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Re: Adventure #001 - Grakhirt's Lair

Posted: Sun Jun 21, 2020 3:50 pm
by Rex
Slatra

Slatra will get ready to cover whoever tries to open the door.

Re: Adventure #001 - Grakhirt's Lair

Posted: Tue Jun 23, 2020 9:04 pm
by Odin One Eye
Do you guys want to attempt to break in the door or explore more?

Re: Adventure #001 - Grakhirt's Lair

Posted: Tue Jun 23, 2020 9:11 pm
by GreyWolfVT
Yes lets go that route I suppose. What would you like for rolls?

Re: Adventure #001 - Grakhirt's Lair

Posted: Wed Jun 24, 2020 4:20 am
by Odin One Eye
Anyone attempting to open the locked door must give me a open doors roll on a six sided dice.

Re: Adventure #001 - Grakhirt's Lair

Posted: Wed Jun 24, 2020 12:35 pm
by Darklin2
Artemus

Steps to the door with his 18 strength and shoulders the door. 18(16) (1-3) chance

[1d6] = 3 Door Shouldering

Shoulders the door in and keeps pushing it open.

Re: Adventure #001 - Grakhirt's Lair

Posted: Wed Jun 24, 2020 2:37 pm
by Rex
Slatra

Once the door is open Slatra will move in behind Artemus to back him up.

Re: Adventure #001 - Grakhirt's Lair

Posted: Wed Jun 24, 2020 4:10 pm
by Storm11
Hex Stays outside in the hall hidden from view by whatever may lurk within whilst the others investigate.

Re: Adventure #001 - Grakhirt's Lair

Posted: Thu Jun 25, 2020 2:14 am
by Odin One Eye
Artemus succeeds pushes with all his might, and the door breaks open with a loud screeching sound. A few seconds later some you hear some norkers shouting from behind one of the doors. Suddenly two norkers with hand axes erupt from the northeastern door!

Everyone give me initiative rolls please.

Re: Adventure #001 - Grakhirt's Lair

Posted: Thu Jun 25, 2020 4:31 am
by Rex
Slatra

Slatra turns and engages the first Norker to come in range of her staff.

Initiative, Staff, Closing [1d6+2] = 5+2 = 7

Quarter Staff (2-handed) [1d20] = 19 to hit [1d6+1] = 5+1 = 6 damage

Re: Adventure #001 - Grakhirt's Lair

Posted: Thu Jun 25, 2020 10:38 am
by GreyWolfVT

Re: Adventure #001 - Grakhirt's Lair

Posted: Thu Jun 25, 2020 2:08 pm
by Darklin2
Artemus

Hearing the noises behind him turns to make sure his companions are handling business. But he draws long sword and hand ax and protects the doorway so no one comes in from behind in the room from the door he just broke down..

[1d6+1] = 1+1 = 2 Init

Re: Adventure #001 - Grakhirt's Lair

Posted: Fri Jun 26, 2020 4:27 pm
by ravenn4544

Re: Adventure #001 - Grakhirt's Lair

Posted: Sat Jun 27, 2020 1:02 am
by Odin One Eye
Just waiting on wolfpack to roll his initiative.

Re: Adventure #001 - Grakhirt's Lair

Posted: Sat Jun 27, 2020 11:06 pm
by wolfpack
using club

[1d6] = 6

Re: Adventure #001 - Grakhirt's Lair

Posted: Sun Jun 28, 2020 3:06 pm
by ken-do-nim
As always, Parn will voluntarily go last so that he isn't in harm's way.

Re: Adventure #001 - Grakhirt's Lair

Posted: Sun Jun 28, 2020 11:13 pm
by Odin One Eye
If you haven't given me a to hit roll, go ahead and do so now.

Re: Adventure #001 - Grakhirt's Lair

Posted: Mon Jun 29, 2020 2:25 pm
by ravenn4544
Gorash can't seem to land a blow!

To Hit (+3str) [1d20+3] = 2+3 = 5

Re: Adventure #001 - Grakhirt's Lair

Posted: Tue Jun 30, 2020 3:06 am
by Odin One Eye
Still waiting on to hit rolls for ken-do-nim, wolfpack, and darklin2.

Re: Adventure #001 - Grakhirt's Lair

Posted: Tue Jun 30, 2020 11:25 am
by ken-do-nim
Odin One Eye wrote:Still waiting on to hit rolls for ken-do-nim, wolfpack, and darklin2.
Instead of an attack, I'll light as many norkers as I can with faerie fire; make them easier to hit and hopefully spook them out.

Re: Adventure #001 - Grakhirt's Lair

Posted: Tue Jun 30, 2020 1:45 pm
by Darklin2
Artemus

Artemus is watching the room he just opened the door to. No action Guarding.