Multi-Classing
Upon further consideration, because of the exponential nature of the class XP tables, single-classed characters will rarely be more than one level ahead of mutli-classed characters, putting them at a fairly significant disadvantage.
For that reason, I am leaning towards not allowing this optional rule.
I might be willing to consider a request to allow a multi-class combination, but these will be considered on a case-by-case basis, and only allowed in rare circumstances.
In these exceptional cases, the multi-class options must be chosen at character creation. Once play begins, a character will continue in their selected class indefinitely and no changes can be made.
Upon further consideration, because of the exponential nature of the class XP tables, single-classed characters will rarely be more than one level ahead of mutli-classed characters, putting them at a fairly significant disadvantage.
For that reason, I am leaning towards not allowing this optional rule.
I might be willing to consider a request to allow a multi-class combination, but these will be considered on a case-by-case basis, and only allowed in rare circumstances.
In these exceptional cases, the multi-class options must be chosen at character creation. Once play begins, a character will continue in their selected class indefinitely and no changes can be made.