Pregame Discussion
Re: Pregame Discussion
Take your time and good luck on the job search.
Re: Pregame Discussion
No problems at all.
I agree with everything everyone has just said above.
Good luck.

I agree with everything everyone has just said above.
Good luck.

- GreyWolfVT
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Re: Pregame Discussion
No worries. I would refer you to my employer pretty much all out positions are remote these days. I work for a Tech MSP.dmw71 wrote: ↑Fri Jun 09, 2023 9:50 pm Apologies for the delay, guys.
I'm going through some things at the moment (while it was necessary for my mental health, I'm starting to regret resigning from my last position as the job market right now sucks!) and I'm either busy searching for work, or failing to do anything as I allow the stress of unemployment or the depression at the lack of opportunities to weigh me down.
I'm still very much interested in getting this game started -- it's just taking longer to get ready than expected.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Pregame Discussion
I have started to perform cursory reviews of the character sheets provided so far (I have only gotten to two (of eleven) players so far, so if you haven't heard from me, no need to panic).
Some situations/scenarios/details that have come up thus far that I still need to formally decide how to handle:
I'm sure there will be more, but
Some situations/scenarios/details that have come up thus far that I still need to formally decide how to handle:
* Starting languages for non-humans
* Starting gold (this will not be by the book)
* Starting spells (to be determined; may be influenced by character background)
* Secondary skills (we will not be using NWPs; we will be using some form of secondary skills, however)
* Starting gold (this will not be by the book)
* Starting spells (to be determined; may be influenced by character background)
* Secondary skills (we will not be using NWPs; we will be using some form of secondary skills, however)
I'm sure there will be more, but
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Re: Pregame Discussion
Thanks. I might hit you up for details about this in your private forum.GreyWolfVT wrote: ↑Sat Jun 10, 2023 2:29 pm I would refer you to my employer pretty much all out positions are remote these days. I work for a Tech MSP.
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Re: Pregame Discussion
Very good point. Something I will definitely keep in mind.
It is brutal right now.
I have applied for more positions than I can count and have been ghosted by a vast majority of them. I did have one interview (that when pretty well) on Thursday, and considering there were almost 2,000 applications for the single position they're hiring for -- I feel like I almost won the lottery getting that. And the position is a huge step down from what I have been doing.
It is extremely frustrating.
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Re: Pregame Discussion
Unfortunately I am not in the IT type work so not much help but keep the faith and keep at it. You will find something.
All else is good. I prefer secondary skills to NWP. If you just want to look at a different list Hyperborea has a slightly larger list than 1E. I can send you the list if you want me to.
For languages for non-humans I prefer to just treat them like humans and make them use a language slot for common as a second language if they have a racial language. This works best if you allow everyone to get to fill there first extra language spot from Intelligence to start play. If they don't get one, tough luck, its a reason to have at least an 8 Int.
Half races (Elves and orcs) would get the language of where they were raised as there free language.
All else is good. I prefer secondary skills to NWP. If you just want to look at a different list Hyperborea has a slightly larger list than 1E. I can send you the list if you want me to.
For languages for non-humans I prefer to just treat them like humans and make them use a language slot for common as a second language if they have a racial language. This works best if you allow everyone to get to fill there first extra language spot from Intelligence to start play. If they don't get one, tough luck, its a reason to have at least an 8 Int.
Half races (Elves and orcs) would get the language of where they were raised as there free language.
Re: Pregame Discussion
I actually purchased the Hyperborea game, but haven't looked at it yet. Do you happen to know offhand if the list you're referring to is in the Player's or Referee's manual?
This is very similar to what I had in mind, but haven't formally fleshed out. I will almost certainly do something along this line.Rex wrote: ↑Sat Jun 10, 2023 5:23 pmFor languages for non-humans I prefer to just treat them like humans and make them use a language slot for common as a second language if they have a racial language. This works best if you allow everyone to get to fill their first extra language spot from Intelligence to start play. If they don't get one, tough luck, its a reason to have at least an 8 Int.
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Re: Pregame Discussion
Also, all players should now have a 'Character Sheet' topic in your private forums. Can you please add your sheet (and any image you have in mind for your character) to that post?
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- GreyWolfVT
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Re: Pregame Discussion
I admittedly haven't done anything with my character besides stat roll for it. 

