Star Frontiers

I can promise terror, glory, and riches...or a quick and brutal death.
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Alethan
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Re: Star Frontiers

#41 Post by Alethan »

Sounds like a lot of extraneous stuff for the DM to keep track of.

If you trust the DM, why not just make it REALLY easy on him and let him make all of the rolls?

Obviously makes no difference to me, as I have no stake in the game. Just making an observation...
Last edited by Alethan on Mon Apr 15, 2013 7:47 pm, edited 1 time in total.
Reason: Edited for clarity.
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Norjax
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Re: Star Frontiers

#42 Post by Norjax »

Alethan wrote:Obviously makes no difference to me, as I have no stake in the game.
^This.

We'll conduct our own experiment, thank you.
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Alethan
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Re: Star Frontiers

#43 Post by Alethan »

Norjax wrote:
Alethan wrote:Obviously makes no difference to me, as I have no stake in the game.
^This.

We'll conduct our own experiment, thank you.
My apologies, man, was just tossing out an idea.

You have fun with your experiment.
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Norjax
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Re: Star Frontiers

#44 Post by Norjax »

As I see it, we have four people (including the GM) willing to think a little out of the box to accommodate a different way of PbP gaming. Star Frontiers was the second RPG (after AD&D) that I learned to play. This fond memory has been stirred by Recklessfireball's game, and our attempt at a new method is the only way I can currently play.
Last edited by Norjax on Mon Apr 15, 2013 10:41 pm, edited 1 time in total.
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Re: Star Frontiers

#45 Post by Recklessfireball »

Okay, easy does it, fellas. We're all friends here. ;)

Arranging the numbers into 10x10 columns might be a lot of work, but I can always make the players do that part. Or we can can just list them all in a single column, and I can roll 1d100 and count from top to bottom (or bottom to top), marking them off as I go. Anyway, we'll work all that out in the topic I set up in the game forum.
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sulldawga
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Re: Star Frontiers

#46 Post by sulldawga »

Norjax wrote:He's what I propose.

We (the players) each pre-roll 100 d10's into a 10x10 matrix. When a roll is called for, Recklessfireball will randomly select which value to use by making a roll himself where to enter the matrix.
So RF rolls once to determine the starting point on the matrix, and a second time to determine in which direction he proceeds on the matrix, and then he just keeps moving on that path, choosing numbers and crossing them out as he goes?

Assuming that works for RF, it sounds fine to me.

The disadvantage to laying out the 100d10 into one line is that, once the players determine where you are in the line, they can "predict" future rolls and tailor their actions accordingly.

E.g. if the line of rolls is 17, 16, 18, 1... and you just saw the 17, 16, and 18 come up in the last round, you know to make some sort of innocent skill check to burn off that 1 before you get into combat or something...
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Re: Star Frontiers

#47 Post by Norjax »

sulldawga wrote:So RF rolls once to determine the starting point on the matrix, and a second time to determine in which direction he proceeds on the matrix, and then he just keeps moving on that path, choosing numbers and crossing them out as he goes?
Yep, that's the general idea. I'll post the details in the game's forum.
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sulldawga
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Re: Star Frontiers

#48 Post by sulldawga »

Alethan wrote:why not just make it REALLY easy on him and let him make all of the rolls?
If this is the easiest route for RF to take, I'm sure he'll suggest it. Like I said before, I don't have to make my own rolls as a player.
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Dogma
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Re: Star Frontiers

#49 Post by Dogma »

I'm fine with this matrix idea if that is the route we're going, but personnaly I think am fine with GM just making the roll. I'm not really sure what the advantage is of the matrix idea.

With the matrix, the GM has to roll twice to get a result that could have been gotten with a single dice roll. just seems like a lot of extra work for little return.
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Re: Star Frontiers

#50 Post by sulldawga »

The idea behind the matrix is that the DM rolls twice and gets 100 rolls, not one.
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