Chapter 3: The Lord's House
- AureoBuendia
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Re: Chapter 3: The Lord's House
I'll grab a potion and try to position myself at a strategic place. If current big person is doing well, no need to steal the height.
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- Scout
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Re: Chapter 3: The Lord's House
Deeply confused by his size reversal, Hlalf continues to attack the automaton.
Init: [1d20+2] = 16+2 = 18
To hit with Skullbreaker: [1d20+2] = 5+2 = 7, Damage: [1d6+1] = 6+1 = 7, Deed: [1d3] = 2
Out of character I have an idea for the potion puzzle, but Hlalf certainly doesn't kbow what to do...
Init: [1d20+2] = 16+2 = 18
To hit with Skullbreaker: [1d20+2] = 5+2 = 7, Damage: [1d6+1] = 6+1 = 7, Deed: [1d3] = 2
Out of character I have an idea for the potion puzzle, but Hlalf certainly doesn't kbow what to do...
Re: Chapter 3: The Lord's House
Round 4, part 1
Perched on the automaton's back, Saal looks for a weak spot, or maybe a control switch, but doesn't notice anything from his current location.
Hlalf chases after the automaton, but is not able to get a good blow in this round (miss). At full size, Shmehk lands a solid blow on the metal man, staggering it, and sending it crashing to the ground (6 damage).
Ok, Shmehk, you can move unimpeded if you want to go to the landing, or stay in place.
Saal, this is not great news for you... you are/ were 20 feet up, so you'll take 2d6 damage from this. You can try a DC 10 reflex save for half damage (1d6).
Raamiz, you are well hidden.
Aurs, let me know what you want to do as far as the potion... this sounds like "not yet" right now?
Shmehk Scree | Wizard | HP: 4/10 8 | AC: 11 | Luck: (10-4)+0=6 (-1) (Spellburnt)
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Raamiz | Thief | HP: 10/10 | AC: 12 | Luck: (16-5)+0=11 (+0)
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Saal | Thief | HP: 6/6 | AC: 13 | Luck: 9+2=11 (+0)
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Aurs Bonne | Warrior | HP: 9/9 | AC: 13 | Luck: (15-1)+0=14 (+1)
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Hlalf Frostmane | Warrior | HP: 9/9 7/7 | AC: 12 | Luck: 8+1=9 (+0)
Perched on the automaton's back, Saal looks for a weak spot, or maybe a control switch, but doesn't notice anything from his current location.
Hlalf chases after the automaton, but is not able to get a good blow in this round (miss). At full size, Shmehk lands a solid blow on the metal man, staggering it, and sending it crashing to the ground (6 damage).
Ok, Shmehk, you can move unimpeded if you want to go to the landing, or stay in place.
Saal, this is not great news for you... you are/ were 20 feet up, so you'll take 2d6 damage from this. You can try a DC 10 reflex save for half damage (1d6).
Raamiz, you are well hidden.
Aurs, let me know what you want to do as far as the potion... this sounds like "not yet" right now?
Shmehk Scree | Wizard | HP: 4/10 8 | AC: 11 | Luck: (10-4)+0=6 (-1) (Spellburnt)
Raamiz | Thief | HP: 10/10 | AC: 12 | Luck: (16-5)+0=11 (+0)
Saal | Thief | HP: 6/6 | AC: 13 | Luck: 9+2=11 (+0)
Aurs Bonne | Warrior | HP: 9/9 | AC: 13 | Luck: (15-1)+0=14 (+1)
Hlalf Frostmane | Warrior | HP: 9/9 7/7 | AC: 12 | Luck: 8+1=9 (+0)
Re: Chapter 3: The Lord's House
CRITICAL FAILURE ON RELFEX SAVE!!!
reflex save [1d20+3] = 1+3 = 4
reflex save [1d20+3] = 1+3 = 4
Re: Chapter 3: The Lord's House

There goes the fleeting luck!
Otherwise, it's just a failure on the save, so roll your damage (which is already kinda ugly)
Re: Chapter 3: The Lord's House
Shmehk will move onto the landing
Really sorry for Saal's situation. Bit of a no-win situation. Can Saal still spend ordinary luck on the save? As a thief he gets a d3 of pluses for each luck point spent and you only need a +6.
Really sorry for Saal's situation. Bit of a no-win situation. Can Saal still spend ordinary luck on the save? As a thief he gets a d3 of pluses for each luck point spent and you only need a +6.
Re: Chapter 3: The Lord's House
Daaaaaaaamn... So unlucky, and yet... so lucky!
Shaidar, a 1 on a roll like that is, I think, and auto-fail, so luck spends don't help (I think, could be wrong about DCC saves in particular).
Now, just waiting on Aurs, I think... is he drinking that potion once Shmehk moves to the landing, or waiting?
Shaidar, a 1 on a roll like that is, I think, and auto-fail, so luck spends don't help (I think, could be wrong about DCC saves in particular).
Now, just waiting on Aurs, I think... is he drinking that potion once Shmehk moves to the landing, or waiting?
