OOC

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Enoch
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Re: OOC

#41 Post by Enoch »

I fully admit that I'm one of those players that loves "crunch"- designing characters is one of my favorite parts of a game, particularly mixing and matching pieces to see what I can come up with. It's actually one of the things that turned me off SwN at first: I looked at the 3 classes, didn't see much flavor or crunch, and thought it looked boring. But a lot of the character-building comes from picking Foci and the like, but it manages to remain a very easy-to-use system.
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Re: OOC

#42 Post by Enoch »

Faanku, I'm sure you have a plan on bringing our newest crewmember in, but if the story works best on a particular planet I am sure we can find a reason to be there!
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Re: OOC

#43 Post by Faanku »

Enoch wrote: Sun Feb 21, 2021 5:31 am Faanku, I'm sure you have a plan on bringing our newest crewmember in, but if the story works best on a particular planet I am sure we can find a reason to be there!
I think you've crossed the streams here, Vyrner.
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Re: OOC

#44 Post by Enoch »

Gah. Sure did.
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jemmus
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Re: OOC

#45 Post by jemmus »

GM, now that we've rolled Initiative, do our PCs' events happen in that order? Or in the order of posting? For example Talina rolled a 4 and posted (dove over the bar). Lira Bunt rolled a 9, and posted later (leveled her rifle and made a little speech). Which event happened first?
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PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Marullus
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Re: OOC

#46 Post by Marullus »

I will put them together in Initiative order and adjudicate from there.

However the scream and first gunshot (from Hansel) happened at the top of the round, so no matter the Initiative order there was something to react to. :)
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Re: OOC

#47 Post by jemmus »

Marullus wrote: Mon Feb 22, 2021 12:19 am I will put them together in Initiative order and adjudicate from there.

However the scream and first gunshot (from Hansel) happened at the top of the round, so no matter the Initiative order there was something to react to. :)
Got it, thanks. Revising my post-- again. Sorry about that.
PCs
PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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jemmus
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Re: OOC

#48 Post by jemmus »

GM Marullus, to make sure I got it. The scream was in GM's earlier summary, so that happened at the top of the round. Hansel got a 10 for initiative, so that happened at the top of the round. Or did he create the round itself by starting shooting? I ask because I want my posts to accurately reflect how my PC reacts to events that have already happened, and doesn't react to things that haven't happened yet. For example, is he Taavi more worried about the situation with Talina, the one with Hansel, and the shot(s) fired outside the saloon? Which all seem to be happening at virtually the same time.

Sorry everybody, if I'm making this overly complicated. It's getting fun, and I want to make sure I do my part right. :)
PCs
PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Marullus
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Re: OOC

#49 Post by Marullus »

My setup post was up to the beginning of the round except that Hansel had a held-action declared to shoot the bowler hat man if he drew a weapon (which he could choose to follow through on or not). He chose to do so, then also rolled a 10 initiative so is likely to fire his second shot before anyone else acts in initiative.

For Taavi's perspective:

The card players were all moving into various actions simultaneously.
Sister Anja screamed and pointed at Teo Hrsak.
The bowler hat guy pulled a gun.
The seated Hansel fired twice at him (missing both)
Everyone else then acts in initiative order (both inside and outside, as both are cued by Anja's yell).
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Re: OOC

#50 Post by Craigers07 »

That's clearer for me and those are good questions about initiative. I expanded on my post to include a main action and rolled a skill check for sneak.
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Re: OOC

#51 Post by Marullus »

Travelling this weekend, through Tuesday night. Not sure if I'll have time or not. I'll answer if I can but may be delayed on the next update.
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jemmus
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Re: OOC

#52 Post by jemmus »

Happy GM Day! Thanks for hosting us GM Marullus.
PCs
PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: OOC

#53 Post by Enoch »

Hear hear!
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Re: OOC

#54 Post by Marullus »

Awww shucks! Thanks guys. :D
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Re: OOC

#55 Post by Mister-Kent »

Ah I missed it, Happy belated GM Day Marullus!
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Re: OOC

#56 Post by Faanku »

Shit, for some reason my feed was borked and didn't show the thread as updating all this time.
I'll post tonight!
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Marullus
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Re: OOC

#57 Post by Marullus »

GM Check-in. :D

How are you feeling after the first scene?
With the current direction?

Everyone still having fun?

Anyone enjoying my Ambiance links? I'm having a lot of fun with that, even if just amusing myself. :)
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greyarea
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Re: OOC

#58 Post by greyarea »

The ambiance links are a nice touch.

Still having fun here, tho I have no idea what direction we're going in. Seems like Brownian motion to me. :)
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Re: OOC

#59 Post by Enoch »

I am having great fun, but I don't have a full grasp on what's going on inside the saloon and why...and my character has even less of an understanding.
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jemmus
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Re: OOC

#60 Post by jemmus »

Having great fun. The first scene was intense! I having seen that kind of intense action in a PBP game before. Really nice.
PCs
PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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