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Pregame Discussion
Players Manual for secondary skills. In the hard copy it talks about them on page 132 and the tables are on page 133. There are a total of 60, but some have multiple related for example brewer/vintner is one entry.dmw71 wrote: ↑Sun Jun 11, 2023 11:13 pmI actually purchased the Hyperborea game, but haven't looked at it yet. Do you happen to know offhand if the list you're referring to is in the Player's or Referee's manual?
This is very similar to what I had in mind, but haven't formally fleshed out. I will almost certainly do something along this line.Rex wrote: ↑Sat Jun 10, 2023 5:23 pmFor languages for non-humans I prefer to just treat them like humans and make them use a language slot for common as a second language if they have a racial language. This works best if you allow everyone to get to fill their first extra language spot from Intelligence to start play. If they don't get one, tough luck, its a reason to have at least an 8 Int.
- GreyWolfVT
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Re: Pregame Discussion
Alright I worked on my character. The only real thing I did not do that I expressed interest in was a background.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- Scott308
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Re: Pregame Discussion
I have not done anything for my character yet. Should probably at least roll so I don't have to consider some of the classes when I can't meet minimums.GreyWolfVT wrote: ↑Sun Jun 11, 2023 11:54 pm I admittedly haven't done anything with my character besides stat roll for it.![]()

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Re: Pregame Discussion
I have rolled, picked race/class and done hp. Nothing more. As usual my rolls were below average by a point. But the method is forgiving in that way so I don't have any bad scores to deal with. One good score and 5 average, something to be said for consistency I suppose.
Re: Pregame Discussion
I rolled and chose race and class and that's it so far
Stats were good, but I did get a 7.
Stats were good, but I did get a 7.
Last edited by shaidar on Mon Jun 12, 2023 12:51 pm, edited 1 time in total.
- beniliusbob
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Re: Pregame Discussion
You'll have to pardon me if I have some silly questions - I grew up playing 2nd edition but have regressed to B/X in my grumpy middle age... so 1E standards have passed me by! I'm also using OSRIC as my core reference - I have a PDF of the 1E PHB but I find it hard to reference. (Sorry, Gary...)
Thus, my fighterly queries...
Thus, my fighterly queries...
- Are we playing with weapon proficiencies?
- Do fighters have Weapon Specialization or the "attacks per level against foes with less than 1HD" ability (or neither)?
Re: Pregame Discussion
Rolled stats but haven't progressed much from there. Time to get working on it.
Re: Pregame Discussion
Just quoting from 1e on this not any special rules that could be in place from our DMbeniliusbob wrote: ↑Mon Jun 12, 2023 12:02 pm You'll have to pardon me if I have some silly questions - I grew up playing 2nd edition but have regressed to B/X in my grumpy middle age... so 1E standards have passed me by! I'm also using OSRIC as my core reference - I have a PDF of the 1E PHB but I find it hard to reference. (Sorry, Gary...)
Thus, my fighterly queries...
- Are we playing with weapon proficiencies?
- Do fighters have Weapon Specialization or the "attacks per level against foes with less than 1HD" ability (or neither)?
Weapon proficiencies are a 1e rule - yes (four for a fighter in fact)
Weapon Specialization was a rule from Unearthed Arcana so is out of play here.
Attacks per level against foes with less than 1HD - This is a a 1e rule
- hedgeknight
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Re: Pregame Discussion
No need to apologize to me, man!beniliusbob wrote: ↑Mon Jun 12, 2023 12:02 pm You'll have to pardon me if I have some silly questions - I grew up playing 2nd edition but have regressed to B/X in my grumpy middle age... so 1E standards have passed me by! I'm also using OSRIC as my core reference - I have a PDF of the 1E PHB but I find it hard to reference. (Sorry, Gary...)

I've been out of town for almost a week; haven't done shite on my character. Will start working on it though

Dave...take care of yourself first and foremost!
We ain't going anywhere.
Winter is coming...
Re: Pregame Discussion
No worries. I see you still added your character sheet which is about as far as anyone should be at this point.GreyWolfVT wrote: ↑Sun Jun 11, 2023 11:54 pm I admittedly haven't done anything with my character besides stat roll for it.
I see it, and like it.
- Using the 'Secondary Skills' table on page 12 of the DMG; or. (+5% xp)
- Player's choice.
Probably not the worst idea (if you haven't done so already).
Yes, per this table:
Weapon specialization, no.beniliusbob wrote: ↑Mon Jun 12, 2023 12:02 pmDo fighters have Weapon Specialization or the "attacks per level against foes with less than 1HD" ability (or neither)?
Multiple attacks against non-exceptional creatures, yes, per:
This.
I had much grander plans when I originally thought of starting this game, but have since backtracked considerably. Assume rules as written (which, in 1e, can be confusing or contradictory at times) in almost every situation. I want to keep outside influences (and house rules) to a minimum.
I am, as you may have noticed, going to be offering opportunities for bonus experience points for different choices during the character creation process. This is just to speed up potential character advancement in this slower format.
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