OOC VII
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Re: OOC VII
Let me know if you want this somewhere else, TK. Sounds like our order can be:
10' width
Thurgan | Rhys
Quint | Semele
Severi | Tev
5' width
Rhys
Thurgan
Severi
Quint
Semele
Tev
(or Severi can be just before Tev in the 5' version)
If we decide against a rear-guard, we can move the "fighters" in the back rank up.
10' width
Thurgan | Rhys
Quint | Semele
Severi | Tev
5' width
Rhys
Thurgan
Severi
Quint
Semele
Tev
(or Severi can be just before Tev in the 5' version)
If we decide against a rear-guard, we can move the "fighters" in the back rank up.
- thirdkingdom
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Re: OOC VII
Looks good, and it also seems like you have taken into account the act that someone in the second rank can cast spells/fire missile weapons over Thurgan's head.
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Re: OOC VII
That was purely accidental, but thank you for noticing my skilled forethought.thirdkingdom wrote:Looks good, and it also seems like you have taken into account the act that someone in the second rank can cast spells/fire missile weapons over Thurgan's head.

I went ahead and dropped it into the Standards thread for ease, though that may not always be our standard. I'm assuming Tev may be more front-lines when we're not in an area where Thurgan's racial abilities are dominant.
- thirdkingdom
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Re: OOC VII
New OOC thread can be found here: viewtopic.php?uid=938&f=70&t=3200&start=0
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Re: OOC VII
If it's mechanically more sound for Tev to advance on a line of archers with his shield in place than hefting an orc for "greater protection", then he'd be smart enough to advance with the shield.
I went for a cinematic moment that doesn't make as much sense if the orcs aren't 1) advancing, or 2) right on top of us.
I went for a cinematic moment that doesn't make as much sense if the orcs aren't 1) advancing, or 2) right on top of us.
- thirdkingdom
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Re: OOC VII
Well, an orc weighs, let's say, 1750 cn. So, that will slow Tev considerably, versus a shield.Atlictoatl wrote:If it's mechanically more sound for Tev to advance on a line of archers with his shield in place than hefting an orc for "greater protection", then he'd be smart enough to advance with the shield.
I went for a cinematic moment that doesn't make as much sense if the orcs aren't 1) advancing, or 2) right on top of us.
Re: OOC VII
Can you clarify (as I'm late to the game):
Is the island across from the river that's been mentioned?Indeed, one of the men mentions that they were to return to the island before nightfall, as opposed to camping.
- thirdkingdom
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Re: OOC VII
phil285 wrote:Can you clarify (as I'm late to the game):Is the island across from the river that's been mentioned?Indeed, one of the men mentions that they were to return to the island before nightfall, as opposed to camping.
Sure. There are two maps to refer to. I'm just going to post them here, in spoilers, for remind everyone of the situation:
The first is a map of Threshold proper:
The "island" I've been referring to is in the northern portion of the map, and labeled "Fisherman". It used to be a small settlement of fisherfolk, but has since been overrun and is currently home to a garrison of orcs. It is, unless y'all decide you want to go south of the Duke's Road, east of the Windrush river and cross the river, the only way to get to Threshold. I think I mentioned it in my PM to phil, but Vanco knows there is a tribe of goblins camped on this side of the river, somewhere east of Fogors Isle.
If one were to go south through the woods, there is a passable ford over the River Windrush in hex 50.21 and another in hex 50.23, according to this map (viewtopic.php?p=35909#p35909). Please note that I made a mistake that has yet to be corrected: the road should be west of the river, not east.
Re: OOC VII
Thanks for the maps!
Other players -- do any need healing? If the party finds a safe encampment, Vanco may as well heal the most injured then refresh with two CLWs? He's also got that purify food and water, which might be useful if we're short of rations overall with the survivors.
Other players -- do any need healing? If the party finds a safe encampment, Vanco may as well heal the most injured then refresh with two CLWs? He's also got that purify food and water, which might be useful if we're short of rations overall with the survivors.
Re: OOC VII
Severi is still a little banged up, I think.
- thirdkingdom
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