Helix village.
- Quonundrum
- Rider of Rohan
- Posts: 3933
- Joined: Sat Jul 27, 2019 11:57 pm
Re: Helix village.
Turgen's Trade Goods
Moriartus purchases a waterskin to replace the one he sent with Dalin that contains the magical fountain water.
-15sp
Moriartus purchases a waterskin to replace the one he sent with Dalin that contains the magical fountain water.
-15sp
Re: Helix village.
Durgo
Durgo secures a bow from the Bowyer cost 82 gp 5 sp unless it's discounted after the donation. You have a fine selection of bows here sir. Perhaps a spare string would be useful also. Just in case. He gives a grin.
Durgo makes inquiries about a substance similar to Greek fire and will go there to acquire 2 flasks of it. Hello my name is Durgo and I'm looking for something that's contained a liquid in a flask that breaks on contact and burst into flame. If you have something like that, I'd be interested in purchasing a couple.
Durgo secures a bow from the Bowyer cost 82 gp 5 sp unless it's discounted after the donation. You have a fine selection of bows here sir. Perhaps a spare string would be useful also. Just in case. He gives a grin.
Durgo makes inquiries about a substance similar to Greek fire and will go there to acquire 2 flasks of it. Hello my name is Durgo and I'm looking for something that's contained a liquid in a flask that breaks on contact and burst into flame. If you have something like that, I'd be interested in purchasing a couple.
Re: Helix village.
Durgo, you can equip the bow and mundane gear.
Turgen's Mercantile
The merchant has a stock of lantern oil which usually desperate adventurers throw to light up. A splash causes minimal damage whilst a pool causes 2d6 and 1d6 of damage to those burning inside it, though one flask can only create a small yard wide area of fire.
"Holy water burns like the substance you desire, but only on undead and we are not licensed to sell it here. The church itself is the only procurer of such divine blessing and I believe the font is quite limited to its current quantity available.", the merchant points to other alternatives.
He noted there are gnome artisans who tinker with alchemy and compounds that have concocted various such 'hell fire' devices but has none in stick himself.
Turgen's Mercantile
The merchant has a stock of lantern oil which usually desperate adventurers throw to light up. A splash causes minimal damage whilst a pool causes 2d6 and 1d6 of damage to those burning inside it, though one flask can only create a small yard wide area of fire.
"Holy water burns like the substance you desire, but only on undead and we are not licensed to sell it here. The church itself is the only procurer of such divine blessing and I believe the font is quite limited to its current quantity available.", the merchant points to other alternatives.
He noted there are gnome artisans who tinker with alchemy and compounds that have concocted various such 'hell fire' devices but has none in stick himself.
Re: Helix village.
Durgo
Durgo replies, "Thank you kind sir. I'll check the gnomes out the next time I'm in town. Here's 25 gp as an investment in you place."
Durgo leaves his generosity in the places he visits in hopes it will help the shop owner improve their shops and slowly improve the town.
Durgo pays for a bow -66 gp for a longbow. Sheet updated. I'll leave the Greek fire for another time he thinks.
Durgo replies, "Thank you kind sir. I'll check the gnomes out the next time I'm in town. Here's 25 gp as an investment in you place."
Durgo leaves his generosity in the places he visits in hopes it will help the shop owner improve their shops and slowly improve the town.
Durgo pays for a bow -66 gp for a longbow. Sheet updated. I'll leave the Greek fire for another time he thinks.
Re: Helix village.
Orgoth
Orgoth heads to the forge.
"Hi, is my set of chain mail ready? I have the rest of the payment."
Orgoth heads to the forge.
"Hi, is my set of chain mail ready? I have the rest of the payment."
- Quonundrum
- Rider of Rohan
- Posts: 3933
- Joined: Sat Jul 27, 2019 11:57 pm
Re: Helix village.
Silvine: Art dealer and sculptor
Moriartus visits to review the progress on his commission, offering suggestions and posing as needed.
Moriartus visits to review the progress on his commission, offering suggestions and posing as needed.
