Pre game discussion
Re: Pre game discussion
Just a reminder. If you really want to try the game but feel overwhelmed by the character creation process just PM me. Send me a description of the mage (or other class) in D&D terms and I translate that into a ready to play character for you.
I could also post a gallery of pre-gen characters for you to pick from if any of you would like that.
I could also post a gallery of pre-gen characters for you to pick from if any of you would like that.
Re: Pre game discussion
I will be travelling on business until Saturday the 13th. My posts may be slow or non-existent until Sunday. Thanks for your patience.
Re: Pre game discussion
no problem... it feels like it will take me a couple months to figure out my character(s)...Bhart wrote:I will be travelling on business until Saturday the 13th. My posts may be slow or non-existent until Sunday. Thanks for your patience.
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
- ChubbyPixie
- Rider of Rohan
- Posts: 6112
- Joined: Sat Dec 08, 2012 12:07 am
Re: Pre game discussion
No kidding, right? Glad I'm not the only one. I'm having fun figuring it out, but it's a process...onlyme wrote:no problem... it feels like it will take me a couple months to figure out my character(s)...Bhart wrote:I will be travelling on business until Saturday the 13th. My posts may be slow or non-existent until Sunday. Thanks for your patience.
Re: Pre game discussion
First my formal "Hello!" as I will join you guys in the study of the magical arts.
To ease the creation of Companions we probably should post some character ideas that fit for our magus so one of the others can either pick it up and run with it or at least get some inspiration.
It certainly helps to have at least some love for crunchy rules or character optimisation in your blood to tackle Ars Magica.ChubbyPixie wrote:No kidding, right? Glad I'm not the only one. I'm having fun figuring it out, but it's a process...onlyme wrote:no problem... it feels like it will take me a couple months to figure out my character(s)...Bhart wrote:I will be travelling on business until Satinspiration he 13th. My posts may be slow or non-existent until Sunday. Thanks for your patience.
To ease the creation of Companions we probably should post some character ideas that fit for our magus so one of the others can either pick it up and run with it or at least get some inspiration.
Re: Pre game discussion
Excellent idea.Rodriguez wrote:First my formal "Hello!" as I will join you guys in the study of the magical arts.
It certainly helps to have at least some love for crunchy rules or character optimisation in your blood to tackle Ars Magica.
To ease the creation of Companions we probably should post some character ideas that fit for our magus so one of the others can either pick it up and run with it or at least get some inspiration.
- ChubbyPixie
- Rider of Rohan
- Posts: 6112
- Joined: Sat Dec 08, 2012 12:07 am
Re: Pre game discussion
Does anyone want to play Chauncy the magical catfish? I'm not sure if he'd be better as a GM or player run character. He's basically a faerie in the form of a fish that can swim through the air. I believe he would have his own magical powers...
Re: Pre game discussion
Rodriguez wrote: To ease the creation of Companions we probably should post some character ideas that fit for our magus so one of the others can either pick it up and run with it or at least get some inspiration.
I am the complete opposite. I have my companion pretty well fleshed out, being a completely political expert who has no business near a battle.
It is the magus I cannot build. I am trying to come up with the classic bumbling professor/mad scientist type, like Doc Brown in Back to the Future.
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
- ChubbyPixie
- Rider of Rohan
- Posts: 6112
- Joined: Sat Dec 08, 2012 12:07 am
Re: Pre game discussion
Well, its the concept I wonder about. I dont know enough about the rest of the group to get an Idea what Companion would fit to one of the Mages.onlyme wrote: I am the complete opposite. I have my companion pretty well fleshed out, being a completely political expert who has no business near a battle.
Hmm, what part are you struggling with? Selection of Flaws&Virtues? Spells? Abilities?onlyme wrote: It is the magus I cannot build. I am trying to come up with the classic bumbling professor/mad scientist type, like Doc Brown in Back to the Future.
