - = - = - = - = -
Andreas Larson; Law of the Gun <Boot Hill 3e>
Nah Olos; Earthquakes in the Jotens <AD&D 1e>
Asxerthsis ; In The Year 62,062 <SWN>
Rehtai Khtao ( Rehleh Tharee Dar ); Shadow of the Storm <Traveller MgT2e>
Carter Stone; Lore of the Plains <1e/OSRIC Weird Wester>
Re: Chapter 3: Rafting down the pink river
Garrant does his best to hold on and stay low.
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Re: Chapter 3: Rafting down the pink river
Boff tries to see if between him and Frannie he can climb aboard without tipping the raft.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 3: Rafting down the pink river
Get back to the boat as soon as possible
Morning of Waterday, 20th day of Planting, 597
15th day since leaving Loftwick
Raft
Androgost (AC -6, HP 39/65, Armor 14/26)
Qleceec (AC 1, HP 42/63)
Garrant (AC 3, HP 50/50, Armor 2/8) (Continual Light Coin)
Boff (AC 5, HP 60/61)
Frannie (AC 4, HP 19/26)
Mushroom Top 1
Nah Olos (AC 4, HP 45/53)
Siouxsie (AC 2, HP 48/48)
Mushroom Top 2
Hex (AC 0, HP 23/27, Armor 8/8)
Raffi (AC -1, HP 21/21, Armor 8/8)
For those in the water, please roll a few 3d6 STR checks to get back on the boat. Failure means another round in the water, but you are still on the edge of the boat any success and you are back on the boat.
Both Frannie and Siouxsie manage to scramble back onto the boat. Androgost and Boff can roll for themselves.
Once Boff gets back on will he continue to steer or will someone else be taking over?
Qleceec yells "Everyone stay low on the raft, sitting, kneeling or laying down and grab the ropes tying the raft together to hold on." the advice is taken by Qleceec, Garrant, Nah Olos and then after climbing on the raft also by Siouxsie and Frannie.
Rolls
Morning of Waterday, 20th day of Planting, 597
15th day since leaving Loftwick
Raft
Androgost (AC -6, HP 39/65, Armor 14/26)
Qleceec (AC 1, HP 42/63)
Garrant (AC 3, HP 50/50, Armor 2/8) (Continual Light Coin)
Boff (AC 5, HP 60/61)
Frannie (AC 4, HP 19/26)
Mushroom Top 1
Nah Olos (AC 4, HP 45/53)
Siouxsie (AC 2, HP 48/48)
Mushroom Top 2
Hex (AC 0, HP 23/27, Armor 8/8)
Raffi (AC -1, HP 21/21, Armor 8/8)
For those in the water, please roll a few 3d6 STR checks to get back on the boat. Failure means another round in the water, but you are still on the edge of the boat any success and you are back on the boat.
Both Frannie and Siouxsie manage to scramble back onto the boat. Androgost and Boff can roll for themselves.
Once Boff gets back on will he continue to steer or will someone else be taking over?
Qleceec yells "Everyone stay low on the raft, sitting, kneeling or laying down and grab the ropes tying the raft together to hold on." the advice is taken by Qleceec, Garrant, Nah Olos and then after climbing on the raft also by Siouxsie and Frannie.
Rolls
-
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Re: Chapter 3: Rafting down the pink river
Qleceec
Qleceec will try and help someone in the water back on to the raft.
Str check (14) [_4d6]=(5+4+5+2)=16
Qleceec will try and help someone in the water back on to the raft.
Str check (14) [_4d6]=(5+4+5+2)=16