Those exploring the eastward passage encounter groups of Rat-men, human sized whiskered beasts, feral eyed and delighting in violence. At least six creatures emerge from the room, bearing down upon Rum Lighbender. The dwarf remains steadfast, hacking into the foremost with a near head-splitting swipe.
Hide check vs 15 [1d100]=99 (+25% = vs 40% to hide successfully), failsVeryn you are shielded by the statues, so you can squeeze into a corner and with a successful Hide skill check (+25%), gain surprise advantage upon these Ratmen.
Veryn tries to withdraw into shadows behind the statues but the head-sacked figures move, tracing the noisy outburst in the passage and this attracts the attention of the rear pair of Rat-men. They turn and spot the rogue about to strike them and dodge away from the blade, each scampering behind a statue to get some cover.
Veryn: broadsword attack [1d20]=5 [2d4]=6
The Mongrelmen see the onrushing group of Rat-men.
Mongrelmen: Rat-men appearance causing morale check vs 25% to retreat [1d100]=67
The giant rodent infestation causes a momentary fear reaction in them, having spoken previously of such creatures being cult servants and hated foes, once Mongrelmen or Adventurers themselves before assuming Skaven form. But the trigger to flight or fight holds in their favour and they draw arms to back up their dwarf champion.
Sir Dewey, Isvand & Sigrid can in similar fashion draw arms to form a larger group and a mass brawl in close quarters breaks out in the tight confines.
Rat-men vs Rum: [1d20]=7[1d6]=6 [1d20]=16[1d6]=3
Rum taking a minor wound as he tends off numerous attacks, -3hp
Sundance, Callan & Copperpiece back up into the curtained alcoves, assessing the dangers and guarding from any outburst of rodent swarms and large rats being summoned to the scene by their humanoid kin.
A mass brawl in close order! actions everyone please.