- ChubbyPixie
- Rider of Rohan
- Posts: 6112
- Joined: Sat Dec 08, 2012 12:07 am
Re: Pre game discussion
I'm assuming he would be from house Verditius?onlyme wrote:Rodriguez wrote: To ease the creation of Companions we probably should post some character ideas that fit for our magus so one of the others can either pick it up and run with it or at least get some inspiration.
I am the complete opposite. I have my companion pretty well fleshed out, being a completely political expert who has no business near a battle.
It is the magus I cannot build. I am trying to come up with the classic bumbling professor/mad scientist type, like Doc Brown in Back to the Future.
Re: Pre game discussion
ChubbyPixie wrote:I'm assuming he would be from house Verditius?onlyme wrote:Rodriguez wrote: To ease the creation of Companions we probably should post some character ideas that fit for our magus so one of the others can either pick it up and run with it or at least get some inspiration.
I am the complete opposite. I have my companion pretty well fleshed out, being a completely political expert who has no business near a battle.
It is the magus I cannot build. I am trying to come up with the classic bumbling professor/mad scientist type, like Doc Brown in Back to the Future.
The problem I have is that each flaw/virtue mentions some specific art or type, etc that it affects. For a mundane companion, that is easy to grasp. For a magician, it seems that it is more important to get it right. So it becomes a situation where I need to undersand the arts and the details before I would know what virtue/flaw works.
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Re: Pre game discussion
Just ignore the flaws/virtues that give a flat bonus to arts, techniques or attributes for now and only look for them once you say to yourself "Dang, I wish I could be better at X/Have more points for Y" and go for the Attributes next.
There you spend 75 build points for things you want to be good at and 30 ponts on stuff you think he should be somewhat capable.
There you spend 75 build points for things you want to be good at and 30 ponts on stuff you think he should be somewhat capable.
- Computer +1
- Ranger Lord
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- Joined: Wed Jan 25, 2012 1:12 pm
Re: Pre game discussion
Hey guys! I too am new to this system and am trying to figure out what I am doing. May be a while
- ChubbyPixie
- Rider of Rohan
- Posts: 6112
- Joined: Sat Dec 08, 2012 12:07 am
Re: Pre game discussion
Good to have you. I read the whole book (not that you need to go THAT far, just because I enjoyed it) and now feel I kind of have a grasp...Computer +1 wrote:Hey guys! I too am new to this system and am trying to figure out what I am doing. May be a while
Re: Pre game discussion
Let's call it paralysis by analysis... Without knowing enough about what some of the items mean from a gameplay standpoint, (ie abilities, types, arts, etc) I dont know how to maximize the virtues and minimize the flaws, so to speak... So, reading each one just makes it more difficult.Rodriguez wrote:Hey onlyme, are you still struggling with the Virtues & Flaws?
I may just keep my companion, and add on the magus later, once I see how the game moves. Unless we are supposed to pair up, in which case someone else's companion would be without.
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Re: Pre game discussion
You don't have to spend all 10 points in Flaws and Virtues. You can spend 0 and still have a perfectly functional magus. So, don't worry so much about min/maxing. When I first started playing this game (during its first edition) I played a magus that had a single virtue and flaw, yet it was still a lot of fun to play.onlyme wrote:Let's call it paralysis by analysis... Without knowing enough about what some of the items mean from a gameplay standpoint, (ie abilities, types, arts, etc) I dont know how to maximize the virtues and minimize the flaws, so to speak... So, reading each one just makes it more difficult.Rodriguez wrote:Hey onlyme, are you still struggling with the Virtues & Flaws?
I may just keep my companion, and add on the magus later, once I see how the game moves. Unless we are supposed to pair up, in which case someone else's companion would be without.
If you're really stuck I can offer a test drive period before we start the actual campaign(saga). If it will help everyone we can test run your characters through a couple of simple encounters. That should help you better learn the system and find the squeaks and rattles in your build, so to speak.