Battle in the Nave Turn 1
Everybody
Willow continues to be a crack shot, shooting injured Skeleton3 a second time and it falls apart as its shattered bones clatter to the ground along with a resounding clang from it's sword!
Naugrim brandishes his book a second time and attempts to Turn the Undead away! Naugrim's god deserts him in his time of need as the Skeletons all seem to laugh at him!
Turn Undead [1d20+2]=5+2=7 OOC: You are rolling for %$(@, aren't you?
Orram regains his composure and fires an arrow at Skeleton 5 hitting it, but only chipping away at a bone! He moves closer to the cluster of his allies, drawing in just behind and to the left of Naugrim! Skeletons 5 and 6 are Close to Orram now and could attack him with their spears! He, could also attack one of them, even move around one and get a back stab on it.
Black Wolf continues to trade blows with Skeleton7 bashing it (5) hard, but it stays on its feet!
Fergus attacks skeleton #1 with his sword, literally cleaving it in two! The evil creature (12) shatters into splinters and tinkles to the floor!
Wendel stabs his fingers forwards "Cordis Quaesitor" Magic-Missile (adv, vs 11): [1d20+3]=19+3=22;[1d20+3]=2+3=5; dmg [1d4]=4 A glowing magical dart flies off and strikes skeleton #6 damaging it!
Ulfgar attacks skeleton 2 with his Great Axe (4), hurting, but not destroying it!
Now the Skeleton's attempt to take their revenge!
Skeleton1 swings at
Fergus, whiffing as Fergus swings out of the way!
Skeleton2 stabs at
Ulfgar, but it's short sword blade bounces off his armor!
Skeleton5 and
Skeleton6 both thrust their spears at
Naugrim. One misses, but the other goes past the Priest's armor and injures him (4). He seems to be their focus as they don't attempt to go past him to Wendel, Orram or Willow.
Skeleton7 hacks at
Black Wolf getting past his armor (2) and wounding him.
Skeletons 8, 9 & 10 stay at Far range from you, but they do attack firing bone fragments from their fingers toward you! Two miss 'tinging' against the wall behind you, but Orram feels a biting pain in his arm (2) as a bone fragment flies from one of the distant Skeletons strikes him!
What do you do now?
I'm unlikely to be able to post before tomorrow night, and Turn 2 is unlikely to be adjugated before Tuesday.
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At end of Turn 1
We will maintain this Initiative Order for the remainder of the battle
19
Willow: Halfling, Herbalist/Ranger; [S-1,I-1,W+2,D+0,C+0,H+2]; HP:8/8, AC:11;
Bk:Scout; Stealthy (3 round invisible), Wayfinder, Herbalism (WIS), +2 Rngd Attck & Dam
18
Naugrim: Dwarf, Priest(Madeera); [S+2,I+0,W+2,D+1,C+2,H-1]; HP:10/6, AC:14;
Bk:Acolyte; Stout; Spells: Turn, Cure, Holy Weapon
11
Orram: Human, Thief; [S+1,I+0,W+0,D+3,C+1,H-2]; HP:5/3, AC:10;
Bk: Herbalist; Thieves Tools; Sht Bow, Dagger are your weapons unless you object
10
Black Wolf: Human, Fighter; [S+2,I+0,W+0,D+2,C+2,H+0]; HP:10/8, AC:14;
Bk:Mercenary; Grit:??; WpMas: Longsword
10
Wendel: Human; Wizard; [S+1,I+3,W+2,D-1,C+1,H+0]; HP:5/5; AC:9;
Bk:Chirugeon; Spells: Detect Magic(1), Magic Armor(1), Magic Missile(1A), Light(1)
09
Ulfgar: Dwarf; Fighter; [S+1,I+1,W-2,D+1,C+3,H+1]; HP:13/13; AC:14;
Bk:Scout; Grit:Dex; WpMas: Great Ax
08
Fergus: Human; Fighter; [S+3,I+1,W+1,D-1,C+2,H+1]; HP:10/10; AC:12;
Bk:Soldier; Grit:Str; WpMas: Long Sword
01 Skeletons (yes, I rolled 1 for their initiative.
)
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Skeleton1: 11ac 10/0 Short Sword (1d6) Ch-1
Skeleton2: 11ac 10/6 Short Sword (1d6) Ch-1
Skeleton3: 11ac 10/0 Short Sword (1d6) Ch-1 Turned
Skeleton4: 11ac 10/10 Short Sword (1d6) Ch-1 Turned
Skeleton5: 11ac 10/9 Spear (1d6) Ch-1
Skeleton6: 11ac 10/6 Spear (1d6) Ch-1
Skeleton7: 11ac 10/5 Spear (1d6) Ch-1
Skeleton8: 11ac 10/10 Spear (1d6) Ch-1
Skeleton9: 11ac 10/10 Spear (1d6) Ch-1
Skeleton10: 11ac 10/10 Spear (1d6) Ch-1