- Karaunios
- Rider of Rohan
- Posts: 4888
- Joined: Sun Jun 17, 2018 7:56 am
- Location: Between Cervantes' hometown & The Black Forest
Re: Helix village.
Dougal will head directly to the Brazen Strumpet. He will spend his time in Helix mostly alone with his wolfhound, just seeing his companions during the meals and drinking little. Most of the time he will spend at the town's edge, training his wolfhound Conmhaol to get familiar with his voice and to simple commands like "Stop, wait, come, down, attack" etc. He already had his share of drinking and city bustle.
He will join his companions when it's time to leave for the harpy nest (or whatever adventure is on the menu if any eventuality change their goal).
He will join his companions when it's time to leave for the harpy nest (or whatever adventure is on the menu if any eventuality change their goal).
Re: Helix village.
Vann Hector
Does some general shopping among the merchants to stock up on a new bull's-eye lanthorn and five flasks of oil, buys a second pouch of crossbow bolts to supplement his ammunition, buys a silvered dagger.
-50gp
Does some general shopping among the merchants to stock up on a new bull's-eye lanthorn and five flasks of oil, buys a second pouch of crossbow bolts to supplement his ammunition, buys a silvered dagger.
-50gp
- OGRE MAGE
- First Gentleman
- Posts: 39309
- Joined: Tue Mar 04, 2014 3:16 pm
- Location: The Birthplace of RPG's
Re: Helix village.
Before they rest for the night after their return, Sven goes to check on his gnomish friends, hoping to find them well in their absence.
"Fellas. Do you remember that diamond we got from the tumbling thief? Well, I got some good news."
He pays his team members their fair share from the spoils, hopefully giving them plenty of incentive to continue their explorations with the group.
Gnimish: 510gp
Treyvor: 510gp
"What did you find out about those iron snakes we found, anything?"
"Fellas. Do you remember that diamond we got from the tumbling thief? Well, I got some good news."
He pays his team members their fair share from the spoils, hopefully giving them plenty of incentive to continue their explorations with the group.
Gnimish: 510gp
Treyvor: 510gp
"What did you find out about those iron snakes we found, anything?"
Re: Helix village.
Konrad's Artificers and Innovative Connoisseurs.
It seems the gnomes have set up a workshop in the village and spread across a couple of sheds, various tinkering benches and mechanical gizmos are worked.
They bank their share, thanking you heartily and explain some of the latest experiments.
Konrad says that 'klepto' is behaving. Gnimish says the iron cobras are a strange mechanical construct. They run on a clockwork mechanism that seems to be wound by some power that emanates from a throbbing jewel. Almost as if the sapphire acted like a battery and that battery was charged by the atmospheric conditions of the Barrowmaze. With the two broken cobras, he has constructed one clockwork creature that can animate as a guard. It will slither around and chase whatever it senses moving but somehow distinguished his hands that winds it so it does not bite him. But the clockwork only runs for six hours before needing winding up again.
The cobra captured is kept in a cage. It is almost feral and sentient. It bites, injecting deathly venom and is animated by the throbbing gem.
Treyvor is experimenting with more versions of explosive gadgets, tripwires, auto-lockpicks and stuff. He has had minimal success and in a similar fashion to creating new spells, will need to invest his coin and time into his ideas.
It seems the gnomes have set up a workshop in the village and spread across a couple of sheds, various tinkering benches and mechanical gizmos are worked.
They bank their share, thanking you heartily and explain some of the latest experiments.
Konrad says that 'klepto' is behaving. Gnimish says the iron cobras are a strange mechanical construct. They run on a clockwork mechanism that seems to be wound by some power that emanates from a throbbing jewel. Almost as if the sapphire acted like a battery and that battery was charged by the atmospheric conditions of the Barrowmaze. With the two broken cobras, he has constructed one clockwork creature that can animate as a guard. It will slither around and chase whatever it senses moving but somehow distinguished his hands that winds it so it does not bite him. But the clockwork only runs for six hours before needing winding up again.
The cobra captured is kept in a cage. It is almost feral and sentient. It bites, injecting deathly venom and is animated by the throbbing gem.
