OOC II

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Scott308
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Re: OOC II

#41 Post by Scott308 »

It might give them a round where they don't get attacked and give them a free shot at the skeletons. It probably can't hurt to give it a try anyway.
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OGRE MAGE
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Re: OOC II

#42 Post by OGRE MAGE »

ateno wrote: Thu Feb 13, 2025 1:57 pm "I'm not sure, I think we are in over our head here..."
:lol: :lol: :lol:

Ya, me too. :mrgreen:
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Edeldhur
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Re: OOC II

#43 Post by Edeldhur »

OGRE MAGE wrote: Thu Feb 13, 2025 5:06 pmA very angry Tammuz looks like he is about to turn and make a fighting retreat right through the group. He screams down the hallway at everyone apparently just standing there. "Are you going to do ANYTHING to help?"
If one wanted to push forward to attack the skeletons, or perhaps cast a spell at whomever might be around the corner, is this now possible?
I was assuming before it was impossible, because the corridor was packed full of gnolls.
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Quonundrum
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Re: OOC II

#44 Post by Quonundrum »

I'm running out of ideas. Meinhardt knows they are facing at least a 5th level cleric. With that staff we might be able to control the undead. The problem is getting it.
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Re: OOC II

#45 Post by OGRE MAGE »

Edeldhur wrote: Thu Feb 13, 2025 5:11 pm
OGRE MAGE wrote: Thu Feb 13, 2025 5:06 pmA very angry Tammuz looks like he is about to turn and make a fighting retreat right through the group. He screams down the hallway at everyone apparently just standing there. "Are you going to do ANYTHING to help?"
If one wanted to push forward to attack the skeletons, or perhaps cast a spell at whomever might be around the corner, is this now possible?
I was assuming before it was impossible, because the corridor was packed full of gnolls.
You can see skeletons in front of the Gnolls, but it would indeed be difficult to get close to them through all the congestion.

You cannot see anyone else from your current positions, so no way to target the spellcaster unless you move.
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Re: OOC II

#46 Post by OGRE MAGE »

Show of hands......

How many players are actually reading the updates and the other players actions? :roll: :lol:
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ateno
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Re: OOC II

#47 Post by ateno »

Hand. But I dont know what going on with Bugs and all around the corner with the noise and such.
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shaidar
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Re: OOC II

#48 Post by shaidar »

I'm really only reading the bits outside where Stobart is :)
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Jernau35
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Re: OOC II

#49 Post by Jernau35 »

Reading - yes

Engaging my brain - I plead the 5th :D
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Re: OOC II

#50 Post by Quonundrum »

Yes, albeit sometimes painfully. :lol:
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Re: OOC II

#51 Post by OGRE MAGE »

Can anyone understand why I am asking this lately? :lol:
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Re: OOC II

#52 Post by Quonundrum »

Something about herding cats? :D
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Re: OOC II

#53 Post by ravenn4544 »

i have to so I know when to jump back in - or not ;)
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Re: OOC II

#54 Post by Karaunios »

I only read what's going on inside :oops:
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Re: OOC II

#55 Post by Edeldhur »

I read everything :P
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Re: OOC II

#56 Post by GreyWolfVT »

I'm readying the area where i am supposed to be but i will admit i had lost track of what is going on in the areas not where Pimlan and Bugs are.
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Re: OOC II

#57 Post by Darithe »

Shows a finger on her hand. Not saying which. :roll:

I read everything too but don't act upon what is out of my character's vision and from the map I thought I was unable to engage what the gnolls are fighting.
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Re: OOC II

#58 Post by Karaunios »

Darithe wrote: Sat Feb 15, 2025 12:50 am from the map I thought I was unable to engage what the gnolls are fighting.
Exactly my thought.
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Re: OOC II

#59 Post by Edeldhur »

Karaunios wrote: Sat Feb 15, 2025 4:23 am
Darithe wrote: Sat Feb 15, 2025 12:50 am from the map I thought I was unable to engage what the gnolls are fighting.
Exactly my thought.
I think everyone thought the same, and I think it is accurate.
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Re: OOC II

#60 Post by Quonundrum »

The critical issue is the folks inside have no idea what's coming from outside ...
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