Re: Chapter 3: The Lord's House
Was that Saal's turn, or can he still do something?
Re: Chapter 3: The Lord's House
Saal's turn was the searching for a weakness, then the thing falling over. Just need to figure out if there was a potion drunk, and what that looks like, before moving to next round...Sapperzz wrote:Was that Saal's turn, or can he still do something?
- AureoBuendia
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Re: Chapter 3: The Lord's House
Yes, I'm waiting.
Next round:
Init round 5 [1d16+2] = 1+2 = 3
With that initiative, I'm drinking it on round 5. Everyone should be able to have a go at the thing. I'll be paying extra attention to how fast any transformation happens and how the sparks fly (if this potion does the same thing).
Next round:
Init round 5 [1d16+2] = 1+2 = 3
With that initiative, I'm drinking it on round 5. Everyone should be able to have a go at the thing. I'll be paying extra attention to how fast any transformation happens and how the sparks fly (if this potion does the same thing).
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Re: Chapter 3: The Lord's House
Just a heads up, I may be slow to respond from Friday to Sunday. I'm attending a gaming convention and GMing way too many games
Re: Chapter 3: The Lord's House
The automation crashes to the ground, and Saal flies off, but is miraculously not hurt badly (3 damage). The automaton lumbers to its feet as Raamiz conceals himself, and Aurs looks for the perfect time to drink the potion.
For Round 5, it has init 2. With big Shmehk out of the way, it's going after formerly big Hlalf.
So far the automation has taken... 0+5+2+6=13 damage.
Automaton Init [1d20-2] = 4-2 = 2
Shmehk Scree | Wizard | HP: 4/10 8 | AC: 11 | Luck: (10-4)+0=6 (-1) (Spellburnt)
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Raamiz | Thief | HP: 10/10 | AC: 12 | Luck: (16-5)+0=11 (+0)
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Saal | Thief | HP: 3/6 | AC: 13 | Luck: 9+0=9 (+0)
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Aurs Bonne | Warrior | HP: 9/9 | AC: 13 | Luck: (15-1)+0=14 (+1)
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Hlalf Frostmane | Warrior | HP: 9/9 7/7 | AC: 12 | Luck: 8+0=8 (-1)
For Round 5, it has init 2. With big Shmehk out of the way, it's going after formerly big Hlalf.
So far the automation has taken... 0+5+2+6=13 damage.
Automaton Init [1d20-2] = 4-2 = 2
Shmehk Scree | Wizard | HP: 4/10 8 | AC: 11 | Luck: (10-4)+0=6 (-1) (Spellburnt)
Raamiz | Thief | HP: 10/10 | AC: 12 | Luck: (16-5)+0=11 (+0)
Saal | Thief | HP: 3/6 | AC: 13 | Luck: 9+0=9 (+0)
Aurs Bonne | Warrior | HP: 9/9 | AC: 13 | Luck: (15-1)+0=14 (+1)
Hlalf Frostmane | Warrior | HP: 9/9 7/7 | AC: 12 | Luck: 8+0=8 (-1)
Re: Chapter 3: The Lord's House
This round Shmehk needs to take a breather and check his wounds to recover some hit points
Re: Chapter 3: The Lord's House
Sounds good. For 1 luck, you can recover d4 hp (and regarding our previous conversation, I'd rather say you lose from your top line/ max hp, rather than current, so you are still at 4).shaidar wrote:This round Shmehk needs to take a breather and check his wounds to recover some hit points
Re: Chapter 3: The Lord's House
Not quite as bad a situation as I thought, but more hp are always good. I'll spend that point of luck:
healing: [1d4] = 1
you cant spend more than 1 point? LOL
healing: [1d4] = 1

you cant spend more than 1 point? LOL
Re: Chapter 3: The Lord's House
Not in combat, but you can rest for 20-30 minutes and spend another point after...
Re: Chapter 3: The Lord's House
gotcha, hoping it won't be needed
- AureoBuendia
- Scout
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- Joined: Mon Oct 15, 2018 8:43 pm
Re: Chapter 3: The Lord's House
Since we're still sorting out actions, can I change mine? Didn't notice two people got badly smacked.
If so, I'll postpone the drinking of the potion and aim to smack the thing and try to draw its attention with a deed. I'm at 9 hp, so I can probably take a beating while everyone else sort themselves out.
Atk: [1d20+3] = 16+3 = 19 Deed [1d3] = 2
That hit, but no deed. Shame.
Damage is:
Damage 2 handed [1d10 + 4] = 1+4 = 5
If it's too late to change actions, disregard this and I'll drink.
If so, I'll postpone the drinking of the potion and aim to smack the thing and try to draw its attention with a deed. I'm at 9 hp, so I can probably take a beating while everyone else sort themselves out.
Atk: [1d20+3] = 16+3 = 19 Deed [1d3] = 2
That hit, but no deed. Shame.
Damage is:
Damage 2 handed [1d10 + 4] = 1+4 = 5
If it's too late to change actions, disregard this and I'll drink.
Re: Chapter 3: The Lord's House
That's fine... no problem.