Treyvor is experimenting with more versions of explosive gadgets, tripwires, auto-lockpicks and stuff. He has had minimal success and in a similar fashion to creating new spells, will need to invest his coin and time into his ideas.
- OGRE MAGE
- First Gentleman
- Posts: 39309
- Joined: Tue Mar 04, 2014 3:16 pm
- Location: The Birthplace of RPG's
Re: Helix village.
Fantastic! I am very impressed with the work youve done."
"So, are you two ready to go back into the maze to find the hand drawn portion of that map of yours?"
"So, are you two ready to go back into the maze to find the hand drawn portion of that map of yours?"
Re: Helix village.
Konrad's Artificers and Innovative Connoisseurs.
The trio conflabulate regarding further adventure weighed against the research they undertake. Gnimish can commit to join another team,
taking a full share of treasure as he shares the full risk of adventuring. he will gain 1/2 share XP.
Treyvor considers your pitch. "What do you plan to do?"
The trio conflabulate regarding further adventure weighed against the research they undertake. Gnimish can commit to join another team,
taking a full share of treasure as he shares the full risk of adventuring. he will gain 1/2 share XP.
Treyvor considers your pitch. "What do you plan to do?"
Re: Helix village.
Merchants and Business
Silvine has progressed with her sculpture of Face, Hand & Mind', currently detailing the little pyramid held in the palm and under the studious gaze of the visage. Moriartus can be pleased with the result, the gold spent and XP earned with the self tribute. It will be finished and ready for collection on June 6th.
The Axe and Anvil.
Orgoth goes for a final fitting, paying a bit extra to cover the overtime at the forge and any last minute adjustments to the mail.
Here is a review of what was spoken before.
So you commissioned the Chainmail +1, on May 22nd and it will be ready for collection on June 22nd. You can pay the outstanding balance of 650gp, 1 ingot.
Dougal can teach some basic whistles to his wolfhound, taking a few tips from the Farrier Falstaff see post #160. It learns to "Come, fetch, stay", basic movement commands.Most of the time he will spend at the town's edge, training his wolfhound Conmhaol to get familiar with his voice and to simple commands like "Stop, wait, come, down, attack" etc.
Silvine has progressed with her sculpture of Face, Hand & Mind', currently detailing the little pyramid held in the palm and under the studious gaze of the visage. Moriartus can be pleased with the result, the gold spent and XP earned with the self tribute. It will be finished and ready for collection on June 6th.
The Axe and Anvil.
Orgoth goes for a final fitting, paying a bit extra to cover the overtime at the forge and any last minute adjustments to the mail.
Here is a review of what was spoken before.
- OGRE MAGE
- First Gentleman
- Posts: 39309
- Joined: Tue Mar 04, 2014 3:16 pm
- Location: The Birthplace of RPG's
Re: Helix village.
Sven pumps his fist and nods at Gnim before trying to discern the reason for the Trey’s apprehension as they talk.Spearmint wrote: ↑Fri Jun 03, 2022 8:04 pm Konrad's Artificers and Innovative Connoisseurs.
The trio conflabulate regarding further adventure weighed against the research they undertake. Gnimish can commit to join another team,
taking a full share of treasure as he shares the full risk of adventuring. he will gain 1/2 share XP.
Treyvor considers your pitch. "What do you plan to do?"
“Exploration. Termination. Liberation. Hopefully in that order. You know, wiping out some more regenerating undead, maybe?”
“I have been doing a lot of thinking about searching that maze. It’s huge. And one team down there will take three lifetimes to search it all.”
“I have an idea of where our group would search next, but I am always open for other suggestions. Was there anything specific that you wanted to accomplish if you were to join us again, Treyvor?”
Re: Helix village.
before trying to discern the reason for the Trey’s apprehension as they talk.
Just trying not to make it easy and overwhelm your group with NPC's.
Treyvor responds to Sven.
"The iron cobra. As explained it takes power from the necrotic influence of the Barrowmaze. That must drive other constructs, such as the sapphire skeletons. But to research it properly, we need a laboratory down there.
If that fits in your plans, it might be worth the risk."
Just trying not to make it easy and overwhelm your group with NPC's.
Treyvor responds to Sven.
"The iron cobra. As explained it takes power from the necrotic influence of the Barrowmaze. That must drive other constructs, such as the sapphire skeletons. But to research it properly, we need a laboratory down there.
If that fits in your plans, it might be worth the risk."
- OGRE MAGE
- First Gentleman
- Posts: 39309
- Joined: Tue Mar 04, 2014 3:16 pm
- Location: The Birthplace of RPG's
Re: Helix village.
Sven breaths a sigh of relief.
“I thought you might have found religion or a good woman or something.”
“You know, one of the plans I have in mind for future maze exploration is to designate a place to set up a permanent, defensible area for long term occupation. If we do find something like that, I don’t see why we couldn’t start setting up a research lab in there too.”
“I thought you might have found religion or a good woman or something.”
“You know, one of the plans I have in mind for future maze exploration is to designate a place to set up a permanent, defensible area for long term occupation. If we do find something like that, I don’t see why we couldn’t start setting up a research lab in there too.”
Re: Helix village.
Orgoth
"Thanks, here is the rest of the coin for the mail."
Sheet updated.
"Thanks, here is the rest of the coin for the mail."
Sheet updated.
- Karaunios
- Rider of Rohan
- Posts: 4888
- Joined: Sun Jun 17, 2018 7:56 am
- Location: Between Cervantes' hometown & The Black Forest
Re: Helix village.
Dougal thanks Falstaff for his help and invites him to a hearty meal at the Brazen Strumpet. 3gp deducted Being one who's trade he's relatively familiar with due to his ranger background, he enjoys having some chatting with the farrier. He says to him he will contract his services for future dog training and will pay whatever fee he charges, once he's back from the next mission.
Re: Helix village.
Durgo
Durgo heads to the inn with the others and gets a room set up..
He then heads to the bowyer and shows him the walnut wood in hopes of seeing about getting a bow made. Durgo provides the material to the bowyer and discusses the work and time needed to make it.
Hail friend bowyer, "What do you think this will cost me in coins. Perhaps you could keep one of the extra pieces for yourself to make one to sell to offset my costs? I've got 3. two of them to use to make my bow, in case one has flaws or breaks when making it."
Durgo heads to the inn with the others and gets a room set up..
He then heads to the bowyer and shows him the walnut wood in hopes of seeing about getting a bow made. Durgo provides the material to the bowyer and discusses the work and time needed to make it.
Hail friend bowyer, "What do you think this will cost me in coins. Perhaps you could keep one of the extra pieces for yourself to make one to sell to offset my costs? I've got 3. two of them to use to make my bow, in case one has flaws or breaks when making it."
Re: Helix village.
House of Valeron
Durgo returns to the bowyer, laminates in hand. Lengths of obsidian wood, deeply grained with speckled streaks. He takes the pieces, inspecting them closely. "Finely smoothed, sanded down to reduced drag, quite some fkex in them. Hardwoods but supple." He approves the choice and discusses with Durgo a commission.
"I can trim the excess and will need to mould your grip and measure you for size, so you pull the it from the shoulder and it doesn't arc up." he goes through various technical considerations. He can agree to use the extra material to build himself or a third person a bow, deducting both costs off the suggested price. "Seeing as how you have down part of the work, the rest is accruments and stringing. I can adapt some spider silk around woven horse hair or hare tendon to make synthetic, abrasion resistant string and spool a fishing reel with a few yards of length so you can restring when it gets broken.
Take me a couple of weeks, have to finish one or two other cuts first. Call it 200gp seeing as you got the longbow earlier. That will be a fine reserve. And I will add in a quiver of newly fletched arrows."
Durgo returns to the bowyer, laminates in hand. Lengths of obsidian wood, deeply grained with speckled streaks. He takes the pieces, inspecting them closely. "Finely smoothed, sanded down to reduced drag, quite some fkex in them. Hardwoods but supple." He approves the choice and discusses with Durgo a commission.
Take me a couple of weeks, have to finish one or two other cuts first. Call it 200gp seeing as you got the longbow earlier. That will be a fine reserve. And I will add in a quiver of newly fletched arrows."