Re: Chapter 28: The Exorcism
Posted: Tue Mar 16, 2021 11:54 pm
The Wolfpack's Lair, The Haunted Wood, The Dark Mountains, Gran March, Greyhawk
Day Thirty-four. Past Midnight. Wednesday, December 14th, 576 CY
Freezing cold, clear


Urdur's illusion vanishes into thin air and the doomed heroes follow Bo through the defiled pentagram of the summoning room, and into the stone corridor of the eerie, silent lair.
The second barricade is sundered and beyond it, in the torture chamber, lie massacred wolves and undead.

They move east. Jerome carries Amity and he suddenly remembers with dread the last time he did so, against his will.



Beyond the second door (at 7L) they find the Grey Mouser safe and sound. The heroes carefully search the creepy desolation of the warren.
They find a second bunkroom (3P), another storeroom of foodstuffs and supplies (7P), the other summoning chamber that Mouser had discovered (10P), and an unholy temple with a bloodstained altar (15N), all while gripped by a sensation of ominous foreboding that at any moment the bloodthirsty pack might return.
No door remains unopened. The southwest corner of the temple gives way to the subterranean tunnels that lead back to the cavern of swarming bats, and escape. This is the shortest path out of the jagged hill.
Actions?!
Map:

One square = 5 feet.
Region Map:

X marks the wolfpack lair, northwest of the mountain pass.

PC Status:
PC Magic:
Player Resources:
Day Thirty-four. Past Midnight. Wednesday, December 14th, 576 CY
Freezing cold, clear
Urdur's illusion vanishes into thin air and the doomed heroes follow Bo through the defiled pentagram of the summoning room, and into the stone corridor of the eerie, silent lair.
The second barricade is sundered and beyond it, in the torture chamber, lie massacred wolves and undead.
They move east. Jerome carries Amity and he suddenly remembers with dread the last time he did so, against his will.
Beyond the second door (at 7L) they find the Grey Mouser safe and sound. The heroes carefully search the creepy desolation of the warren.
They find a second bunkroom (3P), another storeroom of foodstuffs and supplies (7P), the other summoning chamber that Mouser had discovered (10P), and an unholy temple with a bloodstained altar (15N), all while gripped by a sensation of ominous foreboding that at any moment the bloodthirsty pack might return.
No door remains unopened. The southwest corner of the temple gives way to the subterranean tunnels that lead back to the cavern of swarming bats, and escape. This is the shortest path out of the jagged hill.
Actions?!
Map:
One square = 5 feet.
Region Map:
X marks the wolfpack lair, northwest of the mountain pass.
PC Status:
Brevos, Half-Elf Ranger 4: Move: 9", AC: 2(1), HP: 36/36, Torch
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 19/19, Spells: 0/2 1st lvl, 1/1 2nd lvl, Torch
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 25/25, Spells: 5/5 1st lvl, 2/5 2nd lvl, 0/2 3rd lvl
Jerome, Human Paladin 3: Move: 9", AC: 3(1), HP: 20/20, Laying Hands: 0/1
Long Bo, Human Druid 5: Move: 9", AC: 2(1), HP: 38/38, Spells: 0/6 1st lvl, 4/4 2nd lvl, 1/2 3rd lvl, Torch
Telkis Brassfang, Gnome Fighter 4: Move: 9", AC: 0, HP: 34/34
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: 11/11, Spells: 3/3 1st lvl, 0/2 2nd lvl
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 19/19, Spells: 0/2 1st lvl, 1/1 2nd lvl, Torch
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 25/25, Spells: 5/5 1st lvl, 2/5 2nd lvl, 0/2 3rd lvl
Jerome, Human Paladin 3: Move: 9", AC: 3(1), HP: 20/20, Laying Hands: 0/1
Long Bo, Human Druid 5: Move: 9", AC: 2(1), HP: 38/38, Spells: 0/6 1st lvl, 4/4 2nd lvl, 1/2 3rd lvl, Torch
Telkis Brassfang, Gnome Fighter 4: Move: 9", AC: 0, HP: 34/34
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: 11/11, Spells: 3/3 1st lvl, 0/2 2nd lvl
PC Magic:
None currently.
Player